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cloudsquall88

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  1. Ok, so I know what I'm proposing here is insane, but I can see how Launchbox is aiming to provide the most streamlined environment for emulation. So here it is: It would be extremely nice if you could make an input mapper directly inside Launchbox. For example like the one Retroarch has, which is a mediator controller, on top of which the input for each emulator (or "core" in retroarch terminology) is mapped. This I believe is a very specialized process, which will need to be done for each and every emulator there is out there, at least the ones commonly used or are recognized by Launchbox. For example this kind of mediator controller would be like the xpadder one. It would recognize your controller and let you make different profiles for it. Then through the use of a .dll? (I really don't know the technicals), a .dll say made specifically for eg. PCSX2, you could map your mediator controller buttons to the input that PCSX2 accepts. What do you think of this idea? Ask me if you need more explanation about what I am saying, I'm not very sure I was clear. Anyways, as always, thanks a lot for your hard work.
  2. I use my E: drive for my emulation needs. My setup is kinda like this: I have a launchbox folder, I have a ROMS folder (where I have a folder for every platform), and folders for every emulator i use. I have just downloaded the EmuMovies DSU (download service utility). I used it to (for example) download everything EmuMovies has about my GameBoy collection. EmuMovies stores those files in an ASSETS folder (again this folder is in the E: drive). The thing is, I want to use only the ROMS folder to store roms and the ASSETS folder to store artwork/videos/manuals/etc. So that even if I switch from Launchbox at some point or I use another emulator etc, these two folders will be "centralized" and unchangable. Questions: 1) Is there a way for Launchbox to use the folder structure EmuMovies creates in the ASSETS folder? Or at least some way for me to point to those folders for each specific kind of artwork? (For example tell Launchbox that this folder is the one I want you to use for GameBoy front covers) 2) How many of EmuMovies' artwork types does Launchbox use? Which ones should I better be using for each of Launchbox's purposes? (I'm not thinking of abandoning Launchbox anytime soon, so I'd like to play the game by the program's rules more or less) 3) Is it better to download artwork (from EmuMovies always) from directly inside Launchbox, or from the DSU? 4) Is there a way to tell Launchbox to download the artwork in folders that I specify, instead of the default ones? (and also read them from there, which is actually question 1) Thanks for your time. Launchbox is great!
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