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arcademode

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16-Bit Artificial Intelligence

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  1. I answered my own question here by trying it out. So if you mimic the proper folder structure, then point LB to the proper folder it automatically updates the marquees for the games. Rad!
  2. So, if I correct my folder structure is there a good way to rescrape for just the arcade marquees?
  3. Hmm ok. Well what can I do now? I have many Terminator console game marquees in different folders (like 10 or 15 of them) all assigned to Terminator Salvation. Is there a good way out of this situation that doesn't involve the deletion of all those files? If it were just the one game it's not such a big deal but this has occurred on many arcade games that have home ports so it would be good if there was a way to manage this. I think my folder structure mirrors the nomenclature convention that LB uses, not sure why this happened.
  4. My marquee images aren't in the LB folders, I have them elsewhere. But in that folder each system has it's own dedicated folder. For example "marquee images\Sega CD\Terminator, The (usa).jpg" and "marquee images\Super Nintendo Entertainment System\Terminator 2 - Judgment Day (USA).jpg" and several others. They're in different folders with different names, but the similarity pulled them into Terminator Salvation (arcade). Same thing happened with my Killer Instinct, the marquee pulled in the SNES and Gameboy ports from their different folders. If I hit "remove" in LB doesn't LB also attempt to delete the file or does it leave it in place?
  5. So when I added Terminator Salvation LB decided that all the terminator games on home consoles shared a marquee with this arcade game. So it's like Sega CD, SNES, Genesis etc all those home console marquees are now assigned to Terminator Salvation. If I click "remove" in LB it attempts to delete the files, so how can I keep the files yet remove them from being assigned to that game?
  6. Switched to WMP from VLC and that helped my newly developed freeze issue with this version. I run RL in the background for most games but I'll test a couple that I launch directly with LB. Using VLC froze the ever living bejeezus out of BB for me, so it's nice that WMP seems stable for now.
  7. Just emailed back and forth a bit with Brian again, my crash has returned - kind of? I updated to the newest version, then experienced the Attract crash, then reverted to my last stable install but the crash remains. The weird thing is I have an older PC upstairs and when I put my BB drive in there it will still run for days. So there's some hardware conflict of some kind happening somewhere. For now I'm just leaving attract off when I want to run it for long periods. Sucks that you don't get the attract mode but it's much better than having no front end active when you want to walk up and play.
  8. Check out my comment a few posts up - I recommend getting in touch with the devs directly via email. You can exchange your Windows Logs to help them diagnose exactly what's going on. They're certainly improving the issue but without knowing any specifics from your logs there's only so much that can be done.
  9. I figured c-beats was on the team, always coming in with informed assistance!
  10. Prior to the fix I was unable to reopen Big Big without a computer restart after a Big Box crash - something to do with the .NET framework getting screwed up. I had a very long back and forth with LB dev Brian via email where I provided tons of logs and tests to him and he was able to make the latest patch with that. He mentioned the following; "...it's more likely a page filing crash of some kind that's all controlled by .NET. The way .NET is supposed to work is that it's supposed to take care of this stuff automatically. It's one of the benefits of using a framework like this. This indicates there's something inherently wrong with what it's doing here, and we'll have to see what we can do to patch this up." I recommend reaching out to the dev team directly so they can investigate your logs and (hopefully) get to the bottom of the issue. I think I may get a slightly sluggish issue people are talking about, but it's only after running for a VERY long time and there seems to be no crash for me anymore.
  11. Heyo! Please check out the latest beta which has a patch to direct the .net memory issue. Big thanks to the devs for tackling this directly! In my testing it is much more stable so far.
  12. Exactly that, yeah. If I add the badge asset in a custom theme the option to show my custom controller isn't in the dropdown menu.
  13. I had some success implementing custom badges inside LB, but I can't get a grasp on the BigBox integration. The custom gamepad options aren't showing up in the theme creator, not sure where to go from here or what kind of workaround to try. Thanks in advance!
  14. Hey gang, thought I'd chime in with some positive notes here on this somewhat bleak thread; Brain over on the LB dev team has been emailing with me back and forth trying to sort this out. He's narrowed it down a good bit and digging deep, so kudos to him and his efforts. I'll update here when I know more.
  15. Starting to experience this one myself a little. Crickets in the thread
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