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JoeViking245

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  1. Looking into U-Shoot, you need to use it to launch the game. Which in turn, involves you setting up each and every game in its GUI 1st. (Not very ideal) Then to launch the game, you setup U-Shoot.exe as an emulator with the command-line parameters -game=%romfilename%%romextension% Then for the game's application path, point to the game's xml file under \UShoot\UserData\Games\ Emulator Game As for OutputHooker (my hook app of choice), as before, can setup it up to launch when opening LB/BB. Thoughts? Views? Suggestions? Opinions?
  2. Now that's an 'ah ha' moment if I've ever heard one. You can manually add the game by pressing Ctrl+N Then just fill in the Title, set the correct ROM in the Launching Section and make sur the emulator for it is set to MAME. When you launch the game, it should just work. If not, while in-game, press tab select Video Options select Screen #0 You should have a myriad of options
  3. With no reviews, only 1 comment (plus yours makes 2) and nary a handful of 'likes', I wasn't sure anyone even really used this plugin. In the mere 3 hours that U-Shoot has been out, have you found it to be "all that and a bag of chips"? Works well? No oddities? Works 'better' than DemulShooter? Does it currently support more games (other than Fire Hero)? I will look into it. But I won't update it into this one as it'll still work with v17.10. It would become its own plugin. With any luck, emulators that have lightgun support will take on what SM2-Emu is doing by providing native outs. This would completely alleviate the need for DemulShooter/U-Shoot and a hooker app. Wouldn't that be nice.
  4. This could be as simple as adding -rompath %romlocation% to your command-line parameters. This would also alleviate the need to edit the 'rompath' in mame.ini. The "current config" you showed looks fine and is how it should before a standard MAME install. If you changed it to what damage shows (which isn't 'wrong'), the above won't help. To save on a bunch of back-and-forth of "show us a screenshot of this and that, what do you have for this and that setting(s)...", install this plugin and run it on your Green House (or any one of your gnw games) game and see what it tells you.
  5. This has absolutely nothing to do with what you quoted me on. Edit the game and add a new Additional App Set the app path to AutoHotkey.exe located in the ThridParty subfolder Set the command line parameter to "full/path/to/your/ahk/file.ahk" (including quotes) Set the app to Run Before Main Application Your file.ahk could look something like this: Loop { ifwinactive, ahk_exe myEmulator.exe { sleep 10000 send {F4} break } } When you start your game, this will keep an eye out for myEmulator.exe (change accordingly) to become the active window. When it is, the script will count to 10 then press F4
  6. Do you have the command-line parameter in there? -dvd_path If you open the emulator and then Load it from there, does it play?
  7. If you're talking about importing your zipped games, you can drag and drop the zip files onto LaunchBox. Alternately, Tools < Import < ROM Files < Single Platform Select the folder containing the zip files or select the zip files themselves. If you're talking about auto-importing games that have been already added to your RPCS3 emulator, it should just work. Or are you talking about launching the iso file from within the zip(s)? If so, is it safe to say that checking the box Extract ROM archives before running in the emulator settings [in LaunchBox] doesn't work?
  8. Version 1.3.4 released Improvement: When switching games in the Bulk feature, "Hide images you already have" checkbox status no longer resets Thanks @Blood-PawWerewolf for the feedback/suggestion.
  9. Found one more 'straw'. Is Game Pulse enabled? (in LaunchBox) Tools < Manage < Plugins...
  10. Grasping at straws.... To clarify, it is enabled, like so: And it's not showing here: Below Video and above Achievements. Or does it go straight from Video to Achievements? What BB theme are you using? If it's not the Default theme, try it and see if anything changes.
  11. Instructions are right in the "INSTALL" file included with the download. Can open it with any text editor. Those can be found in the "OPTIONS" file. There's even info in the "README" file. Which tells you: "INSTALL tells how to build and start Odin, OPTIONS lists every option and setting". Yes. Yes it does. ( what you're looking for is -r )
  12. Plugin updated! Now requires LaunchBox v13.19 or newer Fixed: Changes in LaunchBox 14.0 Startup Screens caused major issues showing the bezels Fixed: Shader values are now forced saved using the imperial decimal Fixed: Miscellaneous spelling errors in generated log files HUGE thanks to @dragon57 who knowingly or otherwise gave me inspiration to resurrect plugin after I felt all hope was lost after the revamping of the Startup Screens in LaunchBox 14.0. I mentioned the following on the Support page and felt it worth repeating: Truth be told, against my better wishes I asked AI how to fix this. It gave me a few suggestions, which I did try, and they seemed to have gotten it closer to consistently working again. However, as is my obstinate way, I deleted all the AI code and went back to coding old-school.
  13. It's possibly this: Improvement: LaunchBox Games Database features now use Unbroken Account sign-in through your web browser for cloud sync, ratings, and MAME high scores; you will need to reconnect your account once after upgrading From LB -> Cloud -> Connect to Unbroken Account, then complete the browser sign-in. If it already shows you as connected, disconnect and reconnect.
  14. I may be slow, but I get what you're saying now.
  15. Ahh... I think we're talking about 2 different things. The database ("dB") as I know it is the actual local copy of the LaunchBox Games Database located here: \LaunchBox\Metadata\LaunchBox.Metadata.db I think what you're referring to is the datum for your LaunchBox collection located in the \LaunchBox\Data\ folder. And here, yes. We are definitely talking about 2 different things. Correct. you can't edit the xml files externally while LB is running [without using the API]. Well, you can. But LB will overwrite any changes you made to the xml's when it closes.
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