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sicfiction

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File Comments posted by sicfiction

  1. 10 minutes ago, y2guru said:

    seems like a lot of work when you can just rotate the windows display and have it set to portrait, but regardless .. you would have to pull each popup xaml file and apply a rotate render transform to each one

    you just brought an idea to mind.... vertical.ini with rotate 0 might be the solution for me to use windows in portrait mode whith the vertical games not beeing rotated as already is and the ingame mame-UI staying in place. will test asap

  2. 32 minutes ago, y2guru said:

    that popup is not yet supported in CTC.

    why do you need to rotate UI 90°, thats typically set on your windows display settings

    hi there, i need to rotate it as im using crt-emudriver to output the signal in 15khz on a crt - if i rotate the windows desktop, the mame-ui (needed for variouse slider like blitter delay etc..) will be rotated in a wrong direction.
    As I´m only launching tate-stlye shmups on it, i physically setup my crt in tate mode (portrait) - windows is set to default mode and mame uses the -ror / autorotate switch so all games are beeing loaded with the correct resolution and timings via crt-emudriver.

    I found no way to setup the ingame mame-UI to be non-rotated while the Tate-Games are beeing rotated, so I figured to use default mode for desktop and just rotate the mameui and games as needed.

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