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DrEvil

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Posts posted by DrEvil

  1. Experience user  - but new to the forum.

    This is to report a consistent crash in all version of Launchbox for android:

    Long press MSX platform banner > press Emulator Setting > Press Default Emulator = crash to Android home screen.

    Same for MSX2 and MSX2+

     

    I am using a galaxy tab S5e

    • Like 1
  2. This is a good adaptation of my idea.  I don't do my own template editing so I cant directly answer your questions.  Regarding my own developments, I also now directly edit "Notes" to make custom comments on controls.  I did this to give detailed explanations of controls for very unique games.  For example, I finally got every Naomi, Model 2, Model 3, and Atomiswave game working with custom controls using the combination of HOTAS flightstick/throttle and Fanatec steering wheel with pedals.  So for example, with the Naomi baseball games, when I am about to start the game from LB, I can remind myself how to select a pitch and control the baseball bat.

    • Thanks 1
  3. On 12/27/2018 at 2:22 AM, stigzler said:

    Hi. I'm currently rewriting CPWizBiz which does exactly this on a controls per game basis. It'll also include the ability to show other game related media on other screens (dynamic  marquee etc). It's quite a project to do properly, so gonna take about 6 months. As I don't use launchbox as my FE I'm interested in making links here to ensure compatibility (eg on naming conventions etc). Anyone interested in being the lb rep? 

    Wow that is great to here.  I would love to help test.  I currently have a 4 screen setup that displays a main game window, a marquee monitor, a smaller monitor that displays the control panel image and the fourth monitor provides general info, graphic ads or the RL pause screen.  At one point I had ledblinky implemented but it required too much baby sitting to keep working, so I would rather just see a control panel image.

    I think a comprehensive solution would allow for additional displays on different monitors or on different regions of the main screen.  So, for example, I might have a single large screen and I want a bezel to show the arcade cab bezel art and/or an image of the CP, or whatever.  Plugins to various front end would be a plus.  Personally I use RL plus Hypermarquee to accomplish this now on my Mame setup; and PinballX to do it on the pinball cab.  The brings up the other issue, that the added screen (or screen regions) need to be able to render animation (the backglass screen of a pinball cabinet is commonly animated).

  4. Nope, but I was about to go to my rig and fiddle with monitor orientations to see if I get a similar outcome as you.  I also tried editing the theme, GameMarquee.View properties directly.  I can rotate and fade the marquee, but I cannot force it onto my marquee monitor.  I tried the Transplate.Tranform method, but no luck

  5. How did you solve your marquee display issue?  I am stumped with my marquee image hidden behind the main image all on Monitor 1 no matter hoiw I adjust Big Box options

  6. I cannot get marquee images to display on my marquee monitor.  The marquee window is there behind the main bigbox display.  I have a 3 monitor setup with my desktop "extended" to all 3 monitors.  I have change the marquee monitor setting in general settings and tried using the value of 2 or 3 and no luck..just gthe marquee window with proper image aligned behind the main gui on monitor 1

     

    Any ideas?

  7. So, you got Launchbox + LEDBlinky + MAME working? I have tried all the frontends and I can only get MAME + LEDBlinky working with MALA. I use RL for every other emu launched in MALA Suggestion regarding the question about using other emulators with LEDBlinky: I create a new rocketlauncher.exe for each emu simply by copying the original rocketauncher.exe and renaming to "rocketlauncher-emuname.exe" Then, the emulator executable (that MALA looks for) for Sega Genesis, for example, is "rocketlaunchersegagenesis.exe" This allows me to the create a default set of control lights for Sega Genesis in the LEDBlinky controls editor. The issue, I think, is that LEDBlinky can only monitor one frontend at a time and one emu at a time. So it cannot light MALA and then light RL (as a frontend). It can light MALA then RL (as an emulator call). I just could never get LB to light much of anything in Gameex or HS or RetroFE.
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