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DrEvil

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Everything posted by DrEvil

  1. Experience user - but new to the forum. This is to report a consistent crash in all version of Launchbox for android: Long press MSX platform banner > press Emulator Setting > Press Default Emulator = crash to Android home screen. Same for MSX2 and MSX2+ I am using a galaxy tab S5e
  2. Thanks. Apparently some themes dont do this properly..
  3. Where does does BigBox look for MARQUEE images for platforms? I have a second monitor working well for game marquees, pulling images without issue. But when Big Box is focused on the platform list, I get blank screens. Thanks in advance
  4. FYI the errors I got involved date/time entries in the xml. I actually parsed them all out but LB still could not load the xml for flash
  5. After I copy the Flash platform xml file into the Platforms folder of LB, LB will not start and throws errors indicating an issue with the xml format. When I remove flash.xml, LB runs. I downloaded the newer v7 of flashpoint
  6. I will write up a functional requirement tonight. Is this where I would post it?
  7. This is a good adaptation of my idea. I don't do my own template editing so I cant directly answer your questions. Regarding my own developments, I also now directly edit "Notes" to make custom comments on controls. I did this to give detailed explanations of controls for very unique games. For example, I finally got every Naomi, Model 2, Model 3, and Atomiswave game working with custom controls using the combination of HOTAS flightstick/throttle and Fanatec steering wheel with pedals. So for example, with the Naomi baseball games, when I am about to start the game from LB, I can remind myself how to select a pitch and control the baseball bat.
  8. I think I figured out a solution for one of my issues - showing the Arcade Controls Information in a theme: I just adjust the image priority for existing images in LB Options. So, instead of having "3d Cart Priorities" default to "Cart 3d", I have moved "Arcade Controls Information" to the top of the list.
  9. Wow that is great to here. I would love to help test. I currently have a 4 screen setup that displays a main game window, a marquee monitor, a smaller monitor that displays the control panel image and the fourth monitor provides general info, graphic ads or the RL pause screen. At one point I had ledblinky implemented but it required too much baby sitting to keep working, so I would rather just see a control panel image. I think a comprehensive solution would allow for additional displays on different monitors or on different regions of the main screen. So, for example, I might have a single large screen and I want a bezel to show the arcade cab bezel art and/or an image of the CP, or whatever. Plugins to various front end would be a plus. Personally I use RL plus Hypermarquee to accomplish this now on my Mame setup; and PinballX to do it on the pinball cab. The brings up the other issue, that the added screen (or screen regions) need to be able to render animation (the backglass screen of a pinball cabinet is commonly animated).
  10. Nope, but I was about to go to my rig and fiddle with monitor orientations to see if I get a similar outcome as you. I also tried editing the theme, GameMarquee.View properties directly. I can rotate and fade the marquee, but I cannot force it onto my marquee monitor. I tried the Transplate.Tranform method, but no luck
  11. How did you solve your marquee display issue? I am stumped with my marquee image hidden behind the main image all on Monitor 1 no matter hoiw I adjust Big Box options
  12. I have a very similar problem. New install, 3 screens all with different resolutions (4K, 1920 x 358 - a true marquee monitor). Regardless of which monitor I assign to the main Big Box GUI and the marquee image, the Marquee image always renders on Monitor 1 (the 4K monitor) behind/underneath the main Big Box GUI.
  13. OP, did you get this resolved? I have a three screen setup and no matter what I do, the marquee image stay on Monitor 1, hidden behind the main BigBox GUI.
  14. OK, so it looks like I need to directly edit the properties of the Marquee View in Visual Studio by editing that particular Solution/Theme. Correct? I iwll experiment.
  15. Did you end up solving this. I am working on a new install and have the same issue. Both main UIO and marquee are on the same screen with the marque hidden behind.
  16. I cannot get marquee images to display on my marquee monitor. The marquee window is there behind the main bigbox display. I have a 3 monitor setup with my desktop "extended" to all 3 monitors. I have change the marquee monitor setting in general settings and tried using the value of 2 or 3 and no luck..just gthe marquee window with proper image aligned behind the main gui on monitor 1 Any ideas?
  17. Update. I did finally get everything working perfectly with GameEx + LEDblinky. Not sure what my issue was but a clean install of everything was the trick.
  18. So, you got Launchbox + LEDBlinky + MAME working? I have tried all the frontends and I can only get MAME + LEDBlinky working with MALA. I use RL for every other emu launched in MALA Suggestion regarding the question about using other emulators with LEDBlinky: I create a new rocketlauncher.exe for each emu simply by copying the original rocketauncher.exe and renaming to "rocketlauncher-emuname.exe" Then, the emulator executable (that MALA looks for) for Sega Genesis, for example, is "rocketlaunchersegagenesis.exe" This allows me to the create a default set of control lights for Sega Genesis in the LEDBlinky controls editor. The issue, I think, is that LEDBlinky can only monitor one frontend at a time and one emu at a time. So it cannot light MALA and then light RL (as a frontend). It can light MALA then RL (as an emulator call). I just could never get LB to light much of anything in Gameex or HS or RetroFE.
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