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Posts posted by Denus
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When I load the Mame0.174 core (mame_libretro), the option section gives me a "nocoreoptionsavailable"
Why is that? -
Indeed.
And again thank you for the useful info: with a little explanation, it makes much more sense... -
CPU speed 1.60GHz to 2.70GHz.
I know Intel Graphic chips are not very fast but I can play Dirt Rally with relatively high specs on it, so an old PSX game shouldn't be a real issue imo.
Still, since Retropie is also based on RetroArch and the Pi 2 and 3 are running PSX iso's just great, why should a NUC have troubles running it? It's way faster.
Or is it the OS ("Big Bertha" Windows 10) that makes the whole difference?
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Strange thing, my NUC is not that slow (Intel i5 5th gen, and a quite fast Intel HD Graphics 6000, 8Gb HyperX mem).
My Pi 3 is also very capable of running these games without any troubles, so I wonder what the problem is (or was).
Anyway, the issue is now gone so I'm happy, thanks for the useful information! -
The Frame Delay was already at 0, I've set the Hard GPU Sync Frames back to 1, working great.
So the Frame Delay at 1 was my issue then?
And yes, I'm using the shader crt-easymode.cg (not the best one I agree...) -
Just did what you said, and.... it's working great with Hard Gpu Sync On.
Such a little detail, Hard Gpu Sync Frames from 0 to 1, but that made all the difference.
I've tested it with the intro of Megaman 5X (which is my reference to test this), and it's just fine!
Edit: Still a few sound issues sometimes, so I changed Hard Gpu Sync Frames to 2, and reduced the Frame Delay from 1 to 0, and now it's clean! -
On 2/10/2016 at 6:39 PM, Apoc said:
Hi there, I too was having this same problem and I turned off "Hard GPU Sync" under video and then everything worked 100%. Hope this helps!
That worked for me too!
It's recommended to switch this on, but in my case, it's ruining the sound during large intros like Megaman X5 or 6 on the PSX (Intel NUC i5 & HD6000).
Now, it's smooth. Thanks for sharing this...
Retroarch Mame Disable Info Screens
in Emulation
Posted
It seems so.
I now use mame2003_libretro, and it's working perfectly, without the game info screen, except when there's a known issue with the game (which is fine).