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Heisanevilgenius

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  1. I find it strange that no one else is talking about this issue. Am I the only one who has it?
  2. Thanks, I'm not completely sure I understand. Would Headrush's solution work? I'm afraid to mess with that textbox unless I know what I'm doing.
  3. It did, but still not fixed. I checked the "advanced logic" button and it's better... Now when I run the NES emulator from "All" it successfully parsed that it was an NES emulator and it works properly. However, when I run the same game from the "3+ Players" playlist, it does not. Also, weirdly enough, I ran a Commodore 64 emulator in "All" and it didn't pass on that it was Commodore 64, and told LEDBlinky it was an NES game. Probably because NES was the last one it recognized? Very strange.
  4. Okay, I'm having a really weird and frustrating bug. MAME works great but I'm trying to set up LEDBlinky to work with other emulators besides MAME. When I try to import the game in the Controls Editor, I find that Launchbox is parsing the name of the Playlist rather than the name of the emulator. So if I open an NES game from the "NES" Playlist, it tells LEDBlinky that I'm running it in the NES emulator. But if I just run it from "All" it tells LEDBLinky that it's running MAME. If I run it from the "4 Player Games" Playlist, LEDBlinky gets told I'm running the "4 Player Games" emulator... So if I configure controls for NES games, the controls will only light up if I play it from the NES Playlist, otherwise it will be broken. I feel like this is related to the "FE System Lists Names" entry in the LEDBlinky Config program but if so, I have no idea what to set it to so it works properly. Thanks for any help.
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