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Elmo80

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  1. Hello, I think there could be a simple solution for this issue but I can’t unfortunately pin point it. The issue I’m having is when using the C64 and Amiga emulators through RetroArch Port 1 (Player 1) is also controlling Port 2 (Player 2) when only one controller is connected, i.e. xinput le bluetooth wireless. This generally happens when it’s a two player game and when initiating play for player 1 by pressing a button on the controller will also activate player 2 and things go a bit crazy from there. In the Retroarch control settings – I have Port 1 and 2 setup for the same xinput le bluetooth wireless controller. Is this a device index issue? Or some other option that has inadvertently been switched on. The work around at the moment is to go to the in game controls and essentially disable Port 2, which makes me think I have to refine the setup for Port 2. Thanks in advance for any assistance.
  2. Turns out this issue was related to sensitivity of the Xbox elite series 2 analog stick. Anything below 0.3 in input setting for analog stick input sensitivity within Retroarch the analog stick won’t register. N64 core needs around 0.5 to register and 0.8 to be acceptable for play. I never thought this would be an issue. This creates another issue because the Amiga core hates anything above 0.2 and like hotkeys you can’t create overrides or remap for seperate cores for these settings in Retroarch. The joystick is a good alternative for amiga core. Writing this for future me as I’m bound to forget.
  3. Yep done that too. Also updated all cores. All manual control inputs were the same defaults saved. I removed all remaps and overrides for the core. I’ve also tried two Xbox controllers and the nes30 pro. Same issue. in port 1 controls for Retroarch controls when game loaded it identifies the controller ok. It does say configuration override when I load a game and then auto config identifies the controller. the only way I can get directional movement is to remap for the core.
  4. Correct, all the defaults you described are in the port 1 controls and without any remap for the core or game. The anolog sticks won’t work. The only way I can get directional movement is by changing the analog stick to the dpad controls. I then remap to keep that setting otherwise it just defaults back.
  5. Hello, Hoping someone can share some screen shots of their xbox controller mapping for N64 on Retroarch? In order for me to get any directional movement in N64 games via Retroarch, e.g. Mario Kart i've had to apply the analog left stick to the d-pad. It seems i'm unable to use the analog control sticks on the xbox controller for any N64 games retroarch. I appreciate the N64 controller is very different but still seems odd when the orginal N64 controller has an analog stick. I never really played an N64 back then so not sure how much the analog stick was actually used across the portfolio of games. Thanks for any assistance.
  6. Will do. Thanks for your assistance.
  7. Thanks for the tip. That setting in reSWAD preferences was checked. I’m not sure why it didn’t recognise the ps4 controller as Xbox in Retroarch but perhaps I’m not understanding the program well enough. I’ve deleted reWASD and ds4windows. I’ll try reSWAD again. Do you set new game pad config as a new game? I did manage to get the Atari controller to work in Retroarch as a bluetooth game pad and save/configure the control. The trick was to set controls back to default so not to affect the other configured controllers. It worked alright but as there isn’t enough buttons to emulate the Xbox- controller for the various hot keys, so it’s not good for big box. Keyboard is needed. Fun to use a joystick again but feels like we did it harder back then when compared to modern game pads.
  8. Unfortunatley, things still are not working out with this problem. I've tried both Ds4Windows and reWASD. Ds4Windows did not want to recognise the 8bitdo Nes30 Pro controller (even when in switch mode) nor the Atari VCS joystick. reWASD did eventually find the 8bitdo Nes30 Pro controller but only as a dualshock controller and when i set it up as a virtual xbox controller, Retroarch identified it as a bluetooth gamepad with relatively few buttons mapped. If i change the control settings in Retroarch that will screw up my Xbox elite settings. In fact, i conenected my PS4 controller to reWASD, and turned it into a virtual xbox controller and still came up as a bluetooth gamepad in Retroarch. The Atari VCS joystcik wont be recognised by reWASD. I'm really not sure what i can try. RetroarchI is really frustrating, save configuartion for a controller doesn't actually do what is described.... it's save configuration for all controllers. Any other ideas?
  9. Ok great thanks. i'l check out the software. It seems like what i need for sure. Though i can't tell if the price for lifetime is in USD or my currency Australia.
