Bodine Grunch
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MS-Windows Root Folder field auto populated for all games
Bodine Grunch replied to Bodine Grunch's topic in Beta Testing
Sorry I guess I rambled. I was used to seeing that field empty. Thought it might be causing a problem I was trying to fix. It wasn't so there's nothing to worry about. Thanks -
Running 12-15-beta 4. I'm a little short on specifics because I can't tell exactly when this happened. Have been going through stacks of old Windows CD games and installing them, then adding them to Launch Box. As you would expect a lot of problems along the way just getting them to run so I make sure they're running first before I add them to launchbox. Somewhere my launchbox games began failing. At first I only noticed it in one game so I thought it was and isolated problem. Turns out it's more strange than that. ALL of my MS-Windows games have added the directory in theit application path to the Root Folder field. They were all blank and now they're all populated by the corresponding root path (minus the game name and extension). I can't tell you how it happened. The only thing out of the ordinary I noticed was that one of the games ran VBrun60.exe and there were problems. I don't know why that would cause launchbox to populate the root directory field but I figured it was something I ought to pass along. I have no idea whether there are other problems waiting to pop up that might be related to this.
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116 of 120 exported just fine. I'm sure I'll be able to sort out the remaining 4. Thank you again for taking the time to set me in the right direction.
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That sounds perfectly reasonable. I will begin editing each game's root folder description to its actual folder name. It never occurred to me that the all the other games are ROMs collected in one folder while the DOS games are actually collected in subfolders. Thank you for your help!
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Part of the long story that I left out was that I initially tried exporting all of the Dos games. After 12 to 14 hours I canceled and looked to see what was going on. All of the files that processed had the same result as I described for Elvira Mistress of the Dark. That is, each zip file that was created contained 22.7 GB. (zip files for all of the DOSGAMES folders.
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All of the LaunchBox and DOSBox folders are on the Arcade1 hard drive ( U: ). U:\Programs\LaunchBox and U:\Programs\DosBox U:\DOSGAMES holds the game folders each with required .bin, .cue or.iso files respectively U:\DOSGAMES\ holds the .conf files Edit Game: Launching, Application path: ..\..\DOSGAMES Edit Game: Launching, DOSBox, custom config files; ..\..\DOSGAMES Edit Game: Launching, Root Folder: ..\..\DOSGAMES My DosBox preceded the installation of LaunchBox. When I first tried it, I didn't know if I would keep it so I was hesitant to move any files inside the LaunchBox folder. As the years passed I just continued to use the external folders for DOSBox and all of the other emulation programs that are now distributed over four hard drives; U:, V:, W: & X:. My mess but it makes sense to me and I'm used to it. Thanks for your help.
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If I edit a working XML file for each of the zipped packages, it seems like I could blank out or leave alone most of the entries in the <Game> section and change <ApplicationPath>, <ConfigurationPath> and <Title> but I'm not sure what to do about <ID>; blank it or search for each one. Would that be enough information to successfully import the package?
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I love using LaunchBox/BigBox so I don't want this to be perceived as criticism. It's more venting, a request for perspective and maybe a little help. I've been using LaunchBox for years now and have everything running fine [even the NOX Android emu]. There's been some unusual hiccups along the way because my choices in hardware. I play on a 32 inch CRT with S-Video because the softer graphics look more like the arcades I remember in the'70s. I decided today to export my MS-DOS files to Android. I had done this with all the others emulators and just decided to give it a try because it's usually painless. I have to do maintenance on LaunchBox so seldom that it's almost like learning from scratch when I make changes. To make a very long story short, I eventually selected one small innocuous DOS program (Elvira Mistress of the Dark) and exported it. A few hours later I had the Elvira zip file but it was 22.7 GB. All of my ROMs, emulators, media, games and ISO folders are on four hard disks outside of the primary Launchbox folder. Evidently this fooled the exporter because I got a zip file for the one game that included each of the DOS folders for the other 120 MS-DOS games. I like the thought of running retroarch dosbox-pure with zipped files on the Android tablet. My computer runs standard DOSBox v0.74.0.0. I don't want to mess up my LaunchBox because everything's running so well. Is there a way for me to export something the Android is going to be able to use without making huge changes to my Launchbox? The Android has a 1 TB SD card with a couple of hundred gigabytes left on it so I could just leave everything alone because I already have DOSBox on the tablet. It just seemed like an elegant solution to be able to zip each game and it's CDs into a single file. Thank you for sharing any thoughts you might have.
