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VodkaParalyzer

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  1. Regarding your missing 3D box images, is it possible that the Image Group for those games somehow changed to one that you don't have the associated media for? I've done this to my collection a couple times and then wondered why so many gray boxes all of a sudden? As for your lost PlayList, I've had this happen to me before as well. One way of solving for it is to switch to Playlist view on the Side Bar and then scroll through what's there, find your playlist, right click to edit, and then set the desired Parent. Switch back to whatever view you were using before. Hope this helps!
  2. I've slowly been going through each Platform, replacing my games with proper No Intro files. But I have run into a few challenges along the way. First, if I previously had a game that didn't use No Intro naming, say Asteroids.zip, and I then deleted this and replaced it with Asteroids (USA).zip, when I then launched the game, the bezel would not display, if I didn't delete the associated media when I deleted the old game. It seemed like it was finding the old, Asteroids.cfg file, but then not finding the the mapped Asteroids.png file. But as soon as I deleted the old config file, it would pick up the correct Asteroids (USA).cfg, which mapped to Asteroids (USA).png, and the bezel would displayed. So, deleting them first, seemed to alleviate these issues. Second, at least within LaunchBox, when I kicked off the process to download media, including Bezels, it didn't always create the appropriate cfg files. But if I went into the folder that the Bezel Project app populates the configs to, copy them to the folder that LaunchBox defaults to, then bezels would display. Not sure why this is happening.
  3. Yeah, I figured I would just take the hit now and get a clean set of No-Intro games, rather than fighting with a mish-mosh. I'm sure I'm missing a bunch anways, having spliced and diced stuff together as I have. Question, when LaunchBox pulls down bezels, I assume it must also be generating the right config files, just in the older folder structure. But will the end results be the same, either way? As in, would I get the same bezel files configured against the same games, regardless if I use LB or the BP app. The reason I ask is, what started all of this was that I didn't have bezels for some major games like Donkey Kong on the ColecoVision. After I ran the BP app, I had the artwork, but RA just wasn't able to see that, due to the above mentioned naming/folder challenges.
  4. I appreciate all the help and advice given! And I think we;re nearly there 🤓 I did grab that FatMatch tool and tried running it against a copy of my files. Unless I'm mistaken, this only cleans up the names of the game files themselves. No changes are done to either the config files or their contents. That being said, they should now be in sync with the config files, as they both should be using the same naming conventions, which is good. And then if I were to add the required command lines in LaunchBox when kicking off the different cores, then that would resolve that piece. Which then leaves the challenge of how the games already exist in LaunchBox, as the paths will no longer line up, as the filenames will be different. If I delete my old game files and then copy in the new game files, how will LaunchBox react to this? Will it detect that files have changed and remove anything that no longer has a file, while updating any existing game entries to the new file name? Or would it be better if I just deleted all of my NES games and start fresh with No-Intro formatted game files? I know when I first started collecting various system's game files, that I was confused as to what naming convention was best to use. I'd Google for answers, but it always seemed to vary, depending on who was talking about it. Maybe this was more depending on what system's files they were talking about. And because LaunchBox seemed OK with figuring out any of the naming conventions, I probably ended up with a mixture in the end. But you're recomending the following, based on what Bezel Project supports? No-Intro for consoles Redump for systems that use optical media TOSEC for computer systems Hyperspin xml data files for anything not covered by the above 3 Curious, are there plans for LaunchBox to eventually support the new RetroArch config folder structure? Or even a tool to migrate from the old structure to the new structure? Was there a way in the Bezel Project tool to make it use the old RetroArch folder structure? I'm not at my gaming PC, so can't go back and check till later.
  5. I had stuff setup from nearly a year ago on my current system, but noticed yesterday that a bunch of games were missing their bezels, so I tried selecting all games in LaunchBox and downloading bezels. This didn't solve things. I then remembered using the Bezel Project windows app when I first got back in to emulation on my previous system, so I downloaded the latest version, installed it on my new system, ran it, and selected one by one, the various systems that I was seeing missing bezels. The BP app did its thing. But when I went back to LB to run games, even more were missing their bezels than before. So I started trying to trace things through to see what might be going on and ended up posting here. I'm using 13.25 of LaunchBox Here's RetroArch, as set up in LB And within RetroArch, the Associated Platforms. I added the command line for NES to see if that fixed things. Other than NES, every associated Platform just has -f for its command line. I havn't tried every platform to see how many are no longer showing bezels, but there are a number. The other problem I have here is, the names of my game files don't match what the BP app was looking for. Which is weird, as I didn't have this issue prior to this mess with the same game files.
