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JoeViking245

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  1. Fixed Note: Games that have RetroAchievements can use LaunchBox's new built-in Playtime Commitment feature, introduced 13.27-btea-2. Those same games (plus games that don't have RetroAchievements) can still use this plugin.
  2. One thing you can do to check is to click the LaunchBox Games Database icon in the games Details panel (or edit the game and click on the LaunchBox DB ID link in the upper right corner). Then see in the online database does have (or not have) N. America images for the image type you're looking for, for that game. Sounds like (an assumption on my part) you're seeing this when importing new games. Is it downloading images for other regions [instead]? Or just none at all [for that selected image type]? (for the purpose if troubleshooting) If you subsequently run Tools - Download - Update Metadata and Media for Selected Games, do you see the same issue?
  3. First off, thanks so much for the compliment! You may want to, instead of attaching a copy of the spreadsheet, attach a link to the original post containing the original spreadsheet. This way the actual author gets their appropriate credit. Also, if updates are made to the spreadsheet, or the post is updated with supplemental information, users will have access to the up-to-date info.
  4. Did you try just pet (without any media type)?
  5. Do they load/run when launched directly in MAME? Look [randomly] at the 1st of 30+ possible compatible systems (CBM3008), it also requires a couple Device files (c4040 and c2040_fdc). What command line parameters have you tried?
  6. Thanks for letting me know. For now... Update to [at least] LaunchBox version 13.27-beta-2 and use its built-in Playtime Commitment feature that can be seen in the Game Details panel. It should be enabled by default. If not, go to Tools - Options and enable it.
  7. Try removing it from Platform Details.
  8. Rocket what? jk Never used it myself. I was having issues in that the game would launch, but sometimes I'd get just a black screen. I'm not sure the light blue screen you're seeing. I would occasionally get the menu screen over the game, and the controls only worked the game. Not the menu. Playing around this morning, here's what I've done to get it to work 100% of the time. Including the 7 enhanced games. Config - Input - Player 1 Added to Button A, LeftCtrl Click the down-arrow button left of the Game menu item Set Start at Quick Menu: to On Quit the emulator In LaunchBox, set the Running Script to: WinWaitActive, ahk_exe superzsnes.exe Sleep, 3000 Send, {LControl} $Esc:: { Send !{F4} ExitApp } Adjust the sleep timer up as necessary. Remove the Escape sequence if using that rocket app.
  9. What's funny (or maybe not so funny), when you first posted I tested it on my end and saw no issues. Later found that (for some reason) I wasn't logged in on the Games DB site. Once logged in, the issue became apparent.
  10. No worries. Glad to hear all's good! They were aware. It's just the problem was a little deeper than initially thought. e.g. Admin could be logged in, and it Just Worked™. Issue? What issue? As more comments were left (here, in an appropriate place ), further digging commenced.
  11. @dragon57 @badflame @MJF @Randy Morrow Try it now.
  12. I'm not an admin, but I can say it's being worked on internally as we 'speak'. [A real] admin will respond when the issue gets resolved (or update accordingly).
  13. This works! Thanks. Just be careful not to accidentally move the cursor (via mouse or otherwise) to a different spot in the menu during the 5 second pause. This can be moved into the emulators Running Script so a per-game script is not needed. (also added an escape sequence) WinWaitActive, ahk_exe superzsnes.exe Sleep, 5000 Send, {Down}{Enter} $Esc:: { Send !{F4} ExitApp } The 5 seconds seems long. 2 seconds worked. Sometimes. So just left it at 5 to keep it safe.
  14. Is the AHK script just using a regular Run command for the app and "path/to/ROM" and it works? If it can work that way, it should also just work via LB. I wonder what's making it launch differently. Or did you add some other stuff into your script? (Like MouseMove and a left-click) Regardless, I'd presume they'd add back in the ability to launch the game directly via command line parameters.
  15. The above shows using --appendconfig{space} vs. --appendconfig=.
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