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JoeViking245

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JoeViking245 last won the day on November 10 2019

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  1. Here's a good installation guide. Just do Step 1.A. though. And (for now) ignore anything about Pinup Popper. http://www.nailbuster.com/wikipinup/doku.php?id=install_guide
  2. Did you try checking Override Default Button Layout?
  3. Your Left Flipper on the Keyboard is "A". But there is nothing (none) assigned to your controller. Your Right Flipper on the Keyboard is " ' " (a single quote). It is also assigned to "Button 2" on your controller. This is good. BUT!!!!!!!...... So is your Start Game, Add Credit, Plunger, Exit Game and Lockbar/Fire. Not good.
  4. For MZ-700, from above, replace autoboot_command j""\n with autoboot_command l\r in your mz700.ini file. When you start a game (Bomber Man was my test game) it will send L + Enter. You will see L (short for LOAD) and then PLAY on the monitor. From there, press F2 to Start the tape.
  5. That sounds like a VPX table error. Does that same table work otherwise? i.e. without the controller setup and just the keyboard?
  6. @Moleburt Also glad you figured it out. I'm kind of curious (for future [helping] reference) what files were in your ini folder (other that the "examples" folder and the 9 files located in "presets" and game.ini's).
  7. As long as you got the MAME exe revision that matches the roms (which you did), just copying the exe is good. Sounds like the nn version you got didn't apply the Disable White Border patch. K.... back to digging... Under Edit Emulator for MAME in the Details tab, is the Emulator Application Path pointing to the correct folder/file? Is there anything else in the Default Command-Line Parameters than shown here?In the Associated Platforms tab, is there anything in the Default Command-Line Parameters? Is it checked as the Default Emulator (For "Arcade")?Is there anything in the other 2 'red-dot' tabs? (1st should be blank, 2nd will have 2 lines commented [ ; at the beginning]) Now edit Donkey Kong, in the Emulation tab, is the Choose an Emulator pointing to the same one you looked at a moment ago? Is the Use Custom Command-Line Parameters box unchecked?Lastly, have you ever had RetroArch setup as your MAME emulator?
  8. Nothing like a fresh start.?.?.
  9. Just tested puckman through LB and it saved the high score. Opened in MAME standalone, it was there. Opened again in LB and it was still there. Any chance you have more than 1 copy of MAME on your computer?
  10. This will probably need to be looked at by Jason. But 1st, to be clear, you're just talking about being able to save and see the high scores inside the [MAME] game itself? And not talking about being able to physically see the high scores inside LaunchBox with the new feature that's in the latest beta(s)? If it's the first one, read on. If it's the 2nd... well, the answers to the following will probably help (someone else) too... When you get/save a high score when running MAME in standalone, exit MAME, start LaunchBox (this is important to start LB after the high score was saved and you completely exited MAME), then open the same game through LaunchBox, does the new saved high score show in the game? Which game(s) are you testing with? Look on both your "hi" folder and "nvram" folder, which (if not both) has a file for the game? Actually, in the hi folder it will be a file (rom_name.hi) and in the nvram folder it will be a sub-folder with the same name as rom_name.
  11. Your ini files look good. And I'm sure the version of MAME (no-nag) you have is fine. MAME 0.216 as well should have no issues saving high scores. The hiscore folder inside plugins is fine too with those 4 files (Yes. Put there by default [auto generated]). Oh, a kind of required to save the high scores. In you main MAME folder, is there a folder called "nvram"? Are there files in there? If so, try moving/removing those. Have you play a game to the point where you got a high score? Preferably in 1st, 2nd, or 3rd place and you got to enter you initials.
  12. If you have an existing .hi and/or .nvram file for the game, delete (or at least temporarily move somewhere else) those and test it again.
  13. Some do save. Some don't. For example Cubic and Quadric Distortion won't. But base settings like "hstretch" and "vstretch" will [to the rom_name.cfg file]. And I'm not sure if in your plugin.ini file you have to have writeconfig = 1 (turned on). How's that for adding more muck to the mix?
  14. That, you're going to have to research because I have no idea. Way beyond me.
  15. For creating different settings for different games (as in, one size DOESN'T fit all), you'll need to create a System ini for the "off" games. So, you wouldn't need one for SS2T as it's 'just about ok'. But for Ultimate MK3 you'd create "umk3.ini" with the brighter settings you desire. This process in itself would be a nightmare though. Plan B is find a setting that just about fits all.
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