Jump to content
LaunchBox Community Forums

Killerdog

Members
  • Posts

    3
  • Joined

  • Last visited

Killerdog's Achievements

1-Bit Wonder

1-Bit Wonder (1/7)

1

Reputation

  1. made the update, remove the addgamedb plugin and now my rom is importing correctly. Thanks
  2. hi, mine is charshing when i import a wii rom Le format de la chaîne d'entrée est incorrect. App: LaunchBox Version: 7.15-beta-5 Type: System.FormatException Site: Single ParseSingle(System.String, System.Globalization.NumberStyles, System.Globalization.NumberFormatInfo) Source: mscorlib at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt) at Unbroken.LaunchBox.Search.LocalDbSearchResultGame..ctor(DataRow row, String region) at (Int32 ) at Unbroken.LaunchBox.Search.LocalDb.GetGameById(Int32 id) at (WorkingControl , List`1 , String , Boolean ) at Unbroken.LaunchBox.Desktop.Controls.WorkingControl.MergeInNewGames(List`1 newGames, String platformName, Boolean useMameData) at (WorkingControl , List`1 , Boolean ) at Unbroken.LaunchBox.Desktop.Controls.WorkingControl.MergeInNewGames(List`1 newGames, Boolean useMameData) at (<>c__DisplayClass41_0 ) at Unbroken.LaunchBox.Desktop.Controls.WorkingControl.<>c__DisplayClass41_0.<romImportBackgroundWorker_RunWorkerCompleted>b__0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Recent Log: 16:16:57 Music.NotifyTrackList Invoke 16:16:58 GameDetailsGui.RedrawDetails Start 16:16:58 GameDetailsGui.RedrawDetails Before ShowDetailRating 16:16:58 GameDetailsGui.RedrawDetails Before ShowDetailFileName 16:16:58 GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 16:16:58 GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 16:16:58 GameDetailsGui.RedrawDetails Before ShowDetailNotes 16:16:58 GameDetailsGui.RedrawDetails Before ShowDetailDates 16:16:58 GameDetailsGui.RedrawDetails End 16:16:59 Music.Play Start 16:16:59 Music.Kill Start 16:16:59 Music.Kill Finished 16:16:59 Music.Play Empty Music Path 16:16:59 Music.NotifyTrackList Start 16:16:59 Music.NotifyTrackList Invoke 16:17:00 GameDetailsGui.RedrawDetails Start 16:17:00 GameDetailsGui.RedrawDetails Before ShowDetailRating 16:17:00 GameDetailsGui.RedrawDetails Before ShowDetailFileName 16:17:00 GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 16:17:00 GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 16:17:00 GameDetailsGui.RedrawDetails Before ShowDetailNotes 16:17:00 GameDetailsGui.RedrawDetails Before ShowDetailDates 16:17:00 GameDetailsGui.RedrawDetails End 16:17:00 Music.Play Start 16:17:00 Music.Kill Start 16:17:00 Music.Kill Finished 16:17:00 Music.Play Empty Music Path 16:17:00 Music.NotifyTrackList Start 16:17:00 Music.NotifyTrackList Invoke 16:21:12 GameDetailsGui.RedrawDetails Start 16:21:12 GameDetailsGui.RedrawDetails Before ShowDetailRating 16:21:12 GameDetailsGui.RedrawDetails Before ShowDetailFileName 16:21:12 GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 16:21:12 GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 16:21:12 GameDetailsGui.RedrawDetails Before ShowDetailNotes 16:21:12 GameDetailsGui.RedrawDetails Before ShowDetailDates 16:21:12 GameDetailsGui.RedrawDetails End 16:21:20 GameDetailsGui.RedrawDetails Start 16:21:20 GameDetailsGui.RedrawDetails Before ShowDetailRating 16:21:20 GameDetailsGui.RedrawDetails Before ShowDetailFileName 16:21:20 GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 16:21:20 GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 16:21:20 GameDetailsGui.RedrawDetails Before ShowDetailNotes 16:21:20 GameDetailsGui.RedrawDetails Before ShowDetailDates 16:21:20 GameDetailsGui.RedrawDetails End 16:21:21 GameDetailsGui.RedrawDetails Start 16:21:21 GameDetailsGui.RedrawDetails Before ShowDetailRating 16:21:21 GameDetailsGui.RedrawDetails Before ShowDetailFileName 16:21:21 GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 16:21:21 GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 16:21:21 GameDetailsGui.RedrawDetails Before ShowDetailNotes 16:21:21 GameDetailsGui.RedrawDetails Before ShowDetailDates 16:21:21 GameDetailsGui.RedrawDetails End 16:21:21 Exception
  3. you can use yabause directly with additional command : -a -i for my installation, i convert every rom to *.bin + *.cue format and add the *.cue file as a rom i use Yabause 0.9.14. i also try with yabause core of retroarch, but it's more saccaded and stutter for me.
×
×
  • Create New...