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ColinA

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  1. As an update, thanks again for your help Retro808. I've managed to get various emulators to open fullscreen automatically and then exit using X-input button combo that I have assigned. Brilliant and just what I was hoping to achieve. Time to explore different BB themes 😀
  2. Hi Retro808, thanks for your reply, which is much appreciated. I'm now away for the weekend, so making a quick reply, but intend to try out what you suggest at the start of next week. I'll post back but with your help things are starting to make more sense, so hopefully I can get LB/BB set-up as planned. Thanks again 🙂
  3. Thanks very much for your reply and help Retro808, I should have added that I'd already tried the controller mapping functions in both LB and BB but found they only worked for about 50% of the emulators I'm using. For example, even if a controller button combo does initiate shutdown of Citra, a pop up box always asks if I want to shut down the game and I need to press 'y' on the keyboard and I'm trying to have a setup that only uses a controller without the need of a keyboard. In addition, I can't seem to get either Dolphin or Cemu to close at all using controller mapped buttons in either LB/BB? Finally, some emulators don't open full-screen (even though I have already set them up individually) and using a controller button combo is really useful to initiate that. So, with these issues in mind, I decided to write AHK scripts and had success at first with D-input but not X-input as described above. However, there is a good chance I'm not using the controller mapping function properly (as I'm quite new to LB/BB) but, so far as I can see, I believe I'm doing everything correctly?
  4. Dear All, I hope it's OK to post this question here. I have done something of a search through this forum but can't quite find what I'm looking for: in brief, when connecting my (8BitDo) controller in D-input mode to Windows 11 PC I'm able to write and execute simple AHK scripts in Launchbox enabling exit/closure of emulators via defined button presses (in this case button 'Y' and 'X' on the controller). However, I've found when using X-input this isn't possible (which I believe is due Windows 10/11 requiring AHK to be the 'active' application to work). I'd much prefer to use X-input (over D-input) because it allows for controller rumble that I don't think is supported by D-input. Searching on the internet I was able to find XInput.ahk (by Lexikos) that appears to circumvent this restriction. After much tinkering on my part (I'm not very tech-savvy) I was able to use the provided scripts to get my X-input connected controller to vibrate when pressing the left/right trigger, regardless if AHK was the 'active' application. However, I can't work out how to update my D-input script to utilise XInput.ahk with what I wish to do. For example, the following script works to (1) initiate closure of the Citra emulator and (2) 'press' keyboard 'Y' to confirm full closure when using controller connected via D-input: $Joy4:: ;you have to press $Joy5 first If !GetKeyState("Joy5") return { WinClose, ahk_exe {{{StartupEXE}}} Sleep, 200 Send {y} } return Would anyone know how to rewrite this script, using XInput.ahk, so that it does the same process for a controller connected via X-input? I've made several attempts but am struggling to get things to work. Thanks very much for any guidance or help 🙂
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