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Elmo80

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Everything posted by Elmo80

  1. Hello, Hoping someone can share some screen shots of their xbox controller mapping for N64 on Retroarch? In order for me to get any directional movement in N64 games via Retroarch, e.g. Mario Kart i've had to apply the analog left stick to the d-pad. It seems i'm unable to use the analog control sticks on the xbox controller for any N64 games retroarch. I appreciate the N64 controller is very different but still seems odd when the orginal N64 controller has an analog stick. I never really played an N64 back then so not sure how much the analog stick was actually used across the portfolio of games. Thanks for any assistance.
  2. Will do. Thanks for your assistance.
  3. Thanks for the tip. That setting in reSWAD preferences was checked. I’m not sure why it didn’t recognise the ps4 controller as Xbox in Retroarch but perhaps I’m not understanding the program well enough. I’ve deleted reWASD and ds4windows. I’ll try reSWAD again. Do you set new game pad config as a new game? I did manage to get the Atari controller to work in Retroarch as a bluetooth game pad and save/configure the control. The trick was to set controls back to default so not to affect the other configured controllers. It worked alright but as there isn’t enough buttons to emulate the Xbox- controller for the various hot keys, so it’s not good for big box. Keyboard is needed. Fun to use a joystick again but feels like we did it harder back then when compared to modern game pads.
  4. Unfortunatley, things still are not working out with this problem. I've tried both Ds4Windows and reWASD. Ds4Windows did not want to recognise the 8bitdo Nes30 Pro controller (even when in switch mode) nor the Atari VCS joystick. reWASD did eventually find the 8bitdo Nes30 Pro controller but only as a dualshock controller and when i set it up as a virtual xbox controller, Retroarch identified it as a bluetooth gamepad with relatively few buttons mapped. If i change the control settings in Retroarch that will screw up my Xbox elite settings. In fact, i conenected my PS4 controller to reWASD, and turned it into a virtual xbox controller and still came up as a bluetooth gamepad in Retroarch. The Atari VCS joystcik wont be recognised by reWASD. I'm really not sure what i can try. RetroarchI is really frustrating, save configuartion for a controller doesn't actually do what is described.... it's save configuration for all controllers. Any other ideas?
  5. Ok great thanks. i'l check out the software. It seems like what i need for sure. Though i can't tell if the price for lifetime is in USD or my currency Australia.
  6. Thanks for the response. Does reWASD need to be set up as an app within LaunchBox or is it a program that is installed and run in the background of Windows? Also, my experience is, Retroarch automatically detects the controller that is connected to Windows. Do you need to turn any settings off in Retroarch? What i'm thinking is if Retroacrh is running, when i turn the Nes30 Pro controller on, it will automatically utilise the auto settings rather than what reWASD would apply.
  7. Hi All, I've got myself in a spin trying to understand how multi controllers work on Retroarch and in particular hot keys. I've been reading a lot through the forums and i'm getting confused, partially due to Retroarch evolving overtime. The steps don’t line up and my computer skills are not advanced with editing config files. I have an xbox series 2 elite controller which Retroarch automatically assigns as “xinput bluetooth controller” including all buttons – Port 1 & Port 2. I’ve then saved hotkeys for certain things. All works great. I’ve introduced an 8bitdo Nes30 Pro controller which Retroarch also recognises and automatically assigns as “Nes30 Pro” and assigns buttons (as auto) n- Port 1 & 2. It works ok. First thing – when I assign the buttons on the Nes30 Pro for Port 1 & 2 rather than it being auto and then save the device configuration in the port 1 & 2 setting it overwrites the controls for xinput bluetooth controller with the same, so I always have to go back to default settings – this is okay because both controllers work fine independently so there is no need to actually assign buttons over the auto for the Nes30 Pro. However, I don’t really understand why assigning buttons to one controller, i.e. the Nes30 Pro and saving overwrites the other? Second thing – hot keys. xinput bluetooth controller has button 10 as a hot key for the Retroarch menu. If I change this hot key when the Nes30 Pro is connected, it also changes it for the xinput bluetooth controller. I can’t seem to have independent hot keys for each controller. This is a problem because button 10 on the xinput bluetooth controller is the xbox button which I have adopted for the Retroarch menu, but on the Nes30 Pro button 10 is the select button which is also the c64 keyboard overlay hotkey for that particular emulator. Therefore, when I need to use the c64 keyboard overlay I always get the Retroarch menu and can’t access c64 keyboard overlay. I realise I could set a hot key with a button or combination that roughly works for both controllers for things such as the Retroarch menu but that seems awkward. I have read that it’s possible to have independent hot keys for each controller but this must be done through the individual configuration files for the controller but I’m confused. Is this correct and how is this done? It be great to have a solution, as I’d like to use one of the Atari VCS joysticks (which have less buttons) for some of the old c64 games and open up the Retroarch menu’s and etc with defined hot keys. This is an issue for launchbox hot keys too but i wont complicate things further. Thanks in advance for anyone that can help.
