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JoeViking245

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JoeViking245 last won the day on November 10 2019

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  1. Are you in "View Platforms"? (vs Platform Categories)
  2. How are you starting these games and the other programs? Did you create an 'emulator' that loads all these plus the game? Or do you launch them directly (with no attached emulator) like with a batch file (not to be confused with a 'script' like you show above )? If it's the latter (no emulator) which is what it sounds like, [one method is] you'd need to compile the above AutoHotkey script (convert it to an exe file) then attach it to the game as an Additional Application and set it to "Automatically Run Before Main Application". The "Return" is not necessary, but you will need to add ExitApp at the end to exit the script. Sleep, 15000 Send {F11} $Esc:: { WinClose, ahk_exe Bluestacks.exe WinClose, ahk_exe Bluestacks.exe WinClose, ahk_exe HD-agent.exe WinClose, ahk_exe HD-player.exe WinClose, ahk_exe BstkSVC.exe ExitApp } Also "WinClose" is a lot 'nicer' way to shut down a program.
  3. Have you had this working specifically with FS-UAE before? I don't have this setup on my cab anymore, but I'm guessing what might be happening is the emu's command line is using Launcher.exe but this then spawns something else like "fs-uae.exe" or "fs-uae-launcher.exe". So when you launch a game, HRC-50hz, kicks in and then Launcher.exe starts. The problem then is (assuming I'm correct) Launcher.exe starts fs-uae-launcher.exe (or something else similar) then exits itself. Which [Launcher.exe] is considered the Main Application. So HRC-60hz now kicks in and the game plays. Unfortunately it's now playing at 60hz. And if I'm totally off base, never mind. 😊
  4. I suppose, if you're getting your Sega Model 2 roms from a source other than MAME.
  5. Oops. Ya, I was using "Daytona" as my [created] Platform. So definitely will produce different outcomes. Here some sample runs. [If I did did enough of them] you'll see a pattern. Platform: Sega Model 2 Scrape as: N/A Emulator: Dolphin (as in Not MAME) Force MAME: No Daytona USA daytonas.zip Daytona USA Special Edition daytonase.zip Daytona USA daytonat.zip Daytona USA daytonata.zip Daytona USA daytona.zip Daytona USA daytona93.zip Daytona USA daytonagtx.zip Daytona USA daytonam.zip ================================ Platform: Sega Model 2 Scrape as: N/A Emulator: Dolphin Force MAME: Yes Import Clones: checked Everything Else: Un-checked Daytona USA daytonas.zip Daytona USA Special Edition daytonase.zip Daytona USA daytonat.zip Daytona USA daytonata.zip Daytona USA daytona.zip Daytona USA daytona93.zip Daytona USA daytonagtx.zip Daytona USA daytonam.zip ================================ Platform: Daytona Scrape as: Sega Model 2 Emulator: Dolphin Force MAME: No daytonas daytonas.zip daytonase daytonase.zip daytonat daytonat.zip daytonata daytonata.zip daytona daytona.zip daytona93 daytona93.zip daytonagtx daytonagtx.zip daytonam daytonam.zip ================================ Platform: Sega Model 2 Scrape as: N/A Emulator: MAME Force MAME: N/A Import Clones: checked Everything Else: Un-checked Daytona USA daytonas.zip Daytona USA Special Edition daytonase.zip Daytona USA daytonat.zip Daytona USA daytonata.zip Daytona USA daytona.zip Daytona USA daytona93.zip Daytona USA daytonagtx.zip Daytona USA daytonam.zip
  6. Short answer: Despite what you see in Files.xml*, LB won't find/import "dayton93.zip" *** as it doesn't exist in MAME (anymore**). Long answer: I did a drag & drop [import] of the daytonaxx roms and all 8 imported. I checked the box in Neil's pict "Force Using MAME...". And then selected Import All Clones, and un-checkd all other boxes. Note: Tested with "Scrape As - Arcade" and also "Scrape As - Sega Model 2" . While testing this, I realized I have "daytona93" and not "dayton93". Looking into a little... **back in MAME Release 0.133u1: "Renamed (dayton93) to (daytona93)". *The file you want to look into is Mame.xml (vs Files.xml) if "Force Using MAME..." is checked (and/or using MAME as the emulator). Mame.xml Name FileName Daytona USA daytona Daytona USA daytona93 Daytona USA daytonagtx Daytona USA daytonam Daytona USA daytonas Daytona USA Special Edition daytonase Daytona USA daytonat Daytona USA daytonata ***If you do not check "Force Using MAME...", and "Scrape As" "Sega Model 2" AND use an emulator other than MAME, "dayton93" will Import. But you won't get the proper Names. File "daytona.zip" will be given the Name "daytona", and not "Daytona USA".
  7. @Antny The "@" probably shouldn't be at the beginning. Also your "-framefile" file should probably have the full path to it, and be in quotes. Is the "-script" pointing to a file also? And maybe flip the slashes around (not sure if that matters or not). start /b daphne.exe singe vldp -fullscreen_window -framefile "F:\JoeWasHere\singe\timetraveler-v2\frame-timetraveler-dvd.txt" -script "F:\JoeWasHere\singe\timetraveler-v2\dvd-timetraveler.singe"
  8. For what it's worth, future readers will appreciate your confirmation. Glad it's working now!
  9. @W4rCh1ld Hmmm. The last idea I have is to try setting a key delay SetKeyDelay, 0, 50 $Esc:: Send, ^q or do it 'longhand'. $Esc:: Send {Ctrl down} Sleep 50 Send {q down} Sleep 50 Send {Ctrl up} Sleep 50 Send {q up} Also make sure you've been using the dollar sign ($) in front of "Esc::".
  10. @launcherbox Assuming it's a Windows game... Can you write a batch file that has the commands to mount the disc (mount.bat). And then another one that un-mounts it (unmount.bat). Then in LaunchBox, have the 'game' point to the exe, an Additional app checked to Run Before Main Application (mount.bat), and another Additional App checked to run After Main Application (unmount.bat). Otherwise, if you have your steps 1 and 2 working, step 3 would be something along the lines of Sleep, 7000 ;give time (7 seconds?) for CivIIG to load [if it's not already] Loop { if !WinExist("ahk_exe Civilization_II_Gold.exe") ;if the exe file is not running anymore { Run, "D:\DameonTools\unmount.com D:\MyGames\CivIIG.nrg" ;ummount the disc Return ;and exit the script } } Obviously fixing the games exe filename and the path/commands/etc for un-mounting the disc. And depending on the rest of your code, "Sleep" may or may not be required.
  11. @W4rCh1ld You only need to put it in the Running AutoHotkey Script tab under Edit Emulator. (A little confusing. But ya, just the one location) If Kronos is running (either through LaunchBox or directly from Windows), if you 'manually press' Ctrl+Q on the keyboard, will it exit the game (and close the emulator)? Are you using just the keyboard? Or trying to get this to work with a controller [also]?
  12. What exactly have you tried? Have you tried this: $Esc:: Send, ^q
  13. Not for certain, but try this start /b Daphne.exe %1 vldp -fullscreen -x 640 -y 480 -framefile "D:\Emulators\Daphne\vldp\%1\%1.txt"
  14. It's not possible to make Future Pinball portable. Though I think the install doesn't add any files outside of the FP directory, it does add several things to the Registry. VPX is the same way.
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