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  1. Community Theme Creator for BigBox

    Instructions
    1. Download the .ZIP and UNBLOCK!
    2. Unzip to a new location, DO NOT overwrite the existing forum build
    3. Copy the content from the "My Theme Projects" folder from your existing Theme Creator folder and Paste into the new "My Theme Projects"
     
    Things to Note
    When opening the new Theme Creator it will upgrade ALL your copied Themes, this process only happens once so if you notice a delay now you know why.
     
    Manuals / How to
    Refer to my YouTube channel or visit Faeran's Theme Creator Workshop videos to better understand the new features.
    Dave Paterson - YouTube
    Development Live Streams - YouTube
     
    Obsolete UI Elements
    Some UI Elements have been made obsolete as you can now recreate your own custom versions of them with this build, here is a video explaining how you can replace them.
     
     
    Screenshots




    4,770 downloads

       (17 reviews)

    426 comments

    Updated

  2. Add To Games DB

    *** Updated for Initial Support for LaunchBox v.Next ***
    AddToGamesDb:  A plugin to help automate the process of submitting all of your game information and images from your collection to the LaunchBox Games Database.
    About the Plugin
    This plugin makes use of an application traditionally used in automated testing (Selenium) to automate the process of submitting games to the LaunchBox Games Database.  It will open an instance of your default browser (provided that browser is either Chrome or Firefox.  If some other browser is your default, it will try to open Chrome), and attempt to submit the selected game to the LaunchBox Games Database based on the information provided in your collection. 
    If the game does not exist in the database, it will create a new game entry and submit it to the database. If you have added additional information or images to a game that already exists in the database, it will enter the title and platform, then pause to let you choose the existing game, then add any additional information from your collection to the LaunchBox Games Database. Installation Instructions
    Note:  For this plugin to work, you will need to have either Chrome or Firefox installed.  If you have both installed, it will use whichever you have set as your default browser.  If you are using Firefox as your default browser and have enabled Firefox Profiles, please note that this will run under the default profile.  For any and all other cases, Chrome is the preferred browser.
    Unzip everything to the Plugins folder. Usage Instructions
    Note: If, in editing your collection, you are prompted to download an update for the LaunchBox Games Database, afterward you will need to close and re-open LaunchBox for the plugin to detect the changes.
    Open LaunchBox and browse to a game that is either missing from the Games Database, has additional information not in the database, or has images not in the database -- right click that game, and select the appropriate option, it will show either: Add Game to LaunchBox Games Database Update Game in LaunchBox Games Database Add New Images to LaunchBox Games Database The first time you run the plugin, you may be prompted to login to LaunchBox Games Database.  If so, the plugin will pause here to allow you to login as normal. Check "Remember Me" to skip this step going forward.  Your login information is not read or stored in the code, it is stored in Chrome or Firefox's normal AppData cache on your system.  If you do not login, the plugin will time-out after 5 minutes and close the browser.  Depending on the game, you may be prompted with a screen that identifies similar titles and you will be asked to either select the correct title, or click the button to add a new game.  If so, the plugin will pause here until you make your desired selection, then automation will resume for the remainder of the process. Logging
    By default, the logging is only set to a general "Info" level and up that contains generic start and submission successful messages, along with any errors encountered.  If you continue to encounter an error somewhere along the way, please take the following steps:
    Browse to the plugin's folder -- LaunchBox\Plugins\AddToGamesDb Open NLog.dll.nlog in Notepad or another text editor. Scroll down to the bottom and find the <rules> section of the configuration. Find this line:  <logger name="*" minlevel="Info" writeTo="file" /> And change it to this: 
    <logger name="*" minlevel="Trace" writeTo="file" />  
    Try to submit the problem game, if it is a particular game causing the issue, or another game in general otherwise.
    Browse to the log file in the plugin's folder -- LaunchBox\Plugins\AddToGamesDb\log\AddToGamesDb.log
    Feel free to post the error and preceding trace either on the plugin's support page or PM me either the entire log or the part pertaining to the last issue, whichever is easier for you.  From there, I'll investigate and make any updates necessary.
    Supported Fields
    Auto-population of the following fields is currently supported:
    Name/Title Platform Release Date ESRB Developers Publishers Genres Wikipedia URL Overview Max Players Cooperative Images Known Issues
    Context Menu (right-click menu) does not refresh on Audit window. If you update the information for a game in LaunchBox (clicking Edit from the right-click menu for the game), you will need to click away from the game (click some other game, for example), and then right-click on the updated game again for the context menu to update.  Even without doing so, however, the correct process should run even though the text and icon on the menu haven't yet updated. A lot of work has gone into stabilizing the initial release and this latest release, but if you encounter any issues, please let me know and I will be glad to work with you to update the plugin accordingly.
    Thanks, Jason, for providing your amazing software and thanks again to Jason, the LaunchBox staff and the community for your support in developing this plugin.

    2,036 downloads

       (2 reviews)

    55 comments

    Updated

  3. (Bulk) Add Additional Applications

    (Bulk) Add Additional Applications    A.K.A.    (Bulk) Add Run Before/After Main Application
     
    The intent of this plugin to add the same Additional Application to more than one game, all at one time.  More specifically, it is to add an Additional Application you want to run Before and/or After the selected games.
    *Works with LaunchBox versions 10.14 and newer.*
    Setup:
    Download and extract "Bulk Run Before-After.dll" from the zip file and place it in your Plugins subfolder of LaunchBox. Right click the dll file, select Properties, and click "Unblock" (if it's there) and click OK.
    Using the plugin:
    Select more than one game (or all of them) in your Platform. Right click on one of the selected games and select "Bulk Run Before/After Main Application". Fill in the Application Name, Path to the program, any necessary Command Line Parameters and then check the appropriate box if you want it to run Before or After (or both or none) the Main Application.  Click OK You should probably test this on only 2 or 3 games first BEFORE you decide to do your entire Platform.  There is no [bulk] undo (See Additional Notes).
     
         
    Additional Notes:
    Once you click "OK", the Additional Application is added to each game you had selected.  There is no Bulk Edit or Bulk Remove**Additional Application(s). (at least by me)
    It does require that you give it an Application Name and an Application Path. 
    It will verify that your Application Path points to an existing file but it will not check if there's an existing Additional Application with the same Name.
    **If you clicked OK when you should have clicked Cancel, you can remove them with this plugin: (Bulk) Remove Additional Applications
     
     

    85 downloads

       (0 reviews)

    14 comments

    Updated

  4. Visual Pinball X – Top Scores (hiscore) Viewer

    View the Top Scores for your Visual Pinball X Tables (LaunchBox only)
    This plugin uses DNA Disturber’s PINemHi app to read a tables top scores that are stored in the nvram files created by VPinMAME.  PINemHi currently it supports 425 roms.
    (Oct. 8, 2021 Updated to v1.1.  See change log for details)
    Instead of scrolling through these (in game)
      
      
    See this (in LaunchBox)

