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Third-party Apps and Plugins

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  1. Community Theme Creator for BigBox

    The Community Theme Creator for BigBox is still in development and should be treated as an Alpha build, however it has enough features in place that would allow you to start building your own Themes.
    (Please see Pyramids by @Rincewind)
     
    As I have no documentation at this point, please visit my YouTube Channel as I demonstrate some of the various features.
    http://www.youtube.com/channel/UCALHDoR8oQifl6sbIrdrW6w
     
    Installation
    1. Download .zip file
    2. Unblock (right click on the .zip file, select properties and click on Unblock)
    3. Unzip where ever you like
    4. Go to the unzipped folder and go to folder ".Install these fonts first to allow the demo theme to load correctly in the editor"
    5. Install the 2 fonts (these are only needed for the included Theme)
    6. Click on the "COMMUNITY Theme Creator for BigBox.exe"
    7. Fill out the setup properties (userid / name and location of the BigBox.exe )
     
    8. Enjoy!
     
    FYI.  If you wish to design a Theme in either 4:3 or 16:9 or any other aspect ratio then simply change your windows desktop settings to the desired resolution and open the editor.
     

    1,957 downloads

       (9 reviews)

    294 comments

    Updated

  2. Add To Games DB

    *** Updated for Initial Support for LaunchBox v.Next ***
    AddToGamesDb:  A plugin to help automate the process of submitting all of your game information and images from your collection to the LaunchBox Games Database.
    About the Plugin
    This plugin makes use of an application traditionally used in automated testing (Selenium) to automate the process of submitting games to the LaunchBox Games Database.  It will open an instance of your default browser (provided that browser is either Chrome or Firefox.  If some other browser is your default, it will try to open Chrome), and attempt to submit the selected game to the LaunchBox Games Database based on the information provided in your collection. 
    If the game does not exist in the database, it will create a new game entry and submit it to the database. If you have added additional information or images to a game that already exists in the database, it will enter the title and platform, then pause to let you choose the existing game, then add any additional information from your collection to the LaunchBox Games Database. Installation Instructions
    Note:  For this plugin to work, you will need to have either Chrome or Firefox installed.  If you have both installed, it will use whichever you have set as your default browser.  If you are using Firefox as your default browser and have enabled Firefox Profiles, please note that this will run under the default profile.  For any and all other cases, Chrome is the preferred browser.
    Unzip everything to the Plugins folder. Usage Instructions
    Note: If, in editing your collection, you are prompted to download an update for the LaunchBox Games Database, afterward you will need to close and re-open LaunchBox for the plugin to detect the changes.
    Open LaunchBox and browse to a game that is either missing from the Games Database, has additional information not in the database, or has images not in the database -- right click that game, and select the appropriate option, it will show either: Add Game to LaunchBox Games Database Update Game in LaunchBox Games Database Add New Images to LaunchBox Games Database The first time you run the plugin, you may be prompted to login to LaunchBox Games Database.  If so, the plugin will pause here to allow you to login as normal. Check "Remember Me" to skip this step going forward.  Your login information is not read or stored in the code, it is stored in Chrome or Firefox's normal AppData cache on your system.  If you do not login, the plugin will time-out after 5 minutes and close the browser.  Depending on the game, you may be prompted with a screen that identifies similar titles and you will be asked to either select the correct title, or click the button to add a new game.  If so, the plugin will pause here until you make your desired selection, then automation will resume for the remainder of the process. Logging
    By default, the logging is only set to a general "Info" level and up that contains generic start and submission successful messages, along with any errors encountered.  If you continue to encounter an error somewhere along the way, please take the following steps:
    Browse to the plugin's folder -- LaunchBox\Plugins\AddToGamesDb Open NLog.dll.nlog in Notepad or another text editor. Scroll down to the bottom and find the <rules> section of the configuration. Find this line:  <logger name="*" minlevel="Info" writeTo="file" /> And change it to this: 
    <logger name="*" minlevel="Trace" writeTo="file" />  
    Try to submit the problem game, if it is a particular game causing the issue, or another game in general otherwise.
    Browse to the log file in the plugin's folder -- LaunchBox\Plugins\AddToGamesDb\log\AddToGamesDb.log
    Feel free to post the error and preceding trace either on the plugin's support page or PM me either the entire log or the part pertaining to the last issue, whichever is easier for you.  From there, I'll investigate and make any updates necessary.
    Supported Fields
    Auto-population of the following fields is currently supported:
    Name/Title Platform Release Date ESRB Developers Publishers Genres Wikipedia URL Overview Max Players Cooperative Images Known Issues
    Context Menu (right-click menu) does not refresh on Audit window. If you update the information for a game in LaunchBox (clicking Edit from the right-click menu for the game), you will need to click away from the game (click some other game, for example), and then right-click on the updated game again for the context menu to update.  Even without doing so, however, the correct process should run even though the text and icon on the menu haven't yet updated. A lot of work has gone into stabilizing the initial release and this latest release, but if you encounter any issues, please let me know and I will be glad to work with you to update the plugin accordingly.
    Thanks, Jason, for providing your amazing software and thanks again to Jason, the LaunchBox staff and the community for your support in developing this plugin.

