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Posts posted by JBourne21
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No worries
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Update: After some additional testing: PCSX2 - works fine but requires 2 presses of the Hold/Close combination to completely shut the emulator, once to exit fullscreen, then again to shut the emu. No big deal but thought you might like to know. MAME - Close combination not working, I didn't notice at first because I have the exact same closing string in Mame itself. Because you can set it through the Mame config, it negates the need for AHK ... again, no big deal. EPSXE - Closes the main window but leaves the exe running, this is probably the only one that's an actual problem. NullDC, Kega Fusion, Snes9x, PPSSPP, Dolphin, Project64, Nestopia, SSF all fine. I still have Vice, Winuae, Stella, Model 2 Emulator, and a couple of others to test, will report in when done. A slightly larger problem I discovered is when in BigBox mode if you use the Hold/Show Launchbox combination it throws up this error: System.IO.IOException: The process cannot access the file 'C:\Users\Jason Bourne\AppData\Local\Temp\AutoHotkey.Interop\x64\AutoHotkey.dll' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at AutoHotkey.Interop.Util.ExtractEmbededResourceToFile(Assembly assembly, String embededResourcePath, String targetFileName) at AutoHotkey.Interop.Util.c__DisplayClass6_0.b__0(String relativePath) at AutoHotkey.Interop.Util.LoadAutoHotKeyDll() at System.Lazy`1.CreateValue() at System.Lazy`1.LazyInitValue() at AutoHotkey.Interop.AutoHotkeyEngine..ctor() at LaunchBox.AutoHotkey.InitializeController(Boolean enabled, Int32 holdButton, Int32 closeButton, Int32 startButton, Int32 volumeDownButton, Int32 volumeUpButton) at LaunchBox.Forms.MainForm.MainForm_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at LaunchBox.Forms.CustomFormBase.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Seems to occur on any emulator. Sorry if I was a bit over-enthusiastic with my earlier post I was just pumped that you got it working, Still super happy with the progress you've made though, Thx again
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G'day, tried a variety of different emulators, dolphin, mame, Project64, SSF etc. with launchbox and bigbox and .......... Working Perfectly! Outstanding work mate, show launchbox, volume adjust and exit game all working flawlessly. I've never dealt with anyone who fixes problems that quick, some of the bigger software companies could learn a lot from you! Thanks very much for your effort, if I come across anything else that I think could be of any use I'll let you know, Cheers!
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Yep, definitely one instance of AutoHotKey.exe runs when you start Launchbox or Bigbox then shuts down on exit. Another small strange thing, when trying to re-configure the input buttons for AHK control, sometimes it would not recognize button presses. That is, I'm in Options, Input, Gamepad/Joystick, Autohotkey and I click on the field under Hold this button: it says Press Button... so I press button 7, for example, and nothing happens. If I then press button 1 as the hold button it will accept that but then state: You've specified Button 1 for use as the Hold button, but it is in use elsewhere. Please either change the Hold button, or remove the duplicate binding. That make's sense and is fine, but when I click ok it throws up this error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at LaunchBox.Forms.OptionsForm.okButton_Click(Object sender, EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Not sure if that help's or confuses the situation.
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Hey all, was just wondering if the issue that AlonB had was resolved because I have the exact same issue. No matter what I try, cannot get AHK to work in either bigbox or launchbox. I am currently using an xbox one wired controller and can see the AHK script running on my taskbar, probably something simple but I'm out of ideas, would greatly appreciate some help. Cheers
Issue AutoHot Key not working
in Troubleshooting
Posted