     
    If you’ve signed up on the PINemHi Leaderboard site, this plugin will also let you view your Personal Top 10 Scores (these scores are tracked separately from the Tables’ top scores) as well as the Best Top 10 Scores on the Leaderboard.  Signing up is free and you only need to provide a username.  No email address, proof of citizenship nor vaccinations required.  (See Top 10 Scores below)
    Requirements
    This plugin downloaded and setup (see Setting up the plugin below). PINemHi v3.3.1 (included with the plugin download) The emulator the table uses needs to point to “VPinballX.exe”.  This is needed to get the rom info for the table(s). Optional Requirements
    Sign up for PINemHi Leaderboards. (see Top 10 Scores below) Setting up the plugin
    Download and unblock the zip file. (right click the file, select properties and check the Unblock check box and click OK) Copy the VPXHiScores folder (from inside the zip) into your \LaunchBox\Plugins\ folder Edit the pinemhi.ini file (\LaunchBox\Plugins\VPXhiScores\PINemHi\pinemhi.ini) Under [paths] (10th line down), edit the path to the Visual Pinball (VP) “nvram” folder located inside your Visual Pinball installation.  (example) VP=D:\Emulators\Visual Pinball\VPinMAME\nvram\ The path MUST end with a slash!! (optional) Under [user] (line 25), type in your PINemHi Leaderboard name and code. (see Top 10 Scores below) Save and Close pinemhi.ini Using the plugin
    Start LaunchBox. Right click on one of your VPX tables and select View VPX Table HiScores. (see What to expect below) Click anywhere on the popup window and drag to move it. Click a button at the top of the window to view the different Top Scores. (see Top 10 Scores below) Click the red “X” to close. How it works
    To get the top scores for a table, we 1st need to know which VPinMAME rom it’s using.  To get this, the plugin uses VPinballX.exe to extract the table’s script.  It then searches the script for the name of the rom that table uses.  The rom name is then passed to pinemhi.exe which extracts the top scores from the nvram file associated with the rom.
    What to expect
    The 1st time you run the plugin for a given table, you will see the Visual Pinball editor window appear, then close. This is where it extracts the tables’ script. The script gets saved to the same folder as the VPX table, using the exact same name as the table but with a .vbs file extension.  Depending on the table, the .vbs file will be somewhere between 20 KB and 150 KB in size.
    The next time you go to view that tables’ top scores, the plugin will see the .vbs file and not extract it [again].  So you won’t see the VPX editor window unless you delete/move the tables’ .vbs file.
    Top 10 Scores
    To be able to view your Personal Top 10 and Best Top 10 scores, you need to sign up at http://pinemhi.com/hiscores.php.  This is where you’ll get your name and code to add to “pinemhi.ini “. (See note #4 under Setting up the plugin [above])
    You will also need to have PINemHi’s Rom Monitor (“pinemhi_rom_monitor.exe”) running.  This is a tiny executable that runs in the background and detects when a VPX table is loaded and then keeps track of your Personal top scores as well as downloads the Best Top 10 scores for that table. 
    Please read through “PINemHi LeaderBoard installation and config.txt” located in the plugin folder.
    (\LaunchBox\Plugins\VPXhiScores\PINemHi\ PINemHi LeaderBoard installation and config.txt) Some main points in the documentation (for use with this plugin):
    Setup your Visual Pinball (VP) path and user (name) and code. **Keys** Make note of which shortcut keys do which action. There are 5 different hotkeys.  Change them as necessary. Controller buttons are also supported. Run “pinemhi_rom_monitor.exe”. Other IMPORTANT notes: ****
    “…set the pinemhi_rom_monitor file to always execute with administrator rights.”  “The pinemhi_rom_monitor.exe was made with AHK (AutoHotkey). Microsoft Defender will frequently call AHK executables to be a virus/trojan  This is a false positive. Feel free to test it with other anti-virus programs There is an option in Microsoft Defender to allow the program to still be used (make an exception for that file)” ****For me, setting the Rom Monitor to run as Admin created issues.  As in it would not start.  I get the message “The requested operation requires elevation”.
    The fix (what worked for me):
    Follow step #1 in Setting up the plugin.  Specifically, unblock the zip file before extracting.  Do not set pinemhi_rom_monitor.exe to “Run this program as an Administrator”. With this, I would still get the UAC prompt when trying to run it from Windows Explorer.  However, when starting it from within LaunchBox. (See Starting/Stopping pinemhi_rom_monitor.exe below) it ran just fine.
    Results may vary. This is what happened on both my main PC and on my cab. There’s a good chance both computers are slightly wonky, and that indeed you DO need to run the Rom Manager with admin rights.  So if one way doesn’t work, try the other.
    Starting/Stopping pinemhi_rom_monitor.exe
    You can toggle the Rom Monitor On/Off from the Tools menu.  Depending on its state, you’ll see this:
     
    Or this:
     
    When you launch a Table with PINemHi Rom Monitor running, you’ll get a popup after the table loads showing your Top 10 Scores. Press “L” on your keyboard to have it go away (unless you changed “key=L” in the pinemhi.ini file).  This is a nice indicator that the Rom Monitor is running and that your Personal Top Score will be saved.
    PINemHi Leaderboard
    Along with Personal Top Scores, PINemHi Leaderboard has some other cool features not directly accessible through this plugin like daily, weekly and 5-minute challenges. (These are accessible using the shortcut keys mentioned above.) It tracks Player 1 scores [aka Personal Top 10 Scores] as well as Special Scores (i.e. 20 loops [Back To the Future] or 50 martians killed [Attack From Mars]).  You can add up to 9 friends and view each other’s top scores.  There are also a number of Badges that can be earned on various tables.
    Main Site:                       http://www.pinemhi.com/
    Leaderboard:                 http://pinemhi.com/hiscores.php
    VPForums discussion:  https://www.vpforums.org/index.php?showtopic=44580
     
    Special thanks to DNA Disturber for creating PINemHi for the Visual Pinball community and allowing permission to use it here, making this plugin possible!!

    9 downloads

       (0 reviews)