    1,692 downloads

       (3 reviews)

    54 comments

    Updated

  3. CleanImages

    Description:
    Scan images for a game, find duplicate then ask (see screenshot) to the user for what to do. How to use:
    Right click on a game, then choose the plugin When the scan is finished you can make defile images, you will have resolution, location, mediatype to Help you to decide what to do. Images are trashed, not destroyed. By click on the image you could see it in big picture mode. Versions:
    14/09/2018 Big update 1.1.0.0 + 1.1.0.1 New boxes for multi-game selection Fixed: debug mode Fixed: update progression French translation ok (i hope) Separation gui/process, GUIs come from another depository, you could also use it if needed, everything is free and under gnu licence. Fixed problem on window for manual manage images.
      10/09/2018 First release 1.0.0.2 Note:
    As you can see from the screenshot, I have the same image in two locations, the fun part is that I didn't do that willingly, but it was fine to make an example. The strange string is the md5 sum of the first file.  By click on arrow you change the picture I'm really happy to see people downloading my work, i feel useful Ii'm not really good in english if you see some errors, please be welcome to feedback them to me.. Todo:
    Close multi-game window automatically at ending process (with timer choice) Show filename pics at the top of them.  
     
     
     
    Debug version : verbose in log file located in ./Logs/

    295 downloads

       (0 reviews)

    1 comment

    Updated

  4. PackMyGame

    Repository: https://github.com/daerlnaxe/Pack-My-Game
     
    Explanations in English: https://github.com/daerlnaxe/Pack-My-Game/blob/master/README.md
    Explications en Français: https://github.com/daerlnaxe/Pack-My-Game/blob/master/README-FR.md
     
    Beta version:  don't change anything in LaunchBox. Use it only with roms !
    What it does:
    It copies then compress everything about a game contained in the db of LaunchBox app. It generates a short xml file with the main information about the game It takes images, pdf manual, video, music, rom file. It takes also the cheatcode files if you fill the path ('GameName-.') It generates a tree view file. 7z and zip compression Backup datas about a game from LaunchBox xml When PackMe run, creates an enhanced xml file, adding missing paths, additionally to the original backup Permits to choose manually video, music, manual if db don't mention paths. Contextual menu permits now to make some operations to construct the workfolder, to compress it later.  
    Why ?
    Because as a french gamer i wanted to save everything i fill about my games and keep it for later, just in case there was a problem, reinstall or whatever. Note
    Use it only with roms. Don't move or delete files from the source (never) It asks before to overwrite roms, manuals, music, video that are in the working directory meanwhile the copy (the target directory) Currently it asks a global permission to overwrite for the image/pictures files, even if there is no image file in the the destination folder. The clones are added only if they are grouped with a main in LaunchBox Compression 7z and zip It logs everything during the game treatment in a window, and a file. TODO
    Work in progress: Eliminate duplicates images files function in contextual menu (md5 calcul) Filter platforms Double Security on work folder Find a better way to handle images files Correct the english version Carroussel to see image files to overwrite etc... (if necessary) Mode silent without box prompt ? (All overwrite) Mode silent without log window Edit info in short list ? => it means to load total information of the game. Splashscreen on loading Ameliorate config with own browser system and box path editable md5 Compareason ? Move VFolder, HFolder, copyfile, reconstruct path (set a security basic path option)
    About EBGame.xml and OBGame.xml.
    This xml files are a first step to reinject games in LaunchBox xml files, but keep in mind, it's a beta.  This is why i didn't make a function to do it, to test,before, the reliability, so wait before to do it manually, please, or do it at your own risks.

    36 downloads

       (0 reviews)

    1 comment

    Updated

  5. MAME Software Lists Import Tool - plugin

    Use this plugin to filter and import MAME Software Lists into LaunchBox.
    Features:- Choose to import clones as Additional Apps, separately or not at all
    - Skip Prototypes (filter option)
    - Skip Non Supported games (filter option)
    - Import the selected (filtered) Console/Computer games into LaunchBox
    - Adds the appropriate command to each imported games' Command Line (ex. a2600 -cart)
    - Copy the filtered selection of roms to a separate folder (optional)
        (After copying files, they will automatically be imported)
    - If a newly imported game is tagged as not supported by MAME, it will be marked as "Broken".
        Will also check existing games in the Platform being imported to (in case MAME updated its' status)
    *New v3.0
    - New Audit Feature.  Compare your existing softlist Platform against the MAME hash.xml.
        Will cross check Title and Rom names.
            - Select the respective hash.xml and Platform
            - Click Audit (last page)
            - Any differences along with a brief description will be shown.
            - Option to select files (if any) and have them removed from your LaunchBox Platform.
            - Will check main Titles as well as Additional Apps (if you imported them that way).
        This does NOT check rom integrity. That's between you and Clrmamepro (or related utility).
    What's needed:
    - (2) dll files included in the zip file Starting with v2.0, only need the (1) dll file included in the zip.
    - MAME Software List hash files (located in the "hash" sub folder of your Mame's main folder)
    - MAME Software List roms* and BIOS files (only if you want to actually play them)
        *The rom set needs to be either a Split set or a Non-Merged set for a full import
         - If you plan to not import clones, any type set will work.
    What it won't do:
    - Filter/Sort by Region (it's a MAME hash file limitation)
    - Determine if/what BIOS files are needed
    - Import Metadata and Media (just use LaunchBoxs' built-in Tool)
    How to:
    - Copy the "ImportMameSoftwareLists" folder from the zip file to your ..\LaunchBox\Plugins folder.
    - Navigate to that folder and unblock the 2 dll files.  (Right click, Properties, and click Unblock)

    *New in v1.31
    - Start LaunchBox. Click on "Tools" and select "Import MAME Software Lists".
    Note:
    - The "Destination Folder" is required even if you don't plan to copy the files.  It's needed to set up the Application Folder for the games when Importing.
     
    See what's new in Change Log.
     
