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crystal6tak

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  1. Thank you so much! That worked! Still can't believe I couldn't find it after hours of googling... If you don't mind though, I got another question. Currently retroarch got these settings: Once I boot up a game, it runs at the resolution I set it to (1920x1080), but after that, if I go back to menu, this happens: Any idea how to prevent this from happening? Thanks again dude!
  2. Hello! First time posting, please tell me if I'm breaking any rules! Anyways, I downloaded retroarch, downloaded the core mupen64plus for n64, then booted up mario party. Everything works fine but it's rendering at native resolution so everything is incredibly pixelated. I've looked through google for over an hour using any keyword I can think of (internal resolution, scaling, rendering resolution, increasing resolution, etc.) but I simply can't find anything showing how to increase the internal resolution (so polygon edges are crisp instead of laddered). I found something called shaders, I've tried a few that came with retroarch (3dfx, scalefx, scalehq, sharpen), none of them seem to do what I want. They all seem to just do a post processing over what's already rendered. Or am I simply using the wrong shaders? I can't seem to find where to download shaders as well... Any help is appreciated! Thank you!
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