    0 comments

    Updated

  5. Obby's Flashpoint Importer for LaunchBox

    OFILb (Obby's Flashpoint Importer for LaunchBox)
    OFILb (pronounced "Awful-B") is an importer tool for LaunchBox that allows one to add platforms and playlists from BlueMaxima's Flashpoint project to their collection. It is fully automated and only requires the user to provide the paths to the LaunchBox/Flashpoint installs, choose which Platforms/Playlists they wish to import, and select between a few import mode options. Once the import is started the current progress is displayed and any errors that occur are shown to the user, with resolvable errors including a prompt for what the user would like to do. After the process has completed LaunchBox can be started and the games from Flashpoint can be played like those from any other Platform.
    For Platforms, the importer is capable of importing each game/animation along with any additional apps, images, and most of the metadata fields (i.e. Title, Description, etc, see below).
    Function
    This utility makes use of its sister project CLIFp (Command-line Interface for Flashpoint) to allow LaunchBox to actually start and exit the games correctly. It is automatically deployed into your Flashpoint installation (updated if necessary) at the end of a successful import and the latest version of CLIFp will be included in each release of this utility so it is not generally something the end-user needs to concern themselves with.
    Before making any changes to your LaunchBox collection any XML files that will be altered are automatically backed up (only one backup is maintained at once so any previous backup will be overwritten) and if any unrecoverable errors occur during the import any partial changes are reverted and the backups are restored; however, while LaunchBox itself also makes periodic backups of your XML data it is strongly suggested that you consider making a manual backup of your LaunchBox\Data folder to be safe. No responsibility is held for the loss of data due to use of this tool.
    OFILb can safely be used multiple times on the same collection to update the selected Platforms and Playlists if that have already been imported previously. The method with which to handle existing entries is selected within the program before each import.
    The import time will vary, correlated with how many Platforms/Playlists you have selected, but more significantly the image mode you choose, which is expanded on later. Importing the entire collection usually takes 5-10 minutes with the recommended settings but can take longer with a more basic PC. The vast majority of the processing time is due to the plethora of images that have to be copied/symlinked when games processed so the speed of your storage device is the most significant factor. Running the importer for updates should be significantly faster it first checks to see if the source image from the new import source is actually different than your current one before copying/linking it.
    You will still be able to use the standard Flashpoint launcher as normal after completing an import.
    Compatability
    Flashpoint Infinity/Flashpoint Ultimate
    This tool was made with the express purpose of using it with Flashpoint Ultimate (i.e. all games/animations pre-downloaded), but since the 0.2 rewrite of CLIFp it should work with Infinity as well. Just note that use with Infinity is not tested as rigorously.
    General
    While testing for 100% compatibility is infeasible given the size of Flashpoint, OFILb was designed with full compatibility in mind.
    The ":message:" feature of Flashpoint, commonly used to automatically show usage instructions for some games before they are started, is supported. The entries that use it are added as additional-apps to their respective games as they once were when Flashpoint came packaged with LaunchBox. All messages are displayed in a pop-up dialog via CLIFp.
    Viewing extras (which are simply a folder) is also supported and the corresponding additional apps that open these folders will be added when importing a platform.
    Since Flashpoint originally used LaunchBox as its launcher, most fields within Flashpoint have a one-to-one equivalent (or close enough equivalent) LaunchBox field. That being said there are a few fields that are unique to Flashpoint that do not have matching field and so they are simply excluded during the import, resulting in a relatively minor loss of information for each game in your collection.
    Version Matching
    Each release of this application targets a specific version or versions of BlueMaxima's Flashpoint and while newer releases will sometimes contain general improvements to functionality, they will largely be created to match the changes made between each Flashpoint release and therefore maintain compatibility. These matches are shown below:
    *See: https://github.com/oblivioncth/OFILb#version-matching*
    Using a version of OFILb that does not target the version of Flashpoint you wish to use it with is highly discouraged as some features may not work correctly or at all and in some cases the utility may fail to function entirely or even damage the Flashpoint install it is used with.
    Metadata Fields
    Currently the following fields in LaunchBox will be populated for each game, which is limited by what is available within Flashpoint:
    Title Series Developer Publisher Platform Sort Title Date Added Date Modified Broken Flag Play Mode Status Region Notes Source Release Date Version Library Usage
    Primary Usage
    1) Ensure Flashpoint and LaunchBox are both not running
    2) Manually specify or browse for the path to your LaunchBox install, the utility will let you know if there are any problems. If everything is OK the icon next to the install path will change to a green check
    3) Manually specify or browse for the path to your Flashpoint install, the utility will let you know if there are any problems. If everything is OK the icon next to the install path will change to a green check
    4) The lists of available Platforms and Playlists will quickly load
    5) Select which Platforms and Playlists you want to import. Existing entries that are considered an update will be highlighted in green
    6) If importing Playlists, select a Playlist Game Mode. These are described with the nearby Help button in the program, but here is a basic overview of their differences:
    Selected Platforms Only - Only games that are present within the selected platforms will be included Force All - All games in the playlist will be included, importing portions of unselected platforms as required. 7) If any entries you have selected are for updates you may select update mode settings. These are described with the nearby Help button in the program, but here is a basic overview of their differences:
    (Exclusive) New Only - Only adds new games (Exclusive) New & Existing - Adds new games and updates the non-user specific metadata for games already in your collection (Applies to either of the above) Remove Missing - Removes any games from your collection for the selected Platforms that are no longer in Flashpoint 8 ) Select a method to handle game images. These are described with the nearby Help button in the program, but here is a basic overview of their differences:
    Copy - Copies all relevant images from Flashpoint into your LaunchBox install (slow import) Reference - Changes your LaunchBox install configuration to directly use the Flashpoint images in-place (slow image refresh) Symlink - Creates a symbolic link to all relevant images from Flashpoint into your LaunchBox install. Overall the best option 9) Press the "Start Import" button
    The symbolic link related options for handling images require the importer to be run as an administrator or for you to enable Developer Mode within Windows 10
    Example:

     
    Tag Filter
    In the Tools menu is an option to show the Tag Filter Editor, through which you can customize which titles will be imported based on their tags. 

    Tags are listed alphabetically, nested under their categories names so that you can select or unselect an entire category easily. Exclusions take precedence, so if a title features a single tag that you have unselected it will not be included in the import.
    All tags are included by default.
    Other Features 
    If for whatever reason you want to only deploy or update CLIFp there is an option for doing so in the Tools menu Animations are not included by default since LaunchBox is more games oriented; however, you can choose to include them using the relevant check-able option in the Tools menu The playlist import feature is "smart" in the sense that it won't include games that you aren't importing. So if you only want to import the Flash platform for example and a couple playlists, you wont have to worry about useless entries in the playlist that point to games from other platforms you didn't import. This of course does not apply if you are using the "Force All" playlist game mode. Limitations
    Although general compatibility is quite high, compatibility with every single title cannot be assured. Issues with a title or group of titles will be fixed as they are discovered. The "smart" feature of the Playlist import portion of the tool has the drawback that only games that were included in the same import will be considered for that playlist. If you previously imported a Platform and now want to import a Playlist that contains games from that Platform you must make sure you select it again for it to be updated/re-imported in order for those games to be added to that Playlist. Alternatively, you can use the "Force All" playlist game mode, but this will also possibly add new platforms you did not previously import. If you are using Infinity you will be able to play any game that is imported, even if it hasn't been played yet in Flashpoint; images for the games however will not be present until they've been seen/loaded in Flashpoint at least once and require the importer to be ran again afterwards. The requirement to have the images load in Flashpoint's launcher first is one I can do nothing about, but I hope to eventually make it so you don't need to run the importer again if you're using the LaunchBox symlink option for images. Help/Bugs/Feature requests
    If you have a bug or feature request I ask that you submit an issue on the GitHub page for this tool, but if you just want to ask a question, discuss the tool in general, or are having issues getting it working for reasons you don't think are due to a bug then please just make a post here. Since sometimes the line between the two can be blurry don't feel afraid to use the wrong system, it isn't a huge deal.
    GitHub
    OFILb: https://github.com/oblivioncth/OFILb
    CLIFp: https://github.com/oblivioncth/CLIFp

    223 downloads

       (3 reviews)

    34 comments

    Updated

  6. Mame 0.236 No-Nag

    NOTE: This does NOT interfere with the Leader boards at all.
    **This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame.
    mame.exe - Normal Mame with Nags removed. For Version 0.236 (Note mame no longer carries the 64 in its exe name changed by Devs in 0.229)
    It's advisable to download the full 0.236 official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files.
    After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the ini files from the root of your original mame folder, and move/copy them to the new install.  
    make sure in the mame.ini file you have  the following set.
    Skip_gameinfo  1

    129 downloads

       (2 reviews)

    0 comments

    Submitted

  7. EmuStation2LaunchBox.bat

    EmuStation2LaunchBox moves emulation station roms/images (from a pi image saved to drive) into LaunchBox folders.
    Then by using a pre-filled platforms.xml file, you can import the lot into LaunchBox with one command.