    * MESS xml *
    To see MAME's Overall and Emulation status [Preliminary/Good/Imperfect]in the Import Mame Software Lists plugin, you will need to have the MESS xml file that matches your version of MAME.    messxxx.xml (where 'xxx' is the MAME version.  i.e. mess215.xml) 
    This file needs to be located in the same folder as the plugin (..\LaunchBox\Plugins\ImportMameSoftwareLists\) and can be download from: http://www.progettosnaps.net/mess/ 
    These files are [relatively] large (24MB+) and will slow down the screen updates when selecting different consoles/computers.  
    Use "Shrink_MESSxml.exe" to reduce the mess xml file size to a little over 1MB to eliminate slow screen updates.  (April-2020 V2.0 is available. Reduces file size even more.)  After 1st making a backup, it then removes unneeded data from the xml file.  Place only the one 'shrunken' xml file in the plugin folder.  ..\LaunchBox\Plugins\ImportMameSoftwareLists\mess215.xml  (a 'shrunken' mess215.xml is included with v1.30)
    The Import Mame Software Lists plugin will search for "mess*.xml".  So as you update, just replace the old xml file (mess215.xml) with the new one (mess216.xml).
    ONLY HAVE ONE MESS XML FILE IN THE PLUGIN FOLDER AT A TIME!
    v1.32 includes mess219.xml (shrunken, of course)
     
    Other Notes: (things I've learned)
    - Software List folder/file locations: 
     
     
    - *Associated Platform Command line parameters
    - MAME and CDROMS
     
     

    371 downloads

       (1 review)

    14 comments

    Updated

  6. Future Pinball Loader for Launchbox

    EDIT: I hope the file was useful to the community in the past, but it's no longer needed to launch FP tables in Launchbox. See @sundogaks post here about launching tables.
    This zip contains a simple AutoHotKey executable and script that will help with loading Future Pinball tables.
    The Problem: Future pinball requires the /open "Drive Letter:\full path\table_name.fpt" /play /exit commands to be specified individually for each table, otherwise the table will not load. Launchbox currently will not launch Future Pinball on its own without doing a little extra work in each table's settings. You have to manually enter this on each table which can be time consuming if you have a lot of tables to load.
    Usage: Simply place the FP.exe file in your Future Pinball folder and point to it instead of the Future Pinball executable when setting up Future Pinball as an emulator in Launchbox. That's it.
    Roll your own: If you are un-trusting and don't want to use the files in the zip (I don't blame you), you can download AutoHotKey and compile your own. The code is below. I've also included the non compiled FP.ahk so you can compile that if that suits you. That way you can open it in an editor to check the code before compiling.
    Run, "Future Pinball.exe" /open "%1%" /play /exit  

    903 downloads

       (5 reviews)

    5 comments

    Updated

  7. Launch Platforms

    This is a BigBox plugin that allows you to launch a game/application directly from the Platform Wheel View level.
    Setup:
    - Right click on the downloaded LaunchPlatform.zip and click "Unblock" and then OK

    - Open the zip file and copy the folder "LaunchPlatform into your ../LaunchBox/Plugins/  folder
    - Open LaunchBox and create a new Platform.  (i.e. Music Box Alpha)
    - In the lower right hand corner click "Add"
    - Fill in (at minimum)
       Title: 
       Platform: (select the Platform you just created)
       (click on "Launching") Application Path: 
    - Click OK
    - Now click "Tools" and [at the bottom] click "Launch Platform Setup"
    - Oh... you might first want to create a backup of the Theme folder you use for BigBox.  You shouldn't need it, but always a good idea.
     

    - Step 1  In the Available Themes List will be all themes you have.  Click on the one you use (the one you backed up) then click "Setup Theme".  This will now be listed in the Modified Themes List.  At any time you can undo the changes made by selecting the Theme in the Modified Themes List and click "Restore Theme".
    - Step 2  Select the Platform (Music Box Alpha) in the Available Platforms List and click "Add Platform" (or you can just double-click it).  This will move it to the Platforms Ready List.  When you are done, click "Done".
    - Now start BigBox.  (look for the 3 horizontal lines in the upper left, click it and click "BigBox")
     
    - Scroll through your Platforms wheel until you find your new Platform and select it.
    If all goes well, this will directly launch your program (Music Box Alpha) without going into the games wheel.  And if things really go well, when your system is in Attract Mode, it may stop on this Platform, but then move on to the next Platform without trying to go to the games wheel.
    @jayjay is the brains behind getting this to work, but I'm the one that threw it all together.  So credit goes to where credit is due.  (you decide )  If something's not working right, go ahead and post here and it'll get looked at.  And possibly even get resolved.

    29 downloads

       (2 reviews)

    2 comments

    Updated

  8. GamestreamLauncher (For Custom Scripts, Multiple Monitors, Miners, etc)

    GamestreamLauncher is a simpler launcher application to help assist with operations to be completed before and after a gamestream session.  This can be used to launch any application, but I find it works great with BigBox as a launch point for my PC and emulator games.
    Workflow on Gamestream Session start:
    Disable GPU Miner through Awesome Miner if running Disable non-primary monitors if present Run a custom script Launch Game (BigBox) Workflow on Session end:
    Run a custom script Enable non-primary monitors that were previously disabled Enable the GPU Miner through Awesome Miner if it was previously disabled Close the Gamestream session gracefully Installation:
    Copy the extracted folder to your desired location. Run GamestreamLauncher.exe to configure the launcher. Add a custom game in Geforce Experience that points to GamestreamLauncher.exe. The launcher is configured with the config utility when launching it for the first time. You can run the config utility again by deleting the user.config file that can be found at %localappdata%\GamestreamLauncher under the proper version.
    Known NVidia GameStream issues this launcher will resolve:
    Launching a game while a miner is active GameStream will "flicker" when multiple monitors are active during the stream - https://forums.geforce.com/default/topic/1022778/gamestream/flickering-with-gamestreaming-on-new-windows-builds-/ The launcher is open source and can be found on github here: https://github.com/loueradun/GamestreamLauncher

    32 downloads

       (0 reviews)

    0 comments

    Updated

  9. EpicFail ScummVM Launcher NEW

    Version 4.0.0
    Now works with the ThirdParty folder.  Also added a way to convert the BatRunner roms to launch straight from Launchbox instead of running through the batrunner and bat files.  This feature is new.  
     
