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Rinusch

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  1. Thanks! I'm really sorry, but I can't find anyting like 'bulk image import' in the Tools menu or anywhere else. Am I missing something? And by the way, will this possible solution also go for video and audio media files or only image media as the name of this option suggests? Regards!
  2. Good morning! Thanks for this insight. I now better understand the ideas behind the decisions. I still wonder how many users actually (implicitly) expect common metadata fields once scraped for their games never to get updated automatically anymore afterwards. For instance, the number of players for a game. I have sometimes corrected entries in the online DB and indeed noticed my game's local metadata didn't get updated to reflect those changes, while the online DB did get updated. To me, this is unexpected and this is what I mean by 'how many users implicitly expect..'. Custom, user-defined fields on the other hand shouldn't get overwritten. And I can also imagine particular users wanting full control over their local metadata which they may initially import and then maintain themselves. Maybe they could then explicitly indicate that in their settings, or even 'lock' individual fields. But I also understand the technical point of having to get your data from multiple sources, and I don't know what the potential gains in terms of memory usage, start-up time and performance would be if say 95% of the users would want their metadata to be maintained automatically. If this would be a serious potential gain, it could be a consideration for the future. But I appreciate you're the only developer actively working on the pc version (also taking your time to carefully respond on this forum which is great!) and understand the struggles.. Still, I have 2 more questions which I hope you can briefly respond to: 1) I see no option to only update metadata for all- or selected games (not only star ratings) and not touch my current media files. Am I correct? I've tried the 'download and replace all existing metadata' option, having unchecked all media types, but it won't update my metadata from de LB DB in that case. 2) I have manually added a large number of media files for games which don't have those files either in your media database or Emumovies' DB (Amiga media is seriously 'underrepresented' imho). I have for a large part just moved those files into the corresponding media folder in de LB folder structure. Although the file names of those media files often don't match the game names very well, they got recognized and were linked to the right games automagically. Now, from the filenames I'm unable to match a media file to a particular game, but how does Launchbox manage to do so? There's no xml file I can find which holds links from games to their media files. So it has to be done by certain logic applied at runtime? If so, what logic is this? Can I force Launchbox to bulk-rename my media files to correspond with the game names? When I manually rename a game (when editing meta data), the corresponding media files get renamed. Is there a trick to bulk-rename my files? Thanks and regards!
  3. Thanks for your quick response, it is appreciated! Ok, so the concept of this sounds good: being able to 'override' the default data with your own specific data. However, why do I have so much data in all of these XML files for games that I never intentionally edited data for or even touched upon? And also: why would you want to store not only the fields you've changed in the xml but seemingly all fields, including a volatile data element such as the star rating count recorded in the XML? Overriding this value wouldn't make sense, so why is it recorded there and why does LB display that value instead of the most actual value in the SQLite DB? Is the XML data (which I assume to be placed in memory at load time) interpreted every time game details need to be presented to the user, e.g. when selecting a game or when editing its metadata? If so, this sounds like a possibly noticeable performance hit, especially when there's XML data present for so many games and not only the ones I have previously manually overriden data for. Don't get me wrong, I'm just trying to figure out how this works and maybe hope to help somewhat in addressing potential performance issues. 😄 Regards!
  4. Hi, This is not so much a 'troubleshooting' topic but I don't see any forum that better matches this. I notice that some media files for arcade games have a 36-character long ID appended to the name of the game, e.g. 'Tetris.0fb24d18-34d5-4b9b-98f6-55f1a33e7fcf-01.png'. I understand the reason for this, which is being able to differentiate between different versions of games having the same 'base name'. In order to link the right media files to the right games, this ID has to be translated 'back' to the LauchBox DB ID for the game. Because I couldn't find this ID in the SQLite database structure, I searched in the XML files and found it in the 'arcade.xml' file. This is where the translation is made from this ID back to the LaunchBox DB ID. However, I also notice that this arcade.xml file (still) holds the metadata for the game, where the SQLite DB also holds metadata for the same game. The data in the xml file seems to be out of date. In case of this particular game, the community star rating count differs between the SQLite DB and the XML file for instance (resp. 174 and 164). Launchbox apparently takes the (possibly outdated) values from the XML file (164) when displaying detailed game information. Are there any short-term plans to move away from using this XML file and to solely rely on the SQLite DB (and incorporate these ID's as additional fields there)? Regards!