    I've set up most of the front ends over the years and usually automate it. There are loads of pi images available, just grab one, use a tool to extract to your hard drive and run this.

    14 downloads

       (0 reviews)

    0 comments

    Updated

  8. COLORFUL resources

    # WHAT IS COLORFUL?
    COLORFUL is a complete and coherent high quality graphic set, around a unique design. Made with love in France. I hope you like it ! ?
    Here are planned development axes:

    COLORFUL Theme : The main hub, a unique interface for BigBox. COLORFUL Platform Video : Complete 4K video set, with a unique design. COLORFUL Resources : You want create video? It's the place to be! COLORFUL BigBox Startup Video : custom video to match the general design. (new) COLORFUL Startup Theme : (soon) COLORFUL Pause Theme : (soon) # WANT TO CREATE VIDEO? YOU ARE IN THE RIGHT PLACE!
    On this page we are talking about COLORFUL RESOURCES.
    Have you considered creating a new Platform/Category/Playlist video for Colorful? This is the place to be! Done, by and for the community.
    You will find below my guideline and quick tutorial. If you are tempted by the adventure, please respect the rules below! Thx !!

    # READY FOR ADVENTURE? FOLLOW THE GUIDE!
    Before we start going into the technique, let's set up some basics on how we're going to do it.
    The idea is not to make me a tyrant, but to keep an overall coherence of design, style and to centralize uploads/downloads on a single page.
    The basic principles :
    On this Resources Page, you will find:  1 archive = 1 platform sources.   (From me or from you) On the Platform Video Page, you will find: 1 file = 1 video.   (From me or from you) Here are the rules to follow:
    ONLY use this forum thread for ALL that concerns the video creation. Form start to finish. Please, not used the comment section below. Announced on what platform(s) you want to work. (New or rebuild) Post your work in progress! This is very important, to have feedback from community and me. Follow the guideline below. There can be several videos from the same platform. I will add your credits. But keep the same background color please, for theme integration. Don't be susceptible if we make comments. ? At the end, send me your video and source files. I will upload them to the corresponding pages, with your credits. Here, I will act as a moderator.  ? The goal of all these rules is to keep the set consistent, allow the community to take part in creation and centralize everything for ease of use.
    About software, I used Photoshop and After Effect in their old version (CS6) and without any plugin, to maximize compatibility with your systems.
    You can use other software of course, but try not to use plugins.
     
    # GUIDELINES?
    I created these guidelines, based on my experience with NOSTALGIA.
    They have a whole purpose and I ask you to respect them.
    Here is the principle:

    You can find these construction lines, as guides, in the Photoshop (.PSD) files, in each Platform archive.
    The goal is to let the design breathe, while allowing great versatility of use. Whether in full screen, in 4:3 or 1:1, this video set remains usable.
    I have created a theme around this set, but I hope it will not be the only one! A word for the wise ...
     

    # WHAT ARE THE STEPS ?
    Briefly, the steps I follow for each video.
    Find photo sources for each element of the montage. I try to put the credits in each archive. Carry out the editing in Photoshop, keeping a layer structure common to each platform. From Photoshop, save each layer group in separate PNG files. Find a Gameplay video (EmuMovies for most) and the boot section (Youtube for most) Go to After Effect, gather everything in 4K and render a "master" video file. (understand heavy one) Use VidCoder to make my different outputs (4K h264 / 4K h265 / HD h264) and size compression. A quick word for the arcade cabinet:
    It's too hard to find good photo sources. So I made them all in full 3D (CGI).
    If you have the knowledge, go there! Otherwise, I create my renderings so that they can be edited in Photoshop. ?
     
    # IN DETAIL, PHOTOSHOP ?
    I'm not going to do a beginner tutorial for Photoshop. Here's how I sort my slaps.
    It would be good to respect this nomenclature, always to maintain consistency.
    And post on this forum thread your work in progress !

    Once the editing is finalized, I export these slaps in 4 PNG files, to go under After Effect. (see text in the left column above)
    Why in PNG and not directly use the PSD? Because I noticed "more file corruption with the PSD. In the context of exchange with the community, the PNG is much more universal for people not using the Adobe suite.
     
    # IN DETAIL, AFTER EFFECT ?
    Here it is more difficult to explain yourself with words or pictures.
    But here is the basic principle:

    The Mask Layer will be used for the Gameplay video.
    And post on this forum thread your work in progress !
    I let you open the files to better understand. If the need arises, I will come and fill this part.
     
    # IN DETAIL, VIDCODER ?
    To optimize the size of the videos and multiply the formats, I use the free and open-source VIDCODER. (also on Microsoft Store)
    It is rather simple, allows batch processing, and as there are finally few "moving" elements in my videos, the optimization is pretty good.

    I created and tested 3 profiles that you can import and use. Here they are : VidCoder_Viking_Settings.zip
     
    # AT THE END, SHARING !
    Once finished, send me the files directly:
    Video in the 3 export formats from VidCoder. Your source archive, trying to keep the same structure as mine. I take care of the conformation of the names, the addition of the credit, and the upload on the right pages.
    Thank you in advance !
     
    # SPECIAL THANKS : 
    @Jason Carr for his hard work on LaunchBox/BigBox! To all Patreon guys! A GIANT THANKS to all of you!!! ? The whote community for yout support! # SOURCES - COPYRIGHT :
    Each brand of hardware and software here represented as a tribute. Emumovies for (most) gameplay videos The Vanamo Online Game Museum for (most) photos. If special credit, see .TXT file in the corresponding source archive. (soon) # PLATFORM COVERED / CREDITBOARD :
    Last update :  sept 20, 2021
    List of covered PLATFORM:  (Open the spoiler form)
     
    List of covered CATEGORY:  (Open the spoiler form)
     
    List of covered PLAYLIST:  (Open the spoiler form)
     
     

    5,725 downloads

       (0 reviews)

    4 comments

    Updated

  9. The Definitive Audit "Tool"

    This is not exactly a tool, but can be easily used to extract an almost perfect 1G1R from their Romsets.
    To do that, just create a .txt file like the example one and rename it from .txt to .bat and execute it inside the ROMs folder.
    Note:  Only Official Released games are included in the lists. No Protos, Unlicensed, Demos, etc.
    Note 2: A lot of cells are linked to others, so better not modify them manually. You can navigate by pressing each System Name on the Index Tab, and go back to Index by pressing "Go to INDEX" button on the System Tab
    If any wrong game or any question, feel free to notify/ask me. 
    Hope it helps people to sort their rom collection.
     
