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mnemonic

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  1. It's not pointless to ask for the disk. The goal should be to keep the list (number of covers) small in order to maintain clarity. With a disc selector shown uppon clicking you have saved space but you can still open all disks. The backend-problems of this are not so wild since hd/sdd space got cheap. How about this: In my experience cd-images are not swapped often. In most cases they are swaped with a certain state of game progress. Therefore instead of selecting the image to boot everytime you start the game the image could be selected in the game properties with the first image as default. With kinde regards, mnemonic
  2. Less covers on the left and info+screenshot on the right. Here is a screenshot of some xbmc addon which should give you a hint of what I mean. The execution of that addon though is poorly. It wastes a lot space so the info is not even shown without scrolling. If implemented in LB it should be done a bit better. A movable divider instead of fixed division would be awesome. http://img221.imageshack.us/img221/4422/screenshot009l.png The current LB built only hovers the info or shows it next to the selected game. This looks ugly since it covers the boxarts of other games. Additionally the screenshot is shown nowhere even though it's downloaded.
  3. No need to apologize. First, as you may recognized, I'm not a native english speaker. Additionally I have a distinct tendency to express myself complicated even in my mother tongue. Second, I have to admit I haven't seen/used the file selector field while importing roms. Sorry, my bad. But actually this field does not help enough to solve all the problems. It helps to narrow the file selection to one file type. i.e. *.mds .This is o.k. and helps if you have one type you want to import. Sadly at the heyday of the cd there were a plethora of backup-image types invented, and most of them are multi-file. Clone-cd for example generated 01.img, 01.ccd, 01.cue, 01.sub for one disc. So when using the file-selector I would have to use multiple runs for every image type. To get them all in one import run I would have to combine multiple entries like *.ccd, *.mds., *.cue. But it seems this syntax is not supported in the file selector field. Is there a valid syntax for multiple file type definitions or is this not supported? Regarding the multi-disk problem: Assume a game has 5 disks, wouldn't it be nice if lauchbox would only show one cover and asks you what disk to launch when clicked?
  4. @SentaiBrad I think we have a misunderstanding here. First my entry point for my ideas was Jasons post. I'm talking about cd-image import based on folders. So the filename that is searched on the db remains the foldername. The scheme I was refering to was for the inside the imported folder. Example O.k.: Gamename (folder) 01.mds 01.mdf Also allowed: Gamename (folder) Gamename01.mdf Gamename02.mds Not allowed: Gamename (folder) GamenameDISKONE.mdf GamenameDISKONE.mds So in the last case the program could ask at the end of the import run for everygame that does not math the pattern which file to use for the emulator. As you can see this has nothing to do with the gamedb since it's querry is based on the foldername which I'm not talking about. Also a solution would be putting all files of a folder in one zip. Problem with that is that a lot of emulators can't deal with ziped cd-images. Let alone multi-image zip files.
  5. Thanks for the answers. I've looked ten times but for an unknown reason I've overlooked it always. Somehow I didn't expect the add button at the end of the game menu. Presumably it's a matter of taste but I might suggest to put all the import/add/install/cleaning/update functions in one place preferably a new main menu called "Administraton" for example. Thoughts on this: 1. Add is an oddball in Game menu because all other points are related to the selected (already imported) game. Add is not. 2. The tools menu seems to me like a collection with the title "does not fit elsewhere". These kind of categories should be kept as small as possible in order to increase usability. With kind regards, mnemonic
  6. There are two solutions that come to my mind for the launch-file selection problem: 1. Ask for the file to use (if possible at the end of the import, so selection can be done in one go and you don't have to monitor the import) I think windows explorer smb transfer work that way 2. Define a file scheme as a default. XMBC does this for series for example. You just can't name the files like you want you have to rename the files according the scheme defined by xmbc in order for the import to work. You might even combine the solutions by hirachy (first two, if something is detected that does not fit scheme then one) or by selector before import. With kind regards, mnemonic
  7. How do I import a non-steam windows game? All I see is a wizard for DOS games. With kind regards, mnemonic
  8. If you import a PSX images like this: (Folder with with Gamename) which contains 01.mdf and 01.mds and 02.mdf and 02.mds What do you get? Four games! Please fix this. With kinde regards, mnemonic
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