  6. Hmm, trying to follow what you're saying here. So, the directory structures that I'm seeing are valid then, for the latest RetroArch and Bezel Project. K, so what's the fix to my dilemma then?I didn't quite understand what you were saying. You said something about using the command line. Command line for launching RetroArch? And if so, is this per platform? What commands? Or am I missing it completely 😕
  7. That's the thing. I didn't edit any folder names or create my own folders. I went to play some older games and noticed I wasn't getting bezels, so I've been trying to figure out just what the heck happened.
  8. Hmm, I searched my RetroArch folder for any instance of a "Dragon Warrior (USA).cfg" and found one in the following folder. "\RetroArch\config\Nestopia" This file contains the following aspect_ratio_index = "22" input_overlay = ":\overlays\GameBezels\NES\Dragon Warrior (USA).cfg" video_aspect_ratio = "1.333300" K, so why is it looking in this folder and not the other folder? Is there a config entry somewhere that tells RetroArch to look for game configs in "\RetroArch\config\Nestopia" and not "\RetroArch\config_nes\Nestopia"?
  9. Going back to my Dragon Warrior Example I renamed my game file to "Dragon Warrior (USA).nes" In my \RetroArch\config_nes\Nestopia folder I have the following file "Dragon Warrior (USA).cfg" Which has the following inside it input_overlay = ":/overlays/GameBezels/NES/Dragon Warrior (USA).cfg" Jumping over to \RetroArch\overlays\GameBezels\NES folder I have "Dragon Warrior (USA).cfg" Which has the following inside it "overlays = 1 overlay0_overlay = "Dragon Warrior (USA).png" overlay0_full_screen = true overlay0_descs = 0" In that same folder there is a PNG file of the same name, "Dragon Warrior (USA).png" As far as I can tell, everything is lining up, but no bezel gets shown when I load the game. And if I then load the game in RetroArch, manually set the Overlay, and Save Game Overrides, these files don't change. They have the exact same time stamp as before, despite the bezel now showing when I start the game again. This is the only installation of RetroArch that I have 😕
  10. But even when I've tried changing the names to match, either with the config file or the game file, including the paths within them, it still doesn't show the bezel. Is there a way to clear things out and start fresh, downloading from within Launchbox again?
  11. While all of my Atari 2600 games seem to work just fine, as they each seem to have a game override defined 🤯
  12. And even more weirdness. If I play the USA version of Dragon Warrior 2, I get no bezel. But if I play the Japanize or USA Beta, I get the generic Famicom bezel 🤔
  13. Hey Eveveryone! I'm not sure what I did, but most games that I launch in RetroArch, no longer display their bezels. I've tried redownloading stuff from within LaunchBox, no luck. I even deleted the bezel png and config files before doing this, and nothing was downloaded, even when I said pull everything. I even tried doing everything through the Bezel Project tool itself, still nothing. I can confirm that Overlays are enabled in RetroArch, along with every other setting I can find being recomended, when I search online. If I look at a particular game, say Dragon Warrior for the NES, I can see the following. I have the game, Dragon Warrior (U) (V1.0) [!].nes RetroArch is configured to use Nestopia as the Core In my \RetroArch\config_nes\Nestopia folder I have, Dragon Warrior (USA).cfg, which consists of "input_overlay = ":/overlays/GameBezels/NES/Dragon Warrior (USA).cfg" In my \RetroArch\overlays\GameBezels\NES folder I have, Dragon Warrior (USA).cfg, which consists of "overlays = 1 overlay0_overlay = "Dragon Warrior (USA).png" overlay0_full_screen = true overlay0_descs = 0" But when I launch the game, no bezel While in the game, I can go to the Quick Menu, navigate around, manually set it, and then Save Game Overrides to persist things This works, but I don't want to have to do this for every game, nor did I have to do this in the past 😕 And oddly, even after I manually set things, the config files look identical. Guessing its creating a new one someplace else 😕 I thought maybe it's that the NES file name is slightly different than what's in the config files, but even if I modify the NES file name to match, still no go. I'm at a complete loss and hoping someone can point me in the right direction 🤔 If there's an existing post on this, sorry for the duplication, but I couldn't find anything obvious when I tried looking
  14. With the introduction of the Documents feature for each Platform in LaunchBox 13.25, I'm now on the hunt for the various User Manuals, Service Manuals, etc for each Platform. While I've found some, they've been rather hit or miss, as far as quality goes. Some look like they're a scan of a black & white photocopy, that's grainy and crooked. Is there a difinitive source out there that someone can suggest? And if not, is this something that people could start sharing here, from their personal copies?
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