     

    67 downloads

       (0 reviews)

    0 comments

    Updated

  10. Sega Naomi, Naomi 2, Atomiswave, Hikaru, Gaelco game importer (for Demul)

    Import games for use with Demul (Sega * Emulator).
    Purpose:
    This purpose of this plugin is to import only the MAME machines that can be emulated in Demul. A sort of MAME machine ‘filtered’ importer to supplement LaunchBox’s Import Tool.
    Why:
    LaunchBox can already import these machines (games) for you using the built-in Tools - Import - MAME Arcade Full Set.  All you need to do is un-check the skip games unplayable in MAME checkbox.  The concern is this results in over 6000 additional entries imported (even more if you uncheck any other boxes and include clones).  And as in most cases, more is NOT always better.  Alternatively you can also simply drag-and-drop the roms into LaunchBox. Which is great when you already have them sorted out.
    Included Systems:
    The list of machines included for this plugin was generated by running the command “demule.exe –listroms” using Demul v0.7 (Apr 28, 2018).  The systems included are Naomi, Naomi 2, Atomiswave, Hikaru, Gaelco, Cave3rd (CV1000) and System SP.  (Sega Dreamcast, though emulated, is not included in the list. [It’s not a MAME machine])
    Naomi and Naomi 2 are each broken into 2 separate systems: Cartridge System (rom only) and GDROM (chd).
     
    What this plugin will do:
    Let you select some or all of the games in the selected system to import. Select games from just 1 or multiple systems.  (though may only be a good idea for Naomi/Naomi 2 Cartridge System (and GDROM System, respectively) because of the different command lines needed between systems**) Import selected games into an existing Platform or create a new one. When creating a new Platform, assigns “Scrape as” to “Arcade”. (useful when downloading metadata and media) Attempt to automatically detect/select your Demul emulator. (But you can select any of your existing emulators.) (optional) Copy roms to a new location for the games you’re importing. (optional) Only import games that have a corresponding rom in your selected Source folder. (i.e. If you selected 20 games and you only have the roms for 5 of those, only those 5 games will get imported. What this plugin won’t do:
    Add Demul as a new emulator. Make Demul work for you. Filter parent and clone roms. Add the required command line to the emulator (**see below). ‘Bulk’ import into separate Platforms. Add metadata and media to the imported games. If copying roms (optional), only the games main rom file is copied.  It will not look for nor copy any required BIOS, Device or chd files.  
    Installing the plugin:
    After downloading the zip file, ‘Unblock’ the zip file.
    (Right click, Properties, and click Unblock)

     
    - Now copy the "DemulImporter" folder from the zip file into your ..\LaunchBox\Plugins\  folder.
                          i.e.    D:\LaunchBox\Plugins\DemulImporter\
    Using the plugin:
    Click Tools and select Demul game Importer

     
    Select a system This will populate a list (in the middle) of all the games for that system. Select games By default, none of the games will be checked.  As you start ‘checking’ games, they will get added to the list of games to be imported (on the right).  Click again to remove them from the import list. Click Check All to add all games for the selected system to the import list. You guessed it, click Check None to uncheck all the boxes, removing them from the import list. At this point, you can select a different system and continue to add more games to the import list. Not recommended because of the different command line parameters needed for the different systems. (it'll make a mess when you go to ad them) Once you’re satisfies with your import list, click Next.
     
    Select a platform to import the games into You can select an existing platform from the dropdown list or click Add New Platform to create a new one.  Select an emulator The plugin will automatically try to detect your Demul emulator from the ones you have in LaunchBox.  If it isn’t already selected, look for it in the dropdown list.
     
    Select the folder where your roms are located (optional) If you wish to have your roms copied to a new location, type in (or better yet, Browse to) the folder [Source Folder] where they’re located. Select the folder where you want to tell LaunchBox the roms are located This is required to set each games Application Path. It’s also handy if you [optionally] choose to have your roms copied.
     
    Setup is done. It’s time to import.  You have 2 options:
    Select Copy AND Import if you wish to have your roms copied to a new location and then the games imported into LaunchBox. Select Import Only to just import the games into LaunchBox.
     
    If you have a curated set of roms for the system you’re importing for, you can check Import games that only exist in the ROMs Source Folder.  This is useful if, for example, you have a broken out set of roms just for Demul that consists of only the games you like.  When selecting the games to import, select a system (i.e. Naomi Cartridge System) and then click Check All.  You will need to add the Source Folder for where these rom are located (even if you don’t plan to copy them).  During the final Import process, the plugin compares the list of games to be imported to the roms located in the Source Folder.  If a game has a matching rom, it will be imported.  Otherwise it’ll be skipped.
    Of course, if your “broken out set of roms just for Demul” are also already broken down by System, save yourself time and just drag-and-drop them into LaunchBox. 
     
    When everything’s Complete, click Exit.

     
    NOTES:
    **Default Command-Line Parameters
    System      Command Line Parameter Naomi         -run=naomi -rom= System SP     -run=naomi -rom= Gaelco        -run=gaelco -rom= Atomiswave  -run=awave -rom= Hikaru        -run=hikaru -rom= Cave3rd       -run=cave3rd -rom= Once import is completed, simply select the newly imported games and click Tools, Download Metadata and Media....
    Information on getting these systems to run in Demul can be found here: https://forums.launchbox-app.com/topic/30622-sega-naomi-demul-in-launchbox/
     
    Disclaimer:
    I personally only have a few of these games on my cab. So I’m not very familiar with the systems mentioned here.  Also, I have no idea if Demul is even “the best” emulator for these systems.  I just knew Demul had a definitive list of games it can emulate, that list was easy to get and probably isn’t going to change (it hasn’t since 2018).  Which means I shouldn’t have to update the plugin (except for maybe fixing a programmer error here or there ).
     

    36 downloads

       (1 review)

    0 comments

    Submitted

  11. Sega Model 3 Game Importer

    The intent of this plugin is to import MAME's Sega Model 3 roms that are supported in the Supermodel emulator.  
    Sega Model 3 machines are not playable in MAME, but a MAME full romset does contain the roms for it.  This is where Supermodel ["A Sega Model 3 Arcade Emulator"] comes into 'play'.  And quite literally.  There are currently 60 machines supported, of which 38 are clones.
    The plugin uses "Games.xml" to get the rom names, proper Titles and versions for the SM3 machines that Supermodel supports.  This file is located inside the "Config"  folder of your Supermodel installation.
    Required Files:
    This downloaded plugin Games.xml  Not required for importing, but highly recommended:
    All Supermodel files (you know, like supermodel.exe, etc.) A MAME romset containing the necessary SM3 roms Using the plugin:
    Download and unblock the zip file. Copy the folder (which includes 1 file)  inside the zip into your ../LaunchBox/Plugins folder.        i.e.   D:\LaunchBox\Plugins\ImportSegaModel3\ImportSegaModel3.dll Start LaunchBox. Select Tools,  Import Supermodel Games.xml v1.00  
    The process from here should be fairly intuitive by just following the steps in the Import Wizard. 
    Select the folder where Supermodel's Games.xml file is located (if not automatically selected). Select Games.xml. (if not automatically selected) Choose a Platform to import the games into (You can create a new one or use existing). If you choose an existing Platform, the imported games will be set to Emulator selected in the next step and will not affect any of the existing game's emulator. Select your Emulator. (I strongly recommend Supermodel. But you can choose any emu [and change it later]) Filter the clones (Options are to Import:  All games individually, clones as additional apps, no clones). Select the roms’ source folder (Only required if you plan to copy them from their current location). Select the roms’ destination folder (This is required to set the Application Path for the games). Select Copy & Import or Import Only.
    Downloading Metadata:
    If you selected an existing Platform to import the roms into, Right click that Platform and select “Edit”. Make sure the Scrape As: is set to “Arcade” and then click “OK”.
    Click on one of the games, then press CTRL+A to select all games.  Now click Tools and select Download Metadata and Media and follow the prompts.  Be sure to check the box for:  Search for game information and media from the LaunchBox Games Database (recommended).
    Check or un-check the media images/videos you wish to download. (You can also click "None" and download these at a later time)
    Click Yes, download and replace all existing metadata and media. Then click Finish.
     