    Version 3.4.0
    Big changes in this one.  Some may like it, some may hate it.  I now rewrite your ini file to help you out and maintain portability. 
    New game menu item to Configure ScummVM.  ScummVM will open with that game selected.  No need to scroll through a big list to find/guess the specific game to configure. When using my menu items to configure scummvm, I will automatically rewrite absolute paths as relative paths to your ini file. I also gave you the Configure ScummVM from the Tools drop down. During generation of the *.bat launchers I will check that you have the emulator set up, if not I will fix it for you. Can't change ScummVM path or launcher path now.  Just go with it, life will be better. Simple and Advanced modes. Advanced mode is what your used to. Simple mode is one click setup, creates full list of launchers, and emulator creation. It will ask if you want to filter the non english languages. It should be easy if it works the way I intend.
    click on the Tools->ScummVM Import Tool (simple) click on the Tools->Import->Rom Files to import the bat files as ScummVM games. Now scummvm can be portable easily in 3.3.1-plugin, you can rewriting the ini file.  One click will read every single setting out of the ini file and find all absolute paths, check if the path is valid, than convert then to be relative to the launchbox directory.
    I owe you guys some new instructions. 
    Updated with relative path for better travel! 
    ONLY the DLL is updated...  See the update note below lots of new stuff.
    uses launchbox built in ScummVM by default uses a local scummvm.ini by default, import existing to a local or create new fresh local scummvm.ini, all built in find and remove existing epicfail files.  better rom names for smoother mass import BatRunner.exe installed from gui, must stay in your launchbox folder, point to it as your scummvm emulator. (BatRunner.exe is just the ScummVMimport.dll renamed and move to the launchbox main directory. Will prompt you when you create your launcher bat files.  So its automatic you won't have do any thing to create it)  Just point to it as the application for you scummvm emulator if your using the bat files. Updated filtering with priority duplicate control.   ------------------------------------------------------------------------------------------------------------------
    Older Version 2.0.5 from the videos ScummVMLauncher.exe
     
    NEW AND IMPROVED - NOW WITH RETROARCH FEATURE
    This is the scummvm launching system I use with launchbox.  Most importantly this allows you to get art and videos for BB.  It works for me, so I'm sharing it.  
    SETUP LAUNCHERS:
    Put these ScummVMLauncher.exe files in your scummvm directory same directory as your scummvm.exe. I'm using 1.9.0.2-win32 currently.  If you already setup my old launcher you can just delete the files and the launchers folder.   
    This is how I use it.  
     1st is to open your ScummVM and do a "Mass Add"  if you don't know what that is hold the shift button down and the add button on scummvm will  change.  You could skip this if you already have your games loaded in scummvm, but I recommend starting fresh.   After that close the scummvm program and assuming you have the microsoft .net framework installed run the ScummVMLauncher.exe.   From the window, select Tools->load scummvm.ini this will attempt to automatically find your file in  %appdata%ScummVM/, if its not there just navigate to the directory that you keep it and select your scummvm.ini file, then select open.  This will grab the scummvm.ini file selected and parse it.  You should see the gui populate and look similar to the screenshot.  The gui should be intuitive.  Filter the games the way you want to.   Select Tools->Generate Launchers SETUP IN LAUNCHBOX:
    Setup the emulator for ScummVM and pick the ScummVMLauncher.exe file as the executable. import roms - pick the launchers folder to import. Enjoy in BB, with art and videos!

    4,856 downloads

       (0 reviews)

    40 comments

    Updated

  10. Online Video Links

    This plugin allows you to add online videos to your game, which will appear on the game's menu both in LaunchBox and BigBox. Mainly, it supports YouTube and Steam videos. The videos get played by LaunchBox's portable VLC distribution, so you don't have to worry about having the right video player installed.
    LaunchBox Interface
    There is a new menu item on the game's menu in LaunchBox, allowing you to manage your game's video links, which can be seen in the following screenshot, along with two sample video links. Once you open the video manager dialog, follow the on-screen instructions (and click "More info") to add, edit or remove your video links.

    BigBox Interface
    In BigBox, the video links can be played from the game's "Additional Apps/Versions" menu, as exemplified here:

     
    The project is available on GitHub.

    123 downloads

       (0 reviews)

    3 comments

    Updated

  11. MAME 0.222 No Nag

    NOTE: This does NOT interfere with the Leaderboards at all.
    **This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone mamedev as you are using a modified version of mame.
    mame64.exe - Normal Mame with Nags removed. For Version 0.222
    Its recommended to download the full 0.222 official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files.
    After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the mame.ini file from your original mame folder, and move/copy them to the new install.  
    For those of you on old installs make sure in the mame.ini file you have  the following set.
    Skip_gameinfo  1
     
    ***If you use this no nag, then please do NOT report game issues or rom issues to mame support

    151 downloads

       (1 review)

    3 comments

    Updated

  12. COLORFUL resources

    # WHAT IS COLORFUL?
    COLORFUL is a complete and coherent high quality graphic set, around a unique design. Made with love in France. I hope you like it ! 😘
    Here are planned development axes:
    COLORFUL Theme : The main hub, a unique interface for BigBox. COLORFUL Platform Video : Complete 4K video set, with a unique design. COLORFUL Resources : You want create video? It's the place to be! COLORFUL BigBox Startup Video : (soon) COLORFUL Startup Theme : (soon) COLORFUL Pause Theme : (soon) # WANT TO CREATE VIDEO? YOU ARE IN THE RIGHT PLACE!
    On this page we are talking about COLORFUL RESOURCES.
    Have you considered creating a new Platform/Category/Playlist video for Colorful? This is the place to be! Done, by and for the community.
    You will find below my guideline and quick tutorial. If you are tempted by the adventure, please respect the rules below! Thx !!

