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Tecleador

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Posts posted by Tecleador

  1. Here's another one using Windows only, just to use Launchbox. I don't plan on installing Windows 11, so when Windows 10 support ends, I'll definitely migrate to Linux. I hope there'll be a Linux version of Launchbox by then. :)

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  2. 9 minutes ago, faeran said:

    Thanks for the report.

    Can you be more specific with regards to what system you are trying to import, and the exact steps you used to import?

    Amiga CD32. Tools/Import/Roms... Next... Add Directory... Next... Select the platform... Next... Crash.

     

    Object reference not set to an instance of an object.

    App:     LaunchBox
    Version: 13.18-beta-1
    Theme:   Default
    Type:    System.NullReferenceException
    Site:    Void OnActivated()
    Source:  LaunchBox

       at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ImportWizardInstallEmulatorViewModel.OnActivated()
       at ParameterRepository.ConcatRemoteExporter(Object , ParameterRepository )
       at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.<>c__DisplayClass78_0.PopInvalidInfo()
       at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
       at System.Windows.Threading.DispatcherOperation.InvokeImpl()
    --- End of stack trace from previous location ---
       at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority)
       at Unbroken.LaunchBox.Windows.Threading.StartDataVal(Object , Object , DispatcherPriority )
       at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority)
       at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.<>c__DisplayClass78_0.PopTransactionalEvent(Object , DispatcherPriority )
       at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.<>c__DisplayClass78_0.CheckInvalidInfo()
       at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.FillAwareGetter()
       at System.Threading.Thread.StartHelper.Callback(Object state)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
    --- End of stack trace from previous location ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

    Recent Log:

       17:25:41 Exception

  3. Hello, I find it impossible to configure it for Duckstation. The image of the game is not displayed, it stays behind. I have tried, but I have not succeeded.

    Changing the subject, will it be possible in the future to make it so that no Bezel is loaded in certain games? For widescreen ones, for example.

  4. 42 minutes ago, JoeViking245 said:

    Check that you don't have DuckStation set to run in fullscreen. 

    • The command line parameters (LaunchBox - Tools - Manage - Emulators...) should only have -nogui (and not contain -fullscreen). 
    • Open the emulator and in Settings - General, make sure the checkbox "Start Fullscreen" is not checked.

    In LaunchBox, Tools - BezelLauncher Setup, edit Sony Playstation - DuckStation and verify the box, per Suggested parameter checkbox(es)is checked.  (Hide Game Startup (g))  And none the of the other parameter checkboxes are checked.

    I will give it a try. Thank you. 

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