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stamatis87

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Everything posted by stamatis87

  1. Been fiddling around with this on and off for a couple of months now and decided to switch emulators and go with Mednafen. I tried some games with .bin and .cue files and they get extracted by Launchbox from the 7zip file and play flawlessly. Didn't realise how good Mednafen was for Saturn emulation. I just wish it had the internal resolution upscaler like Yabause but I find the SABR 3.0 shader works quite well especially for 2D games. Plus Mednafen emulates much better than Yabause in terms of sound and smooth gameplay.
  2. Yes I have tried that. My PSX collection is also the same but with .cue and .bin files and works fine after being extracted by LaunchBox. Is there something that can be put in the command line to make this work?
  3. Hi, My Sega Saturn Collection is currently all .7zip files with .ccd and .img files inside. Is there anyway to get LaunchBox to load the .ccd files into either RetroArch, Yabause or SSF? I can get the games to run manually in Yabause but via LaunchBox after it extracts the files from the 7zip it loads Yabause but the game doesn't boot. Is there a way to tell LaunchBox to load the the .ccd file after it extracts it from the .7zip file? Thanks.
  4. That worked! Thank you so much It would be nice if BigBox didn't crash coming out of D3D mode but at least this method dances around that little problem. Thanks again!
  5. Yes I set the writeconfig to 1 but still same result. It doesn't make indivdual .ini files for each game. It just creates nvram and cfg files for the games in those folders which is normal. This problem is really bugging me! lol
  6. Correct. Like I said only when I launch a game within BigBox. If I launch MAMEUI64 on its own everything is fine.
  7. Thanks for the suggestion but it didn't work. Anything else I could try?
  8. What settings in the ini file would I need to change?
  9. I just recently updated to the latest version of MAMEUI64 and even though I have set the video settings within MAME to OpenGL when I open a game within BigBox the emulator launches in D3D mode. This didn't happen with the previous version of MAMEUI64 and everytime I exit the emulator to go back to BigBox, BigBox crashes to the desktop with the windows start menu bar missing and I have to end task BigBox. When I usually run the emulator in OpenGL this doesn't happen. I have no issue running in OpenGL mode when I run MAME64UI by itself without BigBox but for some reason running MAME64UI within BigBox causes the emulator to run in D3D mode which is bizarre!
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