    # READY FOR ADVENTURE? FOLLOW THE GUIDE!
    Before we start going into the technique, let's set up some basics on how we're going to do it.
    The idea is not to make me a tyrant, but to keep an overall coherence of design, style and to centralize uploads/downloads on a single page.
    The basic principles :
    On this Resources Page, you will find:  1 archive = 1 platform sources.   (From me or from you) On the Platform Video Page, you will find: 1 file = 1 video.   (From me or from you) Here are the rules to follow:
    ONLY use this forum thread for ALL that concerns the video creation. Form start to finish. Please, not used the comment section below. Announced on what platform(s) you want to work. (New or rebuild) Post your work in progress! This is very important, to have feedback from community and me. Follow the guideline below. There can be several videos from the same platform. I will add your credits. But keep the same background color please, for theme integration. Don't be susceptible if we make comments. 😉 At the end, send me your video and source files. I will upload them to the corresponding pages, with your credits. Here, I will act as a moderator.  😅 The goal of all these rules is to keep the set consistent, allow the community to take part in creation and centralize everything for ease of use.
    About software, I used Photoshop and After Effect in their old version (CS6) and without any plugin, to maximize compatibility with your systems.
    You can use other software of course, but try not to use plugins.
     
    # GUIDELINES?
    I created these guidelines, based on my experience with NOSTALGIA.
    They have a whole purpose and I ask you to respect them.
    Here is the principle:You can find these construction lines, as guides, in the Photoshop (.PSD) files, in each Platform archive.
    The goal is to let the design breathe, while allowing great versatility of use. Whether in full screen, in 4:3 or 1:1, this video set remains usable.
    I have created a theme around this set, but I hope it will not be the only one! A word for the wise ...
     

    # WHAT ARE THE STEPS ?
    Briefly, the steps I follow for each video.
    Find photo sources for each element of the montage. I try to put the credits in each archive. Carry out the editing in Photoshop, keeping a layer structure common to each platform. From Photoshop, save each layer group in separate PNG files. Find a Gameplay video (EmuMovies for most) and the boot section (Youtube for most) Go to After Effect, gather everything in 4K and render a "master" video file. (understand heavy one) Use VidCoder to make my different outputs (4K h264 / 4K h265 / HD h264) and size compression. A quick word for the arcade cabinet:
    It's too hard to find good photo sources. So I made them all in full 3D (CGI).
    If you have the knowledge, go there! Otherwise, I create my renderings so that they can be edited in Photoshop. 😃
     
    # IN DETAIL, PHOTOSHOP ?
    I'm not going to do a beginner tutorial for Photoshop. Here's how I sort my slaps.
    It would be good to respect this nomenclature, always to maintain consistency.
    And post on this forum thread your work in progress !
    Once the editing is finalized, I export these slaps in 4 PNG files, to go under After Effect. (see text in the left column above)
    Why in PNG and not directly use the PSD? Because I noticed "more file corruption with the PSD. In the context of exchange with the community, the PNG is much more universal for people not using the Adobe suite.
     
    # IN DETAIL, AFTER EFFECT ?
    Here it is more difficult to explain yourself with words or pictures.
    But here is the basic principle:The Mask Layer will be used for the Gameplay video.
    And post on this forum thread your work in progress !
    I let you open the files to better understand. If the need arises, I will come and fill this part.
     
    # IN DETAIL, VIDCODER ?
    To optimize the size of the videos and multiply the formats, I use the free and open-source VIDCODER. (also on Microsoft Store)
    It is rather simple, allows batch processing, and as there are finally few "moving" elements in my videos, the optimization is pretty good.I created and tested 3 profiles that you can import and use. Here they are : VidCoder_Viking_Settings.zip
     
    # AT THE END, SHARING !
    Once finished, send me the files directly:
    Video in the 3 export formats from VidCoder. Your source archive, trying to keep the same structure as mine. I take care of the conformation of the names, the addition of the credit, and the upload on the right pages.
    Thank you in advance !
     
    # SPECIAL THANKS : 
    @Jason Carr for his hard work on LaunchBox/BigBox! To all Patreon guys! A GIANT THANKS to all of you!!! 😍 The whote community for yout support! # SOURCES - COPYRIGHT :
    Each brand of hardware and software here represented as a tribute. Emumovies for (most) gameplay videos The Vanamo Online Game Museum for (most) photos. If special credit, see .TXT file in the corresponding source archive. (soon) # PLATFORM COVERED / CREDITBOARD :
    Last update :  January 15, 2020
    ACTUAL TOTAL COUNT = 63 platform + 6 category + 1 playlist List of covered PLATFORM:  (Open the spoiler form)
     
    List of covered CATEGORY:  (Open the spoiler form)
     
    List of covered PLAYLIST:  (Open the spoiler form)
     
     

    1,269 downloads

       (0 reviews)