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I read on the forum that you will soon support DosBox in LaunchBox for Android. I enjoy playing my MS-DOS games from BigBox. Mostly it was just fun to unpack all of those 5.25, 3.5 inch floppies and CD-ROMs I had boxed up years ago. But, controller issues made it difficult on my Android tablet until I started using Magic DosBox by bruenor. It is a feature-rich version of DosBox that is extremely flexible and customizable. It allows you to create your own touchscreen control layouts that make convoluted and cumbersome games playable. For the first time since I bought it I am able to play through Crusader No Remorse! :-) I said all that just to make a request. Magic DosBox allows each of the DOS Games to save a shortcut/badge to the home screen. I just tap on the shortcut and the DOS game starts with the custom controls that I've set up. Is there any way that I can import these shortcuts into LaunchBox for Android? If not as DOS games then possibly as native Android games when LaunchBox for Android starts? Since I already have over 80 MS-DOS games running on my Android tablet, I can't get very excited about importing the same games from my computer and then having to resolve the controller issues. But it would be really nice to be able to start ALL of my games from inside LaunchBox for Android.
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The answer was sure enough "staring me in the face". I'm embarrassed to say that I caused the problem. I inadvertently extracted the gen files from zip files for several ROMs and they wound up in the games folder. LaunchBox knew it had exported zip files but it was finding gen files. It tried to tell me. It just took me a while to piece together what happened. Sorry for the bother and thanks again for all your hard work!
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Export to Android Wizard problem with Arcade
Bodine Grunch replied to Bodine Grunch's topic in Android
That makes perfect sense. I appreciate your taking the time to explain and as always I truly appreciate and respect all of the time and hard work that you put into making your products so intuitive. Thank you -
I highlight any number of games in LaunchBox, let's say 5, and then choose the Export To Android tool . I use the wizard and when asked, I choose "Export the 5 Selected Game(s) Only." I work through to the final page where it says "The wizard is ready to create the export package with 5 selected game(s)." I click next and it completes successfully. This works with every platform I've tried except Arcade. After it says it will create a package with the 5 files it always creates a package with all 4095 ROMs.
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I have what I hope is a very simple problem and apologize if the answer is staring me in the face and I've just missed it. I imported the Sega Genesis package from my LaunchBox without a problem. I changed the default emulator to custom emulator and installed the package name and activity name for GenPlusDroid. I tested with the verify configuration and it came back successful. I open the custom emulator and everything runs just fine for all of the game ROMs installed. But when I try to start any ROM from the platform view I get an error saying it cannot find the zip file. There are no zip files. All of the ROMs are gen files. How do I tell LaunchBox to stop looking a zip file and use the gen file?
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View Platforms accepting enter instead of mouse button
Bodine Grunch replied to Bodine Grunch's topic in Troubleshooting
I appreciate your response The "select" is set to "enter". I was able to clear it but it will not accept mb0 as an entry (probably because it's not a keyboard stroke). I dug around and found an old backup of BigBoxSettings.XML from 2017. It also had "select" set to "enter" so that's not the problem. "Back" is set to "escape" but mb1 still executes "back". It dawned on me as I was working back and forth through the menus that mb0 still mirrors "enter" everywhere except the main screen and mb1 still mirrors "back" everywhere. The problem only exists with mb0 on the front page of Big Box. -
View Platforms accepting enter instead of mouse button
Bodine Grunch replied to Bodine Grunch's topic in Troubleshooting
Sorry, what I called mouse button1 is more often referred to as mb0.