    This plugin was "designed" to account for subsequent Supermodel updates.  After a Supermodel update (which should include an updated Games.xml file), rerunning this plugin "should" account for any new additions, renamed roms and renamed titles/versions.  Adding/changing those respectively in your Platform.  It won't, however, account for any games that were completely removed. But I really don't think this will be an issue.
    If you're having issues getting Supermodel setup and running your games, a quick Goggle search will usually get you what you need.  i.e. "LaunchBox Supermodel", "Supermodel <insert game title here>".  For general (and some somewhat specific) information/help regarding Supermodel, see here: Installation - Supermodel: A Sega Model 3 Arcade Emulator (supermodel3.com).  
     
    List of currently supported games per Games.xml (Aug 31, 2021):
    bassdx Sega Bass Fishing (USA, Deluxe) getbassdx Get Bass: Sega Bass Fishing (Japan, Deluxe) getbassur Get Bass: Sega Bass Fishing (Japan, Upright) getbass Get Bass: Sega Bass Fishing (Japan, Standard) daytona2 Daytona USA 2 - Battle on the Edge (Japan, Revision A) dayto2pe Daytona USA 2 - Power Edition (Japan) dirtdvls Dirt Devils (Export, Revision A) dirtdvlsu Dirt Devils (USA, Revision A) dirtdvlsau Dirt Devils (Australia, Revision A) dirtdvlsj Dirt Devils (Japan, Revision A) dirtdvlsg Dirt Devils (Export, Ver. G?) eca Emergency Call Ambulance (Export) ecap Emergency Call Ambulance (US location test?) ecau Emergency Call Ambulance (USA) ecaj Emergency Call Ambulance (Japan) fvipers2 Fighting Vipers 2 (Japan, Revision A) fvipers2o Fighting Vipers 2 (?) harley Harley-Davidson and L.A. Riders (Revision B) harleya Harley-Davidson and L.A. Riders (Revision A) lamachin L.A. Machineguns: Rage of the Machines (Japan) lemans24 Le Mans 24 (Japan, Revision B) lostwsga The Lost World (Japan, Revision A) lostwsgp The Lost World (Location Test) magtruck Magical Truck Adventure (Japan) oceanhun The Ocean Hunter (Japan) scud Scud Race (Export, Twin/DX) scudau Scud Race (Australia, Twin/DX) scuddx Scud Race (Export, Deluxe) scudplus Scud Race Plus (Export, Twin/DX, Revision A) scudplusa Scud Race Plus (Export, Twin/DX) skichamp Ski Champ (Japan) spikeofe Spikeout Final Edition (Export) spikeout Spikeout (Export, Revision C) srally2 Sega Rally 2 (Export) srally2p Sega Rally 2 (Prototype) srally2pa Sega Rally 2 (Prototype Version A) srally2dx Sega Rally 2 (Export, Deluxe) swtrilgy Star Wars Trilogy Arcade (Export, Revision A) swtrilgya Star Wars Trilogy Arcade (Export) swtrilgyp Star Wars Trilogy Arcade (Location Test, 16.09.98) vf3 Virtua Fighter 3 (Revision D) vf3a Virtua Fighter 3 (Revision A) vf3c Virtua Fighter 3 (Revision C) vf3tb Virtua Fighter 3 Team Battle (?) von2 Virtual On 2: Oratorio Tangram (Revision B) von254g Virtual On 2: Oratorio Tangram (Ver 5.4g) von2a Virtual On 2: Oratorio Tangram (Revision A) von2o Virtual On 2: Oratorio Tangram (?) vs2 Virtua Striker 2 (Step 2.0) vs215 Virtua Striker 2 (Step 1.5) vs215o Virtua Striker 2 (Step 1.5, older) vs298 Virtua Striker 2 '98 (Step 2.0) vs29815 Virtua Striker 2 '98 (Step 1.5) vs2v991 Virtua Striker 2 '99.1 (Revision B) vs299 Virtua Striker 2 '99 (?) vs29915 Virtua Striker 2 '99 (Step 1.5) vs299a Virtua Striker 2 '99 (Revision A) vs299b Virtua Striker 2 '99 (Revision B) As always, I'm open to any and all comments and suggestions regarding this plugin you may have. 

    31 downloads

       (0 reviews)

    0 comments

    Updated

  12. Mame 0.235 No-Nag

    Important:
    Mame changed the BGFX shader, if you are using this shader, i recommend you either make a completely New install and set it up to how you like, or change the shader options before running a game, then add the no-nag, if you try running this over an older install with the BGFX shader you may find your screen will be dark and barely visable.
     
    NOTE: This does NOT interfere with the Leader boards at all.
    **This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame.
    mame.exe - Normal Mame with Nags removed. For Version 0.235 (Note mame no longer carries the 64 in its exe name changed by Devs in 0.229)
    It's advisable to download the full 0.235 official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files.
    After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the ini files from the root of your original mame folder, and move/copy them to the new install.  
    make sure in the mame.ini file you have  the following set.
    Skip_gameinfo  1

    121 downloads

       (0 reviews)

    1 comment

    Updated

  13. Mame 0.234 No-Nag

    NOTE: This does NOT interfere with the Leader boards at all.
    **This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame.
    mame.exe - Normal Mame with Nags removed. For Version 0.234 (Note mame no longer carries the 64 in its exe name changed by Devs in 0.229)
    It's advisable to download the full 0.234 official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files.
    After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the ini files from the root of your original mame folder, and move/copy them to the new install.  
    make sure in the mame.ini file you have  the following set.
    Skip_gameinfo  1

    108 downloads

       (0 reviews)

    1 comment

    Submitted

  14. XML to LaunchBox

    Hey all,

    This is a little app that can be used to convert XML files to a LaunchBox compatible Platform XML file. This application is currently VERY early in functionality and does not do much to help sterilize bad data. It is something I built in my spare time (which is pretty limited) to help me import some third party XMLs into my library. Right now you can only scrape data inside an element, attributes are not scrapable. There is functionality not yet in this app I would love to get added but haven't had the time, if you find there is functionality missing that you'd like to see let me know in the comments and I'll see what I can do. I would NOT expect a fast turn around though.

    Install Notes:
    Should be able to just extract the zip file wherever you want the app. You MAY need to unblock both the zip file before extracting and the executable after extracting depending on system settings.

    23 downloads

       (0 reviews)

    0 comments

    Updated

  15. Vidsnap Scraper

    DISCLAIMER: Use at your own risk! Please read and understand Youtube's terms of service. I will not be held liable for any mis-use of any product or service.
     
