Jump to content
LaunchBox Community Forums

DjBlades

Members
  • Posts

    43
  • Joined

  • Last visited

Posts posted by DjBlades

  1. Latest alpha seems to be missing a file. I get an error about LoadConfig.ahk being missing every time I try to configure.

     

    Also, I don't entirely understand the "Use Current ..." options. Whether I toggle them on or off my regular settings are still used when configuring a game for the first time. Do these options prevent the downloaded configs from changing the related settings? Or is it related to copying settings from my default PCSX2 setup?

  2. Heya folks, I've been trying to cannibalize an AHK script from Rocketlauncher to move CemU's Gamepad View window to my second monitor upon startup but I'm having trouble getting it to function.

    CemU starts up, the Escape exit script I have works fine, but the window doesn't move at all. The script is here:

    FadeInExit()
    
    ; Attempt to move Gamepad to New Window
    SysGet, Mon2, Monitor, 2 ; Get second Monitor Info X and Y
    WinGetPos, Padx, Pady, Padw, Padh, GamePad View ; Get the GamePad's Width and Height Probably not necessary as we maximize below
    WinMove, GamePad View,, %Mon2Left%, %Mon2Top%, Padw, Padh ; Move Window to second monitor
    WinMaximize, GamePad View ; Maximize window to fill Monitor
    WinSet, Style, -0xC00000, GamePad View  ; Remove the title bar
    
    primaryExe.Process("WaitClose")

    So far I've tried removing the FadeInExit() and PrimaryExe.Process lines, as they're clearly some part of RocketLauncher. I've also axed the variables for getting the size as the author himself says they're unneeded, and I tried adding a sleep delay to the start of the script. No changes, nothing happens on every start. Any ideas?

  3. 5 hours ago, Lordmonkus said:

    The difference is in the fact that the images now align to the top and the text below the box is closer compared to the old way of the text being further below the box.

    I can't believe I didn't notice that, I thought it was a whole new style thing that gave vertical boxes extra length. 

    Though from the SNES boxes, it does look like a bit of horizontal space has been lost for the colored borders. If there was just an option to disable the borders and make use of the newly available space, that'd be perfect.

  4. The progress being made on Launchbox.Next is great to see, and I'm interested to see what else will come afterwards. Only gripe I have is that with the new sizes for box art, there are large expanses of nothing between games with smaller cases and Disk cases look highly out of place when mixed with other consoles. For instance, this PSP game takes up a significant amount of space all by itself, and doesn't look right surrounded by the smaller square cases.

    I much preferred the older style where boxes all seemed to have a smaller vertical limit to their sizes, which kept everything orderly.

     

    Any chance that this could be added back as an option at some point?

    • Haha 1
  5. The new design looks beautiful! And free for all users is an extremely generous move, nice work!

    Only dislike I currently have is that I can't directly drag the window out of maximized anymore, which I do pretty often for my second monitor. But aside from that, it's perfect!

  6. I've been looking for a theme with small boxes at the bottom for a long time! Is there a specific value in XAML that controls the size of each box? I tried setting it up myself before without much luck as I know nothing of XAML...

  7. Turns out the video and post I were using were 7 years old. That's probably a pretty big reason :P

    Someone else gave me a config and it managed to get the game running really well, I'll give it another try when I get a better CPU I guess. Thanks for the youtube link though, I'll see if I can get any of my other games working with it.

  8. This is my first ever attempt at setting up PCSX2 so I guess the Noobs forum is the best place for it.

    I tried copying a config from another guy that apparently reached 60fps in Shadow of the Collossus and assorted games. I set it all up, but the game was ridiculously bright and run at nearly half speed, making it unplayable. I then found another config on youtube that used the same CPU as me, with a worse GPU (I have an i5 3570k and GTX 770), yet I copied his settings and it made the graphics look even worse with extremely low quality and white artifacts appearing, and still not a solid 60 as he got in his gameplay demonstration.

    I copied every setting from both examples, what could be causing such a slowdown for me? I'm using the latest dev build, could that be it?

  9. I don't mean to doublepost, but I may have found something else too :P

    The deletions for Metal Gear Ac!d went through fine, and their images have been removed from the database entirely. But there are a few images from a while ago that I deleted, and were removed from the database, but still seem to be downloaded within Launchbox. For instance, I removed this watermarked image from LocoRoco a while ago, and for Mario Party 6 I uploaded the entirely wrong game entirely, then removed it around the start of the month. That's still downloaded too.

    Could this be a remaining problem with the DB, or just on my end thanks to a cache or something?

×
×
  • Create New...