    3 comments

    Updated

  13. PCSX2 Configurator Next

    PCSX2 Configurator Next for LaunchBox
    PCSX2 Configuartor Next is a plugin for LaunchBox that allows users to easily configure PCSX2 on a per-game basis. The plugin also allows for pre-optimised configs to be downloaded from right within LaunchBox for a whole host of popular PS2 games, from Zombeaver's excellent PS2 Configuration Project.
    Installation
    The plugin is easy to install and simply needs to be downloaded and extracted. The archive contains a folder called "PCSX2 Configurator Next", this should be placed in the root of the "Plugins" in the user's LaunchBox directory. Any previous versions of the plugin should be removed before attempting to install this version.
    General Usage
    The plugin is relatively straight forward to use, but has been changed significantly from previous versions. You will first need to have PCSX2 (1.5.0 development build) setup as an emulator in LaunchBox. Then right click on a PS2 Game and choose "PCSX2 Configurator" from near the bottom of the context menu. This will present a menu of options:
    "Create Config" - Creates a new config for the game in question based on the users current PCSX2 settings, If a config already exists this will overwrite that config with a new one.
    "Download Config" - This will download one of Zombeaver's Config and set it up to be ready to play for the selected game, this will be greyed out if now config is available, and will change to "Update Config" if a new update is available for the downloaded config.
    "Remove Config" - This will remove the current config for the selected game, and will be greyed out if there is no current config.
    "Configure With PCSX2" - This will open PCSX2 with the config for the selected game loaded, allowing you to customise your config for the selected game (Downloaded Config's can also be tweaked). Once a game has a created config this can also be done using LaunchBox's built in "Configure" from the games context menu. Both these options will be greyed out if there is no config for the selected game.
    There is also a "settings.ini" file created in the plugins folder ("%LaunchBoxDir%/Plugins/PCSX2 Configurator Next"), this can be tweaked manually but most settings don't need to be touched in most cases. Some people may wish to change the "GameConfigsDir" which is where the created configs are stored, this deafults to the users PCSX2 "inis" directory. There is currently no inteface to modify these settings, but that is planned in a future version.
    Version Info and The Next in The Name
    This version of the plugin is the successor to the original PCSX2 Configurator plugin, with a completely re-worked codebase from that version, and full compatibility with LaunchBox.Next (which is now the current version of LaunchBox). The main reason "Next" was added to the name is to initially seperate it from that (now discontinued) verison of the plugin. This release is currently in Beta and the "Next" from the name will probably be dropped eventually for a stable release with more features.
    Credit and Support
    I have personally put a lot of time and effort into all versions of this plugin, with it essentially being my free-time pet project for the last year and a half. Though I know the plugin would not be what it is today without Zombeaver who really helped me to bring this plugin to the next level, by allow me to integrate his PS2 configurations into it as well as creating artwork and helping me test the plugin. I would also like to say a big thank you to spectral, neil9000, and kmoney for helping me out with testing, and of course Jason Carr for making LaunchBox and implementing some of my requested changes into the plugin engine. I intend to keep working on this plugin, and fix any reported bugs as well as update the plugin with new features. So if you have any problem or feature request's hop over to the plugins thread on the forums and let me know. The project is also open sourced under the MIT license and can be found on my github.
     
    UPDATE (JUNE 2020): This Plugin is now in maintenance mode, and is nearing end of life. I am currently working on a standalone version that will serve the same purpose, which will also be made to work with LaunchBox. The progress of that can be found here

    6,465 downloads

       (16 reviews)

    127 comments

    Updated

  14. How Long To Beat - Game Length Plugin

    About
    Plugin that scrapes information from HowLongToBeat.com and adds custom fields with game lengths information.
    I made this plugin to add length information for certain games, mostly rpgs. This adds 3 custom fields for Main Story, Main + Extra and Completionist length. You can configure which ones you want to add by editing the file HLTBPlugin.xml.
    Because there's no oficial API from HLTB, I had to parse the HTML, which means that as soon as they change something on the HTML this plugin probably will stop working...
    Install
    Extract files (dll + xml) to : Launchbox/Plugins/HLTBPlugin.
    Config (HLTBPlugin.xml)
    MainStoryLength: Enable/disable main story length update. Default: true. MainExtraLength: Enable/disable main story + extra length update. Default: true. CompletionistLength: Enable/disable completionist length update. Default: true. MainStoryFieldName: Change main story length custom field name. Default: Main Story Length MainExtraFieldName: Change main story + extra length custom field name. Default: Main + Extra Length CompletionistFieldName: Change completionist length custom field name. Default: Completionist Length Note: If you change the fields names it will not update the games that already have information, so you will end up with duplicated fields with different names and you will have to manually delete them (edit game -> custom fields tab). So config the first time and stick with that.
    Usage
    Access the option by right-click a game (only one game, no massive update yet). A window will popup with all the games found and you can choose which one correspond to your game. If there's no results you can manually change the search words (e.g. Metal Gear Ac!d will get no results but you can then change the search to Metal Gear Acid).
    You can use the "Arrange By" option to order the games by length. Lengths are shown with leading zeroes because is the only way to properly order the games since custom fields are strings and not integers.
    Tested on version 8.9. I think you need a premium license because custom fields are not supported in free license (not sure).

    I have no relation with HowLongToBeat.com, if you like their work please go and support them.
     
