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candre23

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Posts posted by candre23

  1. I'm using retroarch on windows with an xbox one controller and wireless dongle.  The controller is recognized and works fine for most systems, but others need the controller device specified manually, or no inputs are recognized.  For example, sega saturn (beetle saturn) requires that the controller device be set to "control pad", and wii (dolphin) requires "wiimote + classic gamepad".  In retroarch itself, the device is set to "retropad", which works for most cores but not a few picky ones.  If I pull up the retroarch menu and choose the correct device, it works fine fine - but it doesn't save that setting and needs to be manually changed from the retroarch menus every time a game from that platform is launched.

    What I need it a way to specify "for all wii games, set the controller device to wiimote + classic gamepad".  You would think this would be in dolphin-emu.opt in the config directory, but it isn't.  Where can I add this configuration?

  2. I have two 8bitdo controllers - an SN30 pro and an Sn30 pro+.  My goal is to use the pro+ as the player 1 controller, and the pro as player 2.  But some emulators (mame especially) has a hell of a time keeping track of which controller is which.  Which one is "controller 1" and which is "controller 2" seems somewhat arbitrary.  I've tried pairing one as an xinput controller and the other as a switch controller, but not all emulators can differentiate between the two.  Windows knows that they're two different controllers, but mame and retroarch get them mixed up depending on which one I turn on first, and sometimes even if one goes to sleep.

     

    I'm really hoping there's some "intermediary" software that can recognize a specific BT controller and make sure it's always assigned to "one" or "two".  Does anything like that exist?  If not, is there another option for ensuring that the pro+ is always "controller 1" to all emulators, regardless of when it's turned on or goes to sleep?

  3. On 7/12/2019 at 6:06 PM, g0d53nd said:

    Looks like the xbox/ps4 special button getting a lot of love! can’t wait

    Honestly, this is the only "gamechanger" feature on the list.  I voted for a few other things it would be nice to have as well, but actually being able to use the home button on my controllers instead of a button combo to bring up menus would be HUGE.  So glad it's a frontrunner.

  4. It's killing me that I can't have a standardized menu/quit button across emulators.  I can use a button combo for some, but others don't allow mapping of combos.  My 8bitdo controllers have two extra buttons which would be perfect, but they just sit there, unwilling to bind in xinput mode.  I realize that, in their infinite wisdom, MS did not envision anybody ever needing more buttons than they include on their 360 controller, and therefore xinput doesn't support additional buttons.  Is there any way to work around this?  Maybe an alternate xinput driver or something?  I know the xbox elite controller has four additional paddles that can be mapped, but only by certain programs.  Is there a way to trick windows into thinking the 8bitdo is an elite controller and that the star and home buttons are two of the paddles?

  5. It's not pretty, and it uses AnyToISO which isn't free, but here you go:

     

    for %%x in ("*.7z") do (
        7z e "%%x" 
        for %%z in ("*.bin") do (
            start /B /W anytoiso\anytoiso.exe /convert "%%z" "%%~nz.iso"
        )
        for %%i in ("*.iso") do (
            start /B /W maxcso "%%i" -o "%%~nx.cso"
            del *.iso
            del *.bin
        )
    )

     

  6. If your whole set is ISOs, sure.  Mine is 7zipped, and the images in the archives are not all ISOs.  That's why I had to crate the multi-step batch script to handle everything.

     

    To be clear, I'm not sitting here manually converting everything.  I created the script to extract, convert BINs to ISOs when necessary, and then convert ISOs to CSOs.  I set it up and now it's running on its own.  I don't have to "do" anything, but it's still going to take a long time before it's done.  Extracting each image takes 1-5 minutes, and converting each ISO to CSO takes 2-15 minutes, and I have ~1800 discs to convert.  Overall, it takes a long time.

    • The Cake is a Lie 1
  7. Thanks for the info.

     

    WBFS is just the wii file system, not a compression method as far as I understand things.

     

    Based on the CHD for PS2 recommendation, I'm scrapping my GZ plans and going with CSO instead.  The set I acquired has each disc 7zipped, and it's about a 70/30 split for ISOs and BINs.  Sadly, maxcso doesn't like BIN files, so it got a bit complicated.  I worked up a batch file that will extract the image (which ends up as a SLUS-xxxx file), convert to ISO if it isn't already, convert to CSO with the original archive name, then delete the intermediate disc image(s).  I've got my dual xeon server chewing through a couple instances, and another instance running on my desktop.  40 cores working their asses off, and it still looks like it won't be done until sometime this weekend.

  8. Full sets take up a lot of space.  I have that space, but that doesn't mean I want to use any more than I have to.  Additionally, importing folders full of bin/cue/wav/etc for certain disc rips is messy.  In a perfect world, every game would be compressed and stored in a single file.  It seems most systems have at least one option, but with so many emulators and so many compression formats, it's been tricky figuring out what that option is.

     

    So far I've determined the following system - emulator - compression combos:

    PSP - PPSSPP - CSO

    Playstation 1 - Beetle PSX - CHD

    Playstation 2 - PCSX2 - GZ

    Gamecube/Wii - Dolphin - GCZ

    Dreamcast - DEmul - CHD

     

    Are these the best combos for these systems?  What about other disc-based systems - Amiga CD32, Sega CD, etc?

     

    Thanks.