  10. Thanks for the response. Does reWASD need to be set up as an app within LaunchBox or is it a program that is installed and run in the background of Windows? Also, my experience is, Retroarch automatically detects the controller that is connected to Windows. Do you need to turn any settings off in Retroarch? What i'm thinking is if Retroacrh is running, when i turn the Nes30 Pro controller on, it will automatically utilise the auto settings rather than what reWASD would apply.
  11. Hi All, I've got myself in a spin trying to understand how multi controllers work on Retroarch and in particular hot keys. I've been reading a lot through the forums and i'm getting confused, partially due to Retroarch evolving overtime. The steps don’t line up and my computer skills are not advanced with editing config files. I have an xbox series 2 elite controller which Retroarch automatically assigns as “xinput bluetooth controller” including all buttons – Port 1 & Port 2. I’ve then saved hotkeys for certain things. All works great. I’ve introduced an 8bitdo Nes30 Pro controller which Retroarch also recognises and automatically assigns as “Nes30 Pro” and assigns buttons (as auto) n- Port 1 & 2. It works ok. First thing – when I assign the buttons on the Nes30 Pro for Port 1 & 2 rather than it being auto and then save the device configuration in the port 1 & 2 setting it overwrites the controls for xinput bluetooth controller with the same, so I always have to go back to default settings – this is okay because both controllers work fine independently so there is no need to actually assign buttons over the auto for the Nes30 Pro. However, I don’t really understand why assigning buttons to one controller, i.e. the Nes30 Pro and saving overwrites the other? Second thing – hot keys. xinput bluetooth controller has button 10 as a hot key for the Retroarch menu. If I change this hot key when the Nes30 Pro is connected, it also changes it for the xinput bluetooth controller. I can’t seem to have independent hot keys for each controller. This is a problem because button 10 on the xinput bluetooth controller is the xbox button which I have adopted for the Retroarch menu, but on the Nes30 Pro button 10 is the select button which is also the c64 keyboard overlay hotkey for that particular emulator. Therefore, when I need to use the c64 keyboard overlay I always get the Retroarch menu and can’t access c64 keyboard overlay. I realise I could set a hot key with a button or combination that roughly works for both controllers for things such as the Retroarch menu but that seems awkward. I have read that it’s possible to have independent hot keys for each controller but this must be done through the individual configuration files for the controller but I’m confused. Is this correct and how is this done? It be great to have a solution, as I’d like to use one of the Atari VCS joysticks (which have less buttons) for some of the old c64 games and open up the Retroarch menu’s and etc with defined hot keys. This is an issue for launchbox hot keys too but i wont complicate things further. Thanks in advance for anyone that can help.
  12. Hello, Hoping the community can help me out with a problem. I have c64 games that are zipped of which some of the zip files contain multiple disk files, i.e. street rod.zip have contained two .adf disk files. I use launchbox app to open the game through Retroarch using the relevant core (default). All games work and i've succesfully been able to apply a save state within Retroarch. The problem i'm having is when i try to save within the game, e.g. street rod specifically, it doesn't save. I open the game again and there is no save. I've tried closing Launchbox with my gamepad mapping (start + select on xbox controller) which closes the running emulation window. I've tried exiting from the pause screen. I've also tried quitting from within the Retroarch menu. All methods of exiting result in the game not being saved. I'm not sure what else i can try. Could this be a problem with the game being launched through a zipped file? or this just not possible with the emulation. I'm actually also having the same problem with Amiga emulation through Launchbox/Retroarch. Thanks ****it was the zip file if anyone was also wondering. You need to unzip to enable in game save.
  13. Thanks all...... -g worked for the command and i had to include the code as highlighted in the earlier images for the running/exit script to close out of the app with the controller. It's a mystery all this code stuff to me.
  14. Thankyou! Glad to know it wasn’t just me.
  15. Hello, Ive tried the suggestions here but im having alot of trouble trying to load ShadPs4 with launchbox. i have the game launching to the correct eboot.ini file path i have the emulator created for ShadPs4 as default Sony Playstation 4 to ShadPs4.exe when i launch a game ShadPs4 launches and quickly closes. im not using any command lines or running/exit scripts. Any ideas where i may be going wrong? Thanks
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