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Tecleador

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Posts posted by Tecleador

  1. On 12/31/2025 at 5:59 PM, Dark574 said:

    After working on my own Version of a LaunchBox like Tool in Linux for over a month i can say it is definitively possible to create a great frontend in Linux......You just need to do it, there are no technical hurdles anymore !!

    I worked with C#/Avalonia, and i see no hard technical barrier.....

    But still my app sucks compared to LaunchBox so i would gladly buy the tool as soon as it is released, hell just release a toned down version.



    My Core-App
    Core-App.thumb.jpg.1b92532b31ffe34bcb4fe709c247632b.jpg

     

    The Wheel-View
    Wheel.thumb.jpg.91ddb11077c243c98a4dc48d3a11f270.jpg

     

    and an Arcade View which i copied/made after a theme from Attract Mode

    Arcade.thumb.jpg.e9580916cca951db053dbccd86facc5c.jpg

     

     

    Perhaps you could offer to collaborate with them! :D

  2. I'm starting to lose hope of seeing a native version for Linux. Especially a desktop version, which seems like it will never exist.

    So I'm considering two options:

    1- Wait patiently until it works properly with Wine.

    2- Create my own version. Although this is unlikely, since I'm a beginner programmer. But the idea is there. Isn't there an experienced programmer or group of programmers who has considered this?

    We need a desktop version of Launcher, like the non-BigBox version!

    • Game On 2
  3. Here's another one using Windows only, just to use Launchbox. I don't plan on installing Windows 11, so when Windows 10 support ends, I'll definitely migrate to Linux. I hope there'll be a Linux version of Launchbox by then. :)

    • Like 3
    • Thanks 1
    • Game On 1
  4. 9 minutes ago, faeran said:

    Thanks for the report.

    Can you be more specific with regards to what system you are trying to import, and the exact steps you used to import?

    Amiga CD32. Tools/Import/Roms... Next... Add Directory... Next... Select the platform... Next... Crash.

     

    Object reference not set to an instance of an object.

    App:     LaunchBox
    Version: 13.18-beta-1
    Theme:   Default
    Type:    System.NullReferenceException
    Site:    Void OnActivated()
    Source:  LaunchBox

       at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ImportWizardInstallEmulatorViewModel.OnActivated()
       at ParameterRepository.ConcatRemoteExporter(Object , ParameterRepository )
       at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.<>c__DisplayClass78_0.PopInvalidInfo()
       at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
       at System.Windows.Threading.DispatcherOperation.InvokeImpl()
    --- End of stack trace from previous location ---
       at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority)
       at Unbroken.LaunchBox.Windows.Threading.StartDataVal(Object , Object , DispatcherPriority )
       at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority)
       at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.<>c__DisplayClass78_0.PopTransactionalEvent(Object , DispatcherPriority )
       at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.<>c__DisplayClass78_0.CheckInvalidInfo()
       at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.FillAwareGetter()
       at System.Threading.Thread.StartHelper.Callback(Object state)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
    --- End of stack trace from previous location ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

    Recent Log:

       17:25:41 Exception

  5. Hello, I find it impossible to configure it for Duckstation. The image of the game is not displayed, it stays behind. I have tried, but I have not succeeded.

    Changing the subject, will it be possible in the future to make it so that no Bezel is loaded in certain games? For widescreen ones, for example.

  6. 42 minutes ago, JoeViking245 said:

    Check that you don't have DuckStation set to run in fullscreen. 

    • The command line parameters (LaunchBox - Tools - Manage - Emulators...) should only have -nogui (and not contain -fullscreen). 
    • Open the emulator and in Settings - General, make sure the checkbox "Start Fullscreen" is not checked.

    In LaunchBox, Tools - BezelLauncher Setup, edit Sony Playstation - DuckStation and verify the box, per Suggested parameter checkbox(es)is checked.  (Hide Game Startup (g))  And none the of the other parameter checkboxes are checked.

    I will give it a try. Thank you. 

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