  9. I'm not overly concerned with loading screens, fading, or bezels.  They'd be nice to have, but not if they'll significantly impact performance or delay implementation of the more useful features.

     

    Pause screen features, however, would be a huge improvement.  In my ideal setup, the pause screen would display the controller mapping, have a button to bring up the game manual, state save/load buttons, and reset/quit buttons.  It doesn't need to be particularly fancy.  Just having a unified pause menu across all emulators would go a long way to perfecting the bigbox experience.

     

    EDIT: I just thought of another nice feature the pause menu could have - an "emulator options" button.  Hitting that button would send the hotkey command to bring up that emulator's settings/config menu.  That would effectively eliminate the need for a keyboard completely, once your system is set up.

    • Like 2
  10. 5 hours ago, Dan said:

    GR8 :D is it going to turn "free"? My ratio won't allow me to start the download right now.

    It's really easy to build ratio on PD.  They have lots of freeleech torrents - just grab one and keep seeding.

  11. 1 hour ago, Agent47 said:

    I don't really put any stock in those "Top xxxx" game lists that are a dime a dozen.

    They're a good starting point.  They're also very helpful for reminding you of generally-good and/or popular games that you would not have thought of yourself due to personal preference.  I've never liked sports games, but no best-of collection would be complete without tecmo bowl or NBA jam.  Conversely, no best-of list would include Navy Seals for the gameboy or Dynamite Cop for the dreamcast as "great", but I personally can't live without them because I spent a lot of time playing them in my youth.

    You want your collection to be personal, but unless you're the only person who will ever browse it, you should try to include generally-popular titles.  Any one "top xx games" lists is far from authoritative, but going through several for a system will give you an idea of what was popular, even though it might not be your cup of tea.

    • Like 1
  12. 23 minutes ago, cleverest said:

    Ahhh but many love to collect them, a bragging rights thing I guess.

    Why not both?  My total collection is a bit under 11TB and consists of ~350k files.  Like with pokemon, gotta catch em all.

    But it would be overwhelming to have all those ROMs in launchbox.  These are complete romsets, so there are a ton of versions/dupes.  Most Japanese games are unplayable unless you can read Japanese (which I don't).  A lot of the old computer stuff isn't even games, and even much of what is doesn't lend itself well to my livingroom setup.  Hell, I have a bunch of old mainframe and minicomputer software that isn't even emulatable at this time.

    It's important to me to have it all, but it's counterproductive to have it all in launchbox.  That's why I hoard everything, but I'm selective as to what I import.

  13. I was going to suggest "that's so cool, there should be a button for that!"  But now I see that the regular edit button launches the bulk edit widget when you have multiple games selected.  This is very slick, and good to know.

    If I could make an alternate suggestion, it would be to have the edit button text change to "Bulk Edit" when multiple games are selected to publicize this functionality.

  14. 9 minutes ago, DOS76 said:

    go to a platform and click a game then hit ctrl+a to highlight all games then hit ctl+e to open the bulk editor then change the emulator to rocketlauncher you can do this for each platform whose emulator you want to change to RocketLauncher.

    Ah-ha!  That did it!

    I knew there had to be a way to change it that didn't involve modifying every single game.  I would have thought it would be under "manage platform" and was going bonkers not finding it there.

    Thanks for the help.

  15. I have watched and followed three separate youtube tutorials, and am unable to get rocketlauncher working with launchbox.  Each tutorial seems based around the premise that you are starting from scratch and importing the ROMs with rocketlauncher as the emulator.  I already have launchbox fully set up and my roms imported and set up to use emualtors directly.  Although I have added rocketlauncher as an emulator, I can't for the life of me figure out how to switch my existing collections to using rocketlauncher instead of the emulator they were initially linked to.  I tried making rocketlauncher the default emulator for my platforms, but that just makes it fail to run at all.

  16. While I have complete (or at least as complete as I can get) romsets for every system, I've found that having them all in a frontend makes you "spoiled for choice".  Instead, I've been trying to curate a Greatest Hits collection for each system and only importing those into launchbox.  I've waded through a bunch of "top xx games for such-and-such-console" web sites and blog posts, and added a few personal favorites.  I've tried to keep it to ~100 games for the big systems, and 20-30 for the smaller systems that never had deep catalogs.  I've also tried to dedupe across platforms, so for instance I only have Mortal Kombat for Sega Genesis, and not for the half-dozen other systems that also received ports.

    It's still a lot of games - almost 3k so far, and I'm still going back and re-adding stuff as I think of it - but it's a lot more manageable. 

  17. Thanks for the suggestions.  The 3rd-party route (either AHK or rocketlauncher) is an option, but not exactly a simple one.  If I get annoyed enough, I may try to get it working.

    General consensus in the linked thread seems to be that this is a desired feature worthy of inclusion in Launchbox itself.  I have submitted a feature request to that extent.  Even if Jason agrees and wants to add it, I'm sure it won't be high up on the list of pending features.  But maybe it's simple enough that it will make it into an update sometime soon.

     

  18. I'm not expecting per-game, I'm talking about per-platform.  So if you loaded a megadrive/genesis game you'd get a splash screen like this, and if you loaded a neogeo game you'd get something like this.  I'm willing to make my own image for each platform that matches up to my controllers and button mapping, I'm just wondering if launchbox is capable of displaying those images before the game.

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