    This plugin makes use of a popular open source and unlicensed application, youtube-dl to download game videos.
    It first downloads videos from the link provided in the metadata from LaunchBox, skipping videos longer than a specified duration, and then searching for videos for missing games based on input search terms.
    It is intended for Modern Windows games as this was my need initially. It may work on other platforms but is not well tested.
     
    Installation Instructions:
    Note:  For this plugin to work, you will need to have youtube-dl (included in .zip). Extract the contents of the .zip folder and place it in your LaunchBox plugins folder.
     
    Usage Instructions:
    Select a game or multiple games, right-click and select "Download Video Snap."
    Adjust the maximum duration if desired.
    The "Get Missing videos" checkbox sets weather or not to search for videos of games that don't have URL's in their metadata.
    Enter desired search terms for Missing videos.
    click "Start" to start the download process.
    Games will download asynchronously. resuming downloads is also supported natively.
     
    Known Issues:
    probably many that I am unaware of.
     
    Other:
    PLEASE NOTE: I AM NOT A DEVELOPER! I know very little about C# and programming in general, thus probably wont be able to address many issues that you may face. That being said I will try and fix things were I can. I've provided the spagetti source code for anyone to modify, improve, etc. (it seems you need to unblock the forms in the "Resources" folder -> RMB->properties->unblock) 
    As of now, i'm more comfortable with the usability of the plugin, however there are still probably many issues, any comments to provide insight/improvement to the code etc. would be much appreciated.
    Thanks to @srxz for his source of Youtube Scraper of which this is based.
     
    Thanks: 
    @srxz @JoeViking245 @C-Beats
     
    maikeru86
     
     

    605 downloads

       (5 reviews)

    2 comments

    Updated

  16. Hyperspin2LaunchboxPlaylist

    About:
    Use this plugin to quickly convert from a Hyperspin collection to a Launchbox playlist. Choose a Hyperspin database XML file and this program will compare the rom names for all games in the Hyperspin XML file to the rom names for all of your installed Launchbox games. Any games with matching rom names will be added to the new Launchbox playlist.
    Installation:
    Copy RB_CreatePlaylistFromHyperspinXML.dll to the LaunchBox/Plugins folder. Restart Launchbox. Usage:
    In Launchbox, select Tools->"Create playlist from Hyperspin XML" from the dropdown system menu. Select the Hyperspin XML file to import from. Choose which Launchbox platforms to pull games from. Enter a name for the new Launchbox playlist. Click "Create Playlist".  
     
    Update History:
    1.0.1
    - Added the option to specify which platform(s) to search.
    - Added option to include hidden games.
    - Added option to include broken games.
    1.0.2
    - Available platforms are now listed in alphabetical order.
     

    40 downloads

       (0 reviews)

    11 comments

    Updated

  17. Mame 0.233 No-Nag

    NOTE: This does NOT interfere with the Leader boards at all.
    **This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame.
    mame.exe - Normal Mame with Nags removed. For Version 0.233 (Note mame no longer carries the 64 in its exe name changed by Devs in 0.229)
    It's advisable to download the full 0.233 official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files.
    After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the ini files from the root of your original mame folder, and move/copy them to the new install.  
    make sure in the mame.ini file you have  the following set.
    Skip_gameinfo  1

    95 downloads

       (0 reviews)

    1 comment

    Updated

  18. Starplayer's Local Scraper for Launchbox

    This program is a scraper for your video files, to be used with launchbox.

    ------------What it does:------------
    Imagine you have in your possesison a full collection of video snaps and theme videos for launchbox.
    Now, you might just have them all in your launchbox\videos\ folder, and everything will work.
    However, you might prefer to have only some games that you like in your launchbox installation, in a faster SSD, or you might have a Raspberry Pi, which has limited space.
    In those cases, you will want to only get the videos that correspond to the games you have in launchbox.
    This program does that automatically for you.
    -----------------------------------------------------------------------------------------------------------
    ------------How do you use this program then??------------
    Glad you ask!
    -1: set the path of your launchbox installation. Usually C:\program Files\Launchbox for example
    -2: set the path of the folder in which you have your full video collection. For example D:\Launchbox Videos\
    -3: Check the checkboxes "Run for videos snaps" and "Run for Themes" depending on
    if you want to get game snaps, theme videos, or both
    -4: Press Run
    -----------------------------------------------------------------------------------------------------------
    ------------Things to have in consideration:------------
    You have to have your video folders with the same name of the folders in the launchbox directory.
    ie, if a folder is called "sega saturn" in launchbox, the correspondent in the folder that containsall your videos can't be called only "saturn".
    The blue button "Correct Names of video folders attempts to solve this, but you should check.
    If you want, you can run the program for just one game platform.
    To do that, check "Run for One Platform Only", press "Get Platforms" and select the platform you want to run for.
    -----------------------------------------------------------------------------------------------------------
    ------------"Other Options" explanation:------------
    --"Ignore platform if no original videos are present" - check this if you don't want to be reminded thatthe program didn't found any videos for a specific platform.
    --"Rename original videos": check this if you also want the original videos in your video collection to bepermanently renamed to the name that launchbox is expecting for each game.
    Any suggestions, you can find me on Launchbox's forum.
    You're welcome. Be happy.
                              Starplayer
     
    Update: You can find the source code here, in case anyone wants to change it. License is GPL: https://github.com/rafcon-dev/Launchbox-Local-Scraper                             

    165 downloads

       (0 reviews)

    2 comments

    Updated

  19. Unpack My Game

    Hi guys !

    1) Description
        UnpackMyGame allow to inject games packed with PackMyGame into LaunchBox, based on wpf/.net Core 3.1 instead of  forms/.net framework ... 

       It's available in English and French.

    2) Current Version
    Unpack-My-Game: v1.0.2.1 (beta) PackMyGame
    3) Links
        Because there is a lot of modifications, bugfixes since the last version i made a wiki on my github, i will try to let the best explanations on it. 
    Github Wiki     Don't hesitate to signal any bug, there is a log system, it will help to improve the application (if you are french, write to me in french ^^)
    4) Some words...
    If, after have inject a game, you don't see its cover, check if the emulator injected from the xml files (your old backup) still available, and/or refresh images. Sapp Pas Root could help you at the end to manage paths. I tested a lot Pack and Unpack, 3 months for pack and 1 month since i changed all the core for Unpack. I tried to place some securities to avoid bad manipulations, but it still to be a beta there is probably some (minor i hope) bugs to remove. Unpack makes a copy of platforms before to inject, you have 100 copies before it blocks on the 00 version of the backup and overwrite it. I must find an algorithm to overwrite by date on 100 copies. Difference between unpack and inject is inject don't add files... If you have several users on the same machine, you don't need to copy files but you need to inject games for each launchbox profile, inject is here for that. Pack  and Unpack use a common library i wrote, the same used in SappPasRoot... Step by step i will accelerate and reduce verbose, and put a parameter in config file to change the verbose mode for the user. You need the 7z NATIVE dll to use 7z compression, it must be copie in x86 or x64 folder according of your version. Currenly tested only on windows computer, i will happy to have feedback if somebody test with linux but i don't think it can work because of link i use in paths. I must install a linux machine soon i will see what can i do for that. 5) Bug Knowns 
    Inject game: right button crash, fixed on source files.

