Jump to content
LaunchBox Community Forums

JoeViking245

Moderators
  • Posts

    5,317
  • Joined

  • Last visited

  • Days Won

    38

JoeViking245 last won the day on May 20

JoeViking245 had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

JoeViking245's Achievements

128-Bit Self Aware

128-Bit Self Aware (7/7)

2.2k

Reputation

228

Community Answers

  1. Good thought. I think™ it's been fixed in this beta. FWIW, now using "CultureInfo.InvariantCulture". v2.2.2-beta-1 Fixed: Shader values are now forced saved using the imperial decimal. Fixed: Miscellaneous spelling errors in generated log files Added: pcsx2x6 to list of suggested configurations BezelLauncher (v2.2.2-beta-1).7z
  2. (1) will, for any new ROMs added to the new location, will import those new games (if Automated Imports is enabled [for that platform]). If you don't plan to use the Automated Imports [for this platform], this step is not necessary for moving your ROMs. (2) after having relocated the ROMs, will update the app path to those games. If you don't plan to use the Automated Imports [for this platform], The caveat with (2) is, if the ROMs are in their own subfolders (e.g. E:\Emulators\Atari2600\Games\Adventure\Adventure (1978) (Atari) [!].7z) this will not work. Not sure if it's changed over time, but for my parameters I have: -baseinappdir -fullscreen 1 The 1st one runs it in portable mode (otherwise datum is saved to \AppData\Roaming\Stella\), but is not required. The 2nd sets fullscreen=true. Using -fullscreen 0 will set it to 'false' and not go fullscreen. If you set fullscreen via the UI, this is not needed. Note: When opening the emulator, either by double-clicking the exe or right-click a game in LB and selecting "Open Stella", ANY AND ALL changes made will be saved to its AppData folder. So, if you subsequently run a game with the -baseinappdir parameter, the "ANY AND ALL" changes will not be reflected. IF you've made all sorts of cool changes via Stella's UI and you want to make it portable, you can simply copy (or move) all the subfolders and files under \AppData\Roaming\Stella\ into your emulators actual folder. Then make sure you launch the game(s) with the -baseinappdir parameter. If later you want to access the UI to make changes, what I've done is created a batch file ("run portable.bat") next to Stella.exe containing stella -baseinappdir, and run it [instead of the exe]. Just remember to not open the emulator directly from LB to make any changes.
  3. Is it working (bezels get downloaded and show) for other platforms? If you're on version 13.27, there was a bug with the download procedure. And if so, you can roll back to v13.26 [where it last worked], hop onto the 13.28 beta release (where it's been fixed), or wait until the official v13.28 is released (I'm not of the ETA for that release).
  4. Well dang it. With that, I'm out of ideas. Hopefully someone who has this game and knows a fix/work-around will chime in.
  5. Using "select start on my controller to exit emulators" essentially the same as pressing Alt+F4. The Exit Game (LB) and Close the Active Window (BB) will "press" Escape. If the emulator stays active, it will then "press" Alt+F4. At least that's my understanding. You can test it by making a backup of your save(s), then play the game a little and press your button-combo to close it. If it does work to close it, then restart the game and see if all's still good.
  6. What version of LaunchBox are you running? One thing you can try is to disable automated imports (2 locations). Tools < Options < General < Automated Imports Tools < Manage < Storefronts...
  7. I have yet to look into this. It's sitting somewhere on my to-do stack.
  8. @AZUR3US @Rlad Been doing some testing and indeed, when BezelLauncher is enabled, it is not incrementing play time. But... it is incrementing the play count. However, if you go back to LB version 13.22 (an arbitrary version I had installed) it will track time. But only 2 seconds for each game startup. Play 20 minutes, it tracks 2 seconds. So, yeah... confirmed it never worked. 😊 I looked at (refreshed myself what exactly I did way-back-when) my code for this plugin and I can't see rhyme nor reason why this is affecting LB from tracking playtime with the plugin enabled. The only thing I can think of is it's an emulator window focus or an emulator top z-order thing. Where the bezel window may take focus for a second, but then gives it back to the emulator window. All while forcing itself (the bezel) to the top z-order. Another thing is you can play for "that 20 minutes" with BezelLauncher enabled and when you exit, LB's shutdown screen will show. Which itself is a good thing. But to me is perplexing because the shutdown screen knows when the game exits, but the time tracker isn't following suit. Long story short... it ain't gettin' fixed anytime soon.
  9. It's weird that it's just locking up LB/BB (vs. the whole PC). I missed this earlier. Are you saying the when you launch the game from LB, and you press Alt+F4, there are no issues with it closing and LB regaining focus? Or was that an actual question? I don't own the game, so can't test. If pressing Alt+F4 does exit the and returns focus back to LB, what happens if you press your controller mapped button(-combo) to Exit Game (LB) or Close the Active Window (BB)?
  10. When you Ctrl+Alt+Del, are you restarting the whole PC at that point? Or selecting Task Manager and just force closing (End Task) LB?
  11. Did you try disabling Startup Screens? (not sure if it'll change anything, but worth testing) Edit game. (left panel) scroll to the bottom Startup/Pause. Check Override Default Startup Screen Settings. Click OK to save and close.
  12. Ah Ok. Sounds like it may be the game then. Is it a stand-alone exe? Or are you running it through Steam? Is it only in Big Box this happens? Or does it cause issues when ran through LaunchBox as well? If you have startup screens enabled for it, can try turning them off [for process-of-elimination testing]. To clarify, when you say "exit through the game", you're exiting through the games' Menu? Vs. exiting using Big Box's controller mapped Close the Active Window.
  13. Startup/Shutdown has been overhauled in the 13.28-betas. Not sure if it'll fix the issue with this one game. You can opt into the beta releases under Tools < Options < General < Updates (if you so desire to test and provide feedback). Or wait for the Official release. I don't know the ETA for the 13.28 Official release.
  14. VLC has been overhauled in the 13.28-betas and ffmpeg has been removed. (if that helps any. ) You can opt into the beta releases under Tools < Options < General < Updates (if you so desire to test and provide feedback). Or wait for the Official release. I don't know the ETA for the 13.28 Official release.
  15. To clarify: Do they not show in LaunchBox? Tools < Options < Visuals < Game Details - Show Videos Or are they not playing? View < Media < Auto-Play Videos (Ctrl+Alt+V)
×
×
  • Create New...