  8. Hello, Hoping the community can help me out with a problem. I have c64 games that are zipped of which some of the zip files contain multiple disk files, i.e. street rod.zip have contained two .adf disk files. I use launchbox app to open the game through Retroarch using the relevant core (default). All games work and i've succesfully been able to apply a save state within Retroarch. The problem i'm having is when i try to save within the game, e.g. street rod specifically, it doesn't save. I open the game again and there is no save. I've tried closing Launchbox with my gamepad mapping (start + select on xbox controller) which closes the running emulation window. I've tried exiting from the pause screen. I've also tried quitting from within the Retroarch menu. All methods of exiting result in the game not being saved. I'm not sure what else i can try. Could this be a problem with the game being launched through a zipped file? or this just not possible with the emulation. I'm actually also having the same problem with Amiga emulation through Launchbox/Retroarch. Thanks ****it was the zip file if anyone was also wondering. You need to unzip to enable in game save.
  9. Thanks all...... -g worked for the command and i had to include the code as highlighted in the earlier images for the running/exit script to close out of the app with the controller. It's a mystery all this code stuff to me.
  10. Thankyou! Glad to know it wasn’t just me.
  11. Hello, Ive tried the suggestions here but im having alot of trouble trying to load ShadPs4 with launchbox. i have the game launching to the correct eboot.ini file path i have the emulator created for ShadPs4 as default Sony Playstation 4 to ShadPs4.exe when i launch a game ShadPs4 launches and quickly closes. im not using any command lines or running/exit scripts. Any ideas where i may be going wrong? Thanks
  12. Excellent thanks for the advice i'll check that out. It would have been very usueful in this instance to identify the broken links. However i did delete the rom thinking it had imported through the wizard so the real pain was finidng a new copy of the rom and saving it in the right location, which there isn't an easy solution to unfortunatley. Regardless all fixed now
  13. I recently transferred my LB setup to a new bigger drive as things got out of hand (i'm sure y ou know how it is) and made every attempt for it all to be portable and i'd say it was generally a success - good work Launchbox team. One issue i had, completely my own fault, was about 40 or so NES roms were linked to a backup drive which i had subsequently deleted the roms from that drive thinking the files had transferred across to the main launchbox directory. This occured when there was an import wizard bug in a previous version of LB and i missed this error. I subsequemtly had to sift through about 650 NES roms to see where the link/missing rom was broken by looking at the meta data - launching incorrect folder/file path. Something that i think would have made this a bit easier is if the meta data box in LB had a way, i.e. "next button" to skip to the next file to avoid having to back out of the meta data and then right click into meta data again for the next file. It would be an easier way to quickly skim e.g. through the launching section of the meta data to pick any odd variances. Another possibility is an icon that might highlight a broken link to rom showing over the box art/image when skimming through the main game list. There may already be a simple way of doing this that i'm not aware but a suggestion for what's its worth. Thanks
  14. Ahhh thanks. I think that is where i went wrong! The first option is what i applied.
  15. Thanks for the advice. I did try and change the menu hotkey within Retroarch input menu but i couldn't pair it with two buttons. It only allowe one button or key. I suspect as you pointed out deleting that line from the config file might allow it?
  16. Ahh this is what i was looking for!
  17. Thanks! i take it you may have updated the retroarch menu button to use the xbox (home) button that way in LB and BB?
  18. I was hoping people may like to share what buttons they use, which they think works best for various features of LaunchBox and BigBox using an Xbox X/S controller, in partcilar the pause, exit and close active window? I've been using the "View + Menu" buttons to exit. "View" button for pause and "View + A" for close active window. I realised "view" for pause is a daft idea as that is the select button for most consoles. I'd like to staty away from the Xbox button as that brings up Retroarch menu.