    Public Repository
    https://github.com/matiasponsml/HLTBPlugin
     

    509 downloads

       (4 reviews)

    11 comments

    Updated

  15. Ao.Bigbox Customs

    Ao.Bigbox Customs is a collection of LB/BB plugins. The Themer library contains custom controls useful for theme developers. The Dropins library contains true plugins you can just drop into the LB plugins folder. By default, the only drop-in enabled is WootLauncher; enabling the other drop-ins is easy (see the PDF doc download). Here are the included drop-ins:
    GameManualViewer: Adds menu item "Game Manual 8D" (string is customizable) to the game details menu in BB, if the game has an associated PDF manual. When activated, the PDF will be read and converted to images on the fly for display within BigBox; it will not launch an external program. As occasionally some manuals take a few seconds to load, an animated GIF is displayed while you wait. The gif is currently a space invader, but I might add customization in the future. When viewing the PDF manual, use the standard keys (or gamepad buttons) used to navigate around BigBox.
    PlatformAuditor: Adds another media audit tool for LB with support for OCD-type personalities. This can help you quickly find a platform's missing game media and rename media according to the game's title. It can also be used to delete superfluous media. It works for images, manuals, music, and videos. As with any tool that potentially modifies your library, consider backing up your media folders before using this.
    PlatformExporter: Adds a simple way to export games including metadata and boxart to other applications. Currently, the only application to which it exports is EmulationStation. Support for other applications might be added in the future, if there is enough demand and I have enough time and interest in doing so.
    PlaylistGenerator: Adds playlists to your library but does not otherwise alter your library. Playlists are regenerated each time LB/BB is started. You can add your own media (videos, banners, etc) for the playlist, in the same way you would for manually generated playlists in LaunchBox. This media will not be overwritten when the playlists are regenerated. You can customize the names of these playlists and number of games added to each.
    WootLauncher: Adds game load/exit screens, pause screens including support for viewing PDF manuals and save/load states, and bezels/overlays (useful for emulators which do not themselves support overlays). There is a separate download page dedicated to WL:
    Here are some of the themes that use Ao.Bigbox.Themer
    FluxCRT - videos displayed within a mock CRT including curvature effect MinimalX - simple but very flexible (skinnable) theme with some cool controls Nostalgia - videos displayed within viking's clean and nostalgic platform images Refaktor - clean view suited for 16:9 or 4:3 displays and videos/screenshots of all sizes

    634 downloads

       (1 review)

    19 comments

    Updated

  16. Mame 0.221 No-Nag

    NOTE: This does NOT interfere with the Leaderboards at all.
    mame64.exe - Normal Mame with Nags removed. For Version 0.221
    Its recommended to download the full 0.221 official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files.
    After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the mame.ini file from your original mame folder, and move/copy them to the new install.  
    For those of you on old installs make sure in the mame.ini file you have  the following set.
    Skip_gameinfo  1

    175 downloads

       (2 reviews)

    0 comments

    Updated

  17. Kodi addon for LaunchBox

    Launches LaunchBox in Big Box mode from within Kodi - It will close or minimize Kodi, launch LaunchBox in Big Box mode and when Big Box is exited Kodi will restart or maximize, with the option to run programs pre/post LaunchBox. It works with Windows only.
    Features:
    BigBox Startup video and splash screen support
    BigBox Updater support
    Pre/Post scripts
    Minimize or close Kodi option
    Launcher Helper script version check
    Supports Kodi 16, Kodi 17, Kodi 18, Kodi 19 and Kodi Windows Store versions.
    Requirements:
    Windows PC
    LaunchBox Premium
    Kodi 16, 17, 18, 19 or Kodi Windows Store for Windows
    Known Issues:
    Due to Windows Store's UWA security restrictions, user must set a save directory under the plugin's Advanced Settings to a directory of the user choice where the plugin's ahk helper script and icon file can be saved.
    Taskbar will flash on Kodi Windows Store version (UWA) using 1.5.4+. Current workaround is to switch to Kodi non-UWA or to minimize effects, enable hide taskbar in advance options, remove Cortana search bar and change taskbar to black.
    Starting with version 1.5.6, due to windows security restriction on SMB shares over IP  (eg. \\192.168.1.1\shared-folder\), the addon will produce an error saying it is not supported. Current workaround is to enable SMB fix in Advance settings to replace IP with supplied server name or enable SMBv1 on server and computer to allow NetBIOS name resolutions in Kodi.
    Kodi-six package is now required with 1.5.6+, addon will fail if after first installation of Kodi-six package dependency, Kodi was not restarted.
    Install instructions:
    Use 'Install from Zip' in Kodi and browse to the directory the plugin's zip was downloaded to and select it.
    Configuration:
    This plugin requires the user to set the location of their LaunchBox directory in the addon settings before first use. eg. C:\Users\<username>\LaunchBox\
    PLEASE NOTE:
         THIS PLUGIN WILL PRODUCE AN ERROR DURING INSTALL IN KODI ON ANY OPERATING SYSTEM THAT CANNOT RUN LAUNCHBOX.
         SINCE LAUNCHBOX IS CURRENTLY WINDOWS ONLY THAT IS THE ONLY OPERATING SYSTEM THE PLUGIN CURRENTLY SUPPORTS.
    ATTENTION: WILL NOT WORK ON ANDROID (BOX, SMART TV, ETC.), IOS or MAC AND LINUX.

    10,740 downloads

       (14 reviews)

    21 comments

    Updated

  18. gog.com Plugin

    Update: With it's 10.11 Release Launchbox has native support for importing games from gog.com that should work better that this I will still leave this up here in case somebody using an older version of Launchbox might want this.
    Plugin for importing games from gog.com.
    Readme and source code on github.
    Probably won't work on 32 bit systems.
     
    Thread:
     

    272 downloads

       (0 reviews)

    5 comments

    Updated

  19. KioskBox

    A Kiosk Mode Shell Replacement for LaunchBox BigBox.
    Source Code: https://github.com/BetaLeaf/KioskBox.
    README: https://github.com/BetaLeaf/KioskBox/blob/master/README.md
    If you have any issues, suggestions, or feedback, please use the Github Issue Tracker: https://github.com/BetaLeaf/KioskBox/issues/new/choose

    18 downloads

       (0 reviews)

    0 comments

    Updated

  20. Platform Consolidation Script

    I had a lot of duplicate MS-DOS games, and when I tried to use the "Consolidate roms for MS-DOS" tool, it would just say "The selected platform is not an emulated ROM-based platform." But I had so many duplicates that not consolidating them was not an option. So I wrote a script that imitates what the tool did for my PlayStation library.