  5. Hi, I have a question about the structure of the SQLite database and maybe the various XML files. I'm trying to figure out how to relate game images in my filesystem to games in the database. What I'm trying to achieve, is to get the various game images and video's, including their filesystem paths, based on a game's DatabaseID. There must be some way. I can't imagine Launchbox is looking up all related media (for e.g. displaying in preview) by searching the file system at runtime every time I select a different game. The filenames in the GameImages table seem to relate to image types in the various different categories, mentioned in the 'type' column. So I guess the names don't relate to thumbnail images in the cache folders (as they only contain box images). But they don't map to actual names in the filesystem. Also, I usually get more results than the actual number of images shown in Launchbox when I edit a game's metadata. Is something like this possible? Hope you can shed a light for me. Very kind regards!
  6. Hi, I recently submitted an edit to the metadata of the Amiga game Adrenalynn (it's 4 players, not 2 as it stated before). I notice it has been applied in the meanwhile when I follow the link shown in the game's metadata. However, in the metadata in Launchbox itself, it still states the old value '2 players'. I forced updating all metadata and still no luck. Am I missing something? If not, can anybody confirm maybe? I'll then report a bug as the question then rises what other meta data may not be correct in my collection.
  7. Since 'list view' is a lot less heavy (LB is responding much faster when searching or editing games), I like to use that when doing 'maintenance'. It's a big nuisance for me that the sorting settings don't apply to this view. When I'm in 'images view' and sort on 'date added' for example, this sorting is initially also used when I switch over to 'list view'. But when I switch to another platform, or edit a game's metadata and close it's window, it falls back to it's default: sorting based on title. Could this please be addressed in a next release? I read other, quite old posts about this as well but unfortunately this hasn't received any attention since then.
  8. This bar seemingly indicates LB is doing some kind of indexing for the selected platform, or for all platforms when 'all' is selected. It looks like this process is heavy on the CPU. When it has completed, it seems this doesn't happen again for that specific platform. However, on the other hand I regularly see this happening again anyway. Not sure what triggers it, because I also see it happening again for platforms that I haven't touched (i.e. not added games or media) sinces the process last completed. I can't find anything about this blue progress bar on the forum unfortunately.
  9. I have been having this issue for quite some time already. Launchbox freezes for approximately 5 seconds when I have e.g. checked or edited a game's metadata and close the details window, or when switching to another platform. Windows says 'not responding' in the taskmanager when this happens. Is this just me? I have searched the forum for similar reports but can't find any so it feels like this is a local issue, or...?
  10. I've reported similar issues before, not sure if this is the same underlying issue, but the version of Launchbox (13.15) is much newer and this is still broken. Both 'squash.zip' and 'squaitsa.zip' are being recognised as 'Squash' (https://gamesdb.launchbox-app.com/games/details/39104-squash). However, when I edit the metadata, the details are different. For instance, the latter lists 'Itisa' as the publisher, while the former lists 'Gaelco'. When I 'unlink' the latter and type 'squash' before hitting the 'search for metadata' button, it only yields 1 result, namely the exact match. Only when I shorten the search term to 'squa' I can select 'Squash (Itisa)' from the search results. This shouldn't be to hard to troubleshoot/fix I expect? Regards!
  11. Great, thanks! No need for me to add it anymore then. Looking forward to the fix being released, thanks again.
  12. Hi @faeran. I wasn't aware of the bitbucket site until just now, but when checking for this item I couldn't find it. Is this correct?
  13. I would appreciate if my posts were to be acknowledged in some way at least. My most recent contributions haven't been replied to at all. Now I don't know whether they have been missed, ignored, appreciated. I can save my time if I know nothing is done with most of my posts anyway.
  14. I noticed when auditing, none of the keyboard shortcuts work that are listed when you right-click a game, e.g. ctrl+e for editing that game, or 'del' for deleting etc.
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