  19. I've recently restablished all my Arcade games running MAME and in the LaunchBox platform category it shows up Arcade/2 player.... Sega Model 2 and etc which is awesome. I recently setup Sega Model 3, using the import wizard for the Model 3 Roms. This created a Segal Model 3 category in Aracde platform which is also awesome. BUT, here is the issue. I also recenlty setup Sega Model 2 Emulator for Daytona USA and using the import wizard for the Model 2 Roms, i now have two Sega Model 2 categories within the Arcade platform. This is because the MAME platform set already has a few Sega Model 2 games with its own category. I tried adding the Daytona Rom within the existing Sega Model 2 category but it always creates a new duplicate category. I pressume it's doing this because of the difference in emulators, i.e. one uses MAME and the other uses Model 2. Also the fact the Rom's are stored in different launch box games folders. I have the Daytona Rom in a folder within Launchboax/games/arcade/super model 2. All the MAME super model 2 categorised games are in the Launchboax/games/Mame folder, Hope this makes sense. Any suggestions to combine these Sega Model 2 games into the same category regardless of the emulator used?
  20. Mate. Has everything to do with premium. The software is not working as it should, which is the basis for paying for a premium membership. In fact the premium membership caters for specific items that are not working. Hence why i'm here in a trouble shooting section of a forum? Day 5 of premium. I advised of the bug with importing Rom's, i.e. choosing to move or relocate is not working. I was told it would be fixed in the next update and in V13.14 it's not.
  21. Day 4 premium - tools/download/media..... not syncing with emumovies content. Good times.
  22. Day 3 with premium and things are getting worse. The import wizard no longer provides the option to select whether or not the file is either copied or left in the destination folder, e.g. i've used tools/import rom file and drop and drag into the console category and the wizard skips the option that was once there. The only option for me to import bulk roms is to a) check the automatic imports box which automatically wants to import all these random roms i don't want and make a huge mess of my setup (as per the first post) or b) dump the roms in the launch game folder and try and remember the hundred i've saved amongst all the other roms which is simply rediculous. When you get to the import wizard download meta data box, if you click back, it does bring up the option to copy or move file but when you do click on move file it doesn't. It leaves the file in the destination. Surley this is a glitch? How do i now install bulk roms as per was allowable in the wizard prior to the update? This is really dissapointing and i don't seem to be getting much helpfrom LaunchBox. If i paid $15 or $20aud for life membership for something glitchy then fair enough but $115aud for what is honestly a bit of a car crash at the momment is a worry. I hope for a fast improve.
  23. Further to the above. I opened up LaunchBox today and it automatically started downloading rom's i don't own for NES. In addition, wiped all images from the and started downloading everything again which was not prompted. I'm having a tough time, day 2 with premium.
  24. I’ve recently been spending hours setting up several consoles and Mame on Launchbox. Apart from the bezels being mostly unsuccessful on rom imports probably because of mismatch rom names, everything has been really great, so on that basis I bought the full licence to take advantage of the extra Launchbox features and BigBox. The following day after purchasing the license, I opened up Launchbox and an automatic update for 13.13 started. I received an error message indicating Launchbox could not close all applications and the update failed. I could no longer open launch box after that, it would crash every time i tried to open. I’m using a new install of Windows 11 with all updates complete with decent hardware (I think). Could I have done something incorrect? I tried copying in the last saved backup but unfortunately that didn’t fix this issue. I had no alternative to uninstall Launchbox and start from scratch again. This sucked because of all the hours I put in setting things up. Given my limited knowledge I figured everything would be lost. The backup would hopefully help a new install. I appreciate things can get a bit temperamental with software and this program is continually improving/expanding. However, is this a common issue with Launchbox automatic updates? At $115, it does cost allot for an Aussie and the day one experience of premium was a rough one for me and suspect it’s a rare occurrence. Perhaps I’m too hopeful updates should always be seamless? But………….. when I uninstalled Launchbox most of the system folders remained and after installing a fresh Launchbox 3.13 all my setup was still in place and works great! Big relief to say the least! Well done if that’s a deliberate way of setting up the uninstall/install application.
  25. Elmo80

    MAME CHD's

    Worked perfectly - Thanks!
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