    It seemed to work for me; now I only see one entry per game and I have the option of "additional apps" for the others.

    Usage instructions:

    - Download Python: https://www.python.org/downloads/
    - Double click on the script or run it via command line `python path/to/file`
    - Enter a full path to the platform you wish to consolidate 
      - Note: the platform should not have been consolidated already (i.e., it should have no additional apps for any game)
      - Platform XML files are located at LaunchBox\Data\Platforms
    - Script will generate a file called {file name}-consolidated; backup your previous XML file and then rename the new file to take its place
    - Make sure to remove all other XML files for the newly consolidated platform from the Data\Platforms folder or Launchbox may use one of those old/undesired files

    Here is the original question I asked on the forums about solving this:
     

    9 downloads

       (0 reviews)

    0 comments

    Updated

  21. vidswitch

    So I wrote a quick command line tool, that does what I personally think that Launch box should do.
    We should have options on how a program is executed.
    It’s written in C# and is on Github feel free to use any of this code to give launchbox some application launching options.
    https://github.com/ninken/vidswitch/releases/tag/1.0
    Vidswitch is a simple command line application that allows you to launch a application maximized on any monitor, and can rotates that monitor. (Requires Dotnet 4.0 or higher)
    Parameter 1 - Display Number [ 1, 2, 3, 4, .... ]
    Parameter 2 - Rotation [ 0, 90, 180, 270 ]
    Parameter 3 - Application to launch
    Example: vidswitch 2 90 "c:\windows\system32\notepad.exe"
    Result: Launches notepad.exe on display 2, flips the monitor 90° and maximizes Notepad.
    After Notepad closes, it returns the monitor back to it's starting orientation.
     

    27 downloads

       (0 reviews)

    0 comments

    Updated

  22. Mame 0.220 NoNag

    mame64.exe - Normal Mame with Nags removed. For Version 0.220
    mamearcade64.exe - Normal Mame with all Mess systems removed, and with NoNags
    Its recommended to download the full 0.220 official pack and install it, then just overwrite the exe with the replacment, this covers any changes the mame devs may have made to the support files.
    After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the mame.ini file from your original mame folder, and move/copy them to the new install.  
     
    For those of you on old installs make sure in the mame.ini file you have  the following set.
    Skip_gameinfo  1
     
     

    521 downloads

       (2 reviews)

    3 comments

    Updated

  23. MAME 0.219 No Nag

    mame64.exe - Normal Mame with Nags removed.
    mamearcade64.exe - Mame Arcade ONLY emulation. (No MESS systems).
    Its recommended to download the full 0.219 official pack and install it, then just overwrite the exe with the replacment, this covers any changes the mame devs may have made to the support files.
    After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the mame.ini file from your original mame folder, and move/copy them to the new install.  
    .
     

    258 downloads

       (0 reviews)

    11 comments

    Updated

  24. Batch file to Auto-Generate .m3us

    The new m3u auto generator for Launchbox is a great tool, but it also got me wondering if I couldn't create m3u files for every one of my Sony Playstation titles (including single disk games) and would that work in Retroarch? Something just appeals to me about the uniform file extension on import in Launchbox, and of course, if I wanted to launch games outside of the Launchbox environment I'd need some static m3us. I also wanted to have m3us with relative paths to the cue files, for simplicity sake.
    So I asked on Stack Overflow and, not long after, some genuis had posted a working batch script. I figured I'd share it. I also tested whether or not single cue m3us would work in Retroarch, and it turns out they do.  
    Important:
    Your games directory should look like this:
    Main Directory/[Game Name]/[whatever name].cue 
    e.g Sony Playstation/Chrono Cross/disk 1.cue, disk 2.cue
    The bat file should be run from the main directory The bat file will name the m3u after the directory the cue files are in and place it in that same directory The bat file will create m3us in every subdirectory which holds at least 1 cue file (it doesn't single out multidisk games as it is now, so be aware of that) The bat file should work with any system provided it has the above directory set up and utilizes cue files The m3us list relative paths to the cue files, not absolute paths.  So continuing the above example, I ran the file in my "Sony Playstation" directory, and within the "Chrono Cross" directory an m3u file was generated and listed relative paths to all the cue files in that directory and was automatically named "Chrono Cross.m3u" (after the folder name, not the cue file(s) names or anything else in the folder).
    Lastly, the Stock Overflow user wrote a batch script for both NTFS and FAT hard drives. Apparently the code is different for each. I personally have not tested the FAT version as my drive is NTFS. If anyone wants to check the code, the user also left a thorough explanation  that is absolutely unreadable to me.  See here: https://stackoverflow.com/questions/60049048/need-a-batch-file-to-create-and-name-m3us-in-subdirectories
    Hope it helps!
     

    32 downloads

       (0 reviews)

    1 comment

    Updated

  25. MAME 0.218 No Nag

    As @NJDave71 is no longer creating No Nags for Mame, here are 2 replacements.
    mame64.exe - Normal Mame with Nags removed.
    arcademame64.exe - This is a slimmed down version of Mame to just cover Arcade only (please note it only covers Arcade)
     
    Its recommended to download the full 0.218 official pack and install it, then just overwrite the exe with the replacment, this covers any changes the mame devs may have made to the suppot files.
    After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the mame.ini file from your original mame folder, and move/copy them to the new install.  
     
    Tnx to KnC for this.

    346 downloads

       (1 review)

    7 comments

    Updated


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