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Liam

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Posts posted by Liam

  1. Got the same error being posted... thought i'd let you know

    Quote

    App:     Big Box
    Version: 7.8-beta-1
    Type:    System.Collections.Generic.KeyNotFoundException
    Site:    TValue get_Item(TKey)
    Source:  mscorlib

       at System.Collections.Concurrent.ConcurrentDictionary`2.get_Item(TKey key)
       at (<>c__DisplayClass148_0 )
       at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.MainViewModel.<>c__DisplayClass148_0.<InitializeGamesView>b__0()
       at (DataManager , Action )
       at Unbroken.LaunchBox.Data.DataManager.BackgroundReloadSave(Action changes)
       at (MainViewModel , FilterType , Platform )
       at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.MainViewModel.InitializeGamesView(FilterType filterType, Platform platform)
       at (MainViewModel , Platform , String )
       at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.MainViewModel.ShowGames(Platform platform, String query)
       at (PlatformFiltersViewModelBase )
       at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.PlatformFiltersViewModelBase.OnEnter()
       at (MainViewModel )
       at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.MainViewModel.OnEnter()
       at (MainViewModel , KeyEventArgs )
       at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.MainViewModel.HandleKeyDown(KeyEventArgs e)
       at (MainView , Object , KeyEventArgs )
       at Unbroken.LaunchBox.Wpf.BigBox.Views.MainView.MainView_OnPreviewKeyDown(Object sender, KeyEventArgs e)
       at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
       at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
       at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
       at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
       at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
       at System.Windows.Input.InputManager.ProcessStagingArea()
       at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
       at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
       at System.Windows.Interop.HwndKeyboardInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawKeyboardActions actions, Int32 scanCode, Boolean isExtendedKey, Boolean isSystemKey, Int32 virtualKey)
       at System.Windows.Interop.HwndKeyboardInputProvider.ProcessKeyAction(MSG& msg, Boolean& handled)
       at System.Windows.Interop.HwndSource.CriticalTranslateAccelerator(MSG& msg, ModifierKeys modifiers)
       at System.Windows.Interop.HwndSource.OnPreprocessMessage(Object param)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

       12:46:34 AM Music.Resume Start
       12:46:34 AM Music.Pause Start
       12:46:34 AM Music.Resume Start
       12:46:36 AM Music.StopAndResumeBackground Start
       12:46:38 AM Music.Initialize Start
       00:46:38 Music.Kill Start
       00:46:38 Music.Kill Finished
       12:46:43 AM Music.StopAndResumeBackground Start
       12:46:44 AM Exception

     

  2. 23 hours ago, Jason Carr said:
    On 1/8/2017 at 9:53 PM, Liam said:

    Hi does anyone know if it is possible to have the text pop up containing a games custom field. I'm guessing this is not possible since it says nothing about it in the Documentation.pdf but i thought i'd check here anyway.

     

    @Liam That is a good point; I don't think it's currently possible to display custom fields individually. We should look into that.

    @Jason Carr Thanks for the reply Jason, it would be cool if it could be implemented in the future.

  3. 7 minutes ago, eatkinola said:

    Not at my computer now to double-check, but try SelectedGame.Genres (note the pleural) or SelectedGame.GenresString. You can check the Documentation PDF in the Themes folder.

    SelectedGame.GenresString worked thanks!

  4. Hi guys, I would appreciate any help... I can't seem to get the select games genre to appear in a textblock... Pretty much everything else appears except genre. I am trying

    
    <TextBlock Text="{Binding Path=SelectedGame.Genre}"

    Am i doing anything wrong?

  5. Hi guys, i didnt wanna start a whole new topic to ask this question. I have a modded 'MinimalHD' theme that i have been messing with for my own use... I had these little tags that popped up for a games respective playmode & age rating. During 6.9-beta these worked perfectly and heres an example of how it looked...

    
    
    
    <Image Source="pack://siteoforigin:,,,/Themes/My Theme\Images\Tags\Multiplayer\2 Players.png" RenderOptions.BitmapScalingMode="HighQuality" DockPanel.Dock="right" Margin="0,0,5,0">
    
    
    
                            <Image.Style>
    
    
    
                                <Style TargetType="Image">
    
    
    
                                    <Setter Property="Visibility" Value="Collapsed" />
    
    
    
                                    <Style.Triggers>
    
    
    
                                        <DataTrigger Binding="{Binding SelectedGame.PlayMode}" Value="2 Players">
    
    
    
                                                                                <Setter Property="Visibility" Value="Visible" />
    
    
    
                                        </DataTrigger>

    However in 6.10-beta-9 both of these tags have stopped showing i'm guessing because the xml files have been split into separate xmls, this might have something to do with it... But i did the same for games with favourites, portables & broken selected and they still work. Any help on how i can fix this for the current version of launchbox would be very helpful.

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