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bigsmall999

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  1. Thanks. I did try the clean install as you described, but it didn't help. However, I've now managed to fix the problem... The error log from RA got me thinking about the paths to core files within the Shield. And I realised that I'm using an external SSD to extend the Shield's storage (with app data by default stored on the SSD). So I tried moving the RA appdata to the internal storage (using the Android menu) and now it works! Hopefully this can help others who might come across this - as it seems to be common for people to use SSDs with their Shields.
  2. Hi, I'm having an issue with games not loading in RA using LB - posted here with more details and log.
  3. I have the same issue on LB 0.41 and 0.42b1, on a Shield 2017 Pro. Tested with multiple Genesis and SNES games. Games load and work fine in RA, but not when launching via LB - RA opens, but it's just a black screen. I've tested with RA sideloaded 64/32 bit, and play store RA/RA plus. Tried all combinations of emulator settings within LB too. I've tried deleting all config and data files in case there was something corrupted. Here's a log from RA: --libretro argument "/data/data/com.retroarch.ra32/cores/genesis_plus_gx_libretro_android.so" is neither a file nor directory. Ignoring. RetroArch 1.9.11 (Git a9125ff) === Build ======================================= Capabilities: NEON VFPv3 VFPv4 [INFO] Built: Oct 9 2021 [INFO] Version: 1.9.11 [INFO] Git: a9125ff [INFO] ================================================= [Input]: Found input driver: "android". [Core]: Frontend is built for dynamic libretro cores, but path is not set. Cannot continue. Fatal error received in: "init_libretro_symbols()" [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [Core]: Unloading core symbols.. jni_thread_destruct() Pause: 0x5192dd80 I've also tried setting the cores dir in RA to /storage/emulated/0/data/com.retroarch.ra32/cores/ and that didn't help. It looks like the path used in the argument is incorrect - /data/data?
  4. SentaiBrad said You load the presets and it does all of the work for you. Some shaders need more than 1 pass and more than 1 file attached. Use the presets. Ah ok, hopefully this will fix my problem then. I'll also try BSNES later.
  5. SentaiBrad said What I do for 2D systems myself is Load Shader preset, shaders_glsl (If they don't work under this folder (but they should) use the _cg folder), then down to Retro, and I use Pixellate. I love this shader for 2D games because I want it to be pixely, not rounded and with high resolutions. Once I select Pixellate then you hit Apply Shader Changes, then I back out to the main menu and click Save Current Config. I'm a bit unclear on this. I have been loading the .cg files directly, does that make a difference? Do you just find the preset in the shaders_glsl folder, or do you make them yourself? Thanks!
  6. Thanks very much for your informative replies. So I spent most of last night trying out Retroarch with Bigbox. I agree the shared interface for each emulator makes it much easier to navigate using the controller. I have a couple of questions, they are mostly related to RA so apologies if this isn't the appropriate place to ask. 1. I'm trying to get shaders working in SNES9X Next through RA, but not having much luck. When I apply a shader in RA, it doesn't seem to change anything visually. I could however get the 2x filter working through the RA menu (which is the look I'm going for - high res). I enabled shaders, chose 1 pass, selected the .cg shader (e.g. hq4x.cg), apply changes - but no difference. Is there something I'm missing there? Do any video settings e.g. bilinear filtering affect the shaders? 2. I'm a bit confused about how to change the resolution in RA. I basically want the game to fill my 1080p screen vertically (with black bars at the sides if using a 4:3 system) and use a higher resolution than standard, if possible. I've tried various combinations of fullscreen, windowed, linear scaling, aspect ratio etc. but can't seem to find the right config? 3. In terms of the RA config, I've set it to use per core settings. But I wasn't sure if I then also have to use the -config flag in Launchbox to set the config file? And if so, how do I select each individual config file? Thanks again for your help!
  7. I'm new to Launchbox, and still trying to figure out its capabilities. I'm using Launchbox on my PC, used on a TV in another room with wired Xbox 360 controllers. I have a few questions: 1. Does Launchbox handle anything with the emulator apart from launching the chosen game? - e.g. auto loading/saving games on opening/closing etc? Or must that be done within the emulator itself? 2. For emulators where the Xbox 360 controllers don't seem to work, should I set up Xpadder to load a profile when the emulator is running, or can Launchbox handle this? Note I'm using the option in Launchbox for controller input, but it doesn't always seem to work. Especially if I'm using two controllers. 3. I have added emulators and games, is there anything else I haven't thought of that will make the experience more streamlined from the sofa? Thanks for any answers!
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