    11 downloads

       (0 reviews)

    0 comments

    Updated

  20. RetroAchievement Badges

    RetroAchievement Badges
    What does this plugin do?
    Adds “RetroAchievement” Badges to games that support RetroAchievements.
    (See complete list of games here: https://retroachievements.org/gameList.php)
    Why?
    Because some people wanted it.
    How to install the plugin:
    Download RetroAchBadge.zip UnBlock the zip file. (Hint: right click the file, select “Properties” and check the box that says ‘Unblock’ [or something along those lines]) Click OK to close the Properties window Open the zip file Copy the folder “RetroAchBadge” into your “/LaunchBox/Plugins/” folder Start LaunchBox Select Tools Select "RetroAchievements Badge Updater" (Internet connection required) Wait for the Updater to complete.  (This may take up to 10 seconds.) How to use the plugin:
    Start LaunchBox (not necessary if you just completed the Install - steps 1 through 9) Click “BADGES” 'Check’ “Enable Retroachievements” How to add or remove the badge from a game:
    Right click the game and select "RetroAchievements Badge" How to get updates for new games added to RetroAchievements:
    In LaunchBox, Select Tools Select "RetroAchievements Badge Updater" (Internet connection required) (Note: Step #2 may take up to 5 seconds to complete.)
    A word about Platform names:
    Some of the Platform names used by RetroAchievements are different than the default names used in LaunchBox.  When using the Badge Updater, it will ‘convert’ these to the default names.
    Examples:  “Mega Drive” gets changed to "Sega Genesis".  “SNES” to "Super Nintendo Entertainment System".  "Game Boy" to "Nintendo Game Boy".
    This plugin will not rename any of your existing Platforms.  However if your Platform names are different, the badges for that Platform will not appear.  (i.e. “Mega Drive”, “SNES” and "Game Boy")
    The fix (if needed):  Rename your Platforms.
    Option 2 is to rename the folder(s) inside “/LaunchBox/Plugins/RetroAchBadge/RetroBadge Files”.  Note: This option will need to be done each time you run the Updater.
    Platform names that get changed: 
         From                                   To
    "Mega Drive"                "Sega Genesis"
    "SNES"                            "Super Nintendo Entertainment System"
    "Game Boy"                   "Nintendo Game Boy"
    "Game Boy Advance"   "Nintendo Game Boy Advance"
    "Game Boy Color"         "Nintendo Game Boy Color"
    "NES"                               "Nintendo Entertainment System"
    "32X"                               "Sega 32X"
    "Master System"           "Sega Master System"
    "PlayStation"                  "Sony PlayStation"
    "Game Gear"                  "Sega Game Gear"
    "Virtual Boy"                  “Nintendo Virtual Boy"
    "MSX"                              "Microsoft MSX"
    "SG-1000"                       "Sega SG-1000"
    "Saturn"                           "Sega Saturn"
    "Intellivision"                  "Mattel Intellivision"
    "Vectrex"                         "GCE Vectrex"
    "PC-8000_8800"            "NEC PC-8801"

    Changing the default icon:
    If you wish to use a different Badge icon, replace “\LaunchBox\Images\Badges\RABadge001.png” with your own image.
    Known Issues:
    Game titles are taken directly from RetroAchievements and may differ (slightly or a lot) from yours. So if you have a game that is known to have achievements and the badge isn’t showing, follow all steps under How to add or remove the badge from a game:.
    Unknown issues:
    Let me know when you find them.
    Note to those who installed the beta-release:
    Delete it before installing this one!  The whole RetroAchBadge folder. Not just part of it.
    Designed for LaunchBox 11.9 and newer.  Major contributors to the plugin are: @jayjay

    209 downloads

       (0 reviews)

    5 comments

    Updated

  21. Inexpensive scrolling marquee

    First, I am not a developer, so I am sure this can be improved on.
    This is a way to get a scrolling marque for aprox $100 Canadian.
    I did a quick video of it working in attract mode;
    It uses the following hardware:
    Elegoo LYSB01H4ZDYCE-ELECTRNCSMEGA 2560 R3 Board ATmega2560 ATMEGA16U2 with USB Cable Compatible and Arduino - $20
    BTF-LIGHTING WS2812B RGB 5050SMD Individually Addressable Digital 8x32 256 Pixels 12.5in x 3.1in LED Matrix - $50
    Power options for panel, can use 5v from a PC power supply (red wire) or a power brick with 2 amps or more. This is based on just scrolling text, if you start doing graphics or lighting a lot of LEDs, get a real power supply,
    These were purchased off Amazon.ca. Read on the panel, as again, if you light a lot of LEDs it will draw a lot of power.
    I provided the code for the Arduino, That I want to give credit to Cyan Infinite, although I did edit the code some.
    see sketch.serial.text.ino
    Cyan Infinite | Scrolling text with flexible 32x8 RGB LED Matrix
    I started with a generic UNO, but it seemed a bit underpowered, so changed to a generic Mega board.
    Note, later when I built the Python code, I had an issue with 2 odd characters being displayed at the beginning of my scrolling text which I suspect was a communication setting for the com port, but not positive. That is why I used a substring command.
    I used pin 49 to send the data to the panel, as it was close to a ground. You need a data and a ground, and the pin you use must match the one identified in the code. If you use a UNO, the pin numbers are different range, I had used 6 then for example.
    You need to set the com port for your board. That can be done in a couple ways, one is Device Manager, Properties, Ports, USB Serial Device, Port Settings, Advanced. My code uses Com 3. You can adjust this, but will need to compile the Python then and not use the supplied exe.
    The python script will set the options in windows to match the Sketch settings (although I think I may have an error per my Note above)
    The send_com.py is the source code for send_com.exe.
    I tried to use the py file, but bigbox didn't like that. I actually started with a basic .bat file, but the popup window was messing things up. I'll paste that at the bottom for enquiring minds. The port settings may not match the sketch though, so if you use it, adjust it.
    If you want to use different port or port settings, you will need to recompile. Up to you where you put the send_com.exe, but note that windows antivirus deems it a security risk when you try running it, it will block it and remove the file, so you will need to exclude it, I found it easiest to create a subfolder and exclude the subfolder from scanning. SEE V 1.02 or newer, recommend use of the ZIP version and not the single file exe to avoid this issue. If you are concerned I am providing malicious code, read the .py file and compile it yourself. Not going to try to tutorial that, I'm a novice at best and there is lots of info on the web. For some reason windows antivirus does this with all py files compiled as a single file exe, at least ones compiled using pyinstaller.
    See the screenshot for the LaunchBox LEDBlinky settings. Browse to where you put the send_com.exe file, your path will not likely be same as mine.
    So there are a couple things I don't like about my solution. LaunchBox and BigBox don't seem to be coded exactly the same for what to send to LEDBlinky for parameters. I didn't test LaunchBox really. Think it is close though. It does not send the Platform name (MAME, Playstation, etc...) when scrolling the Platform wheel, or I couldn't figure it out. If you navigate to a Platform (like MAME) in BigBox, it will show the game followed by platform, If you move the Game wheel, it will update to the game. If you select the game, it will update to the game. BUT if you navigate up a level, I could not find any content sent. That would be ok going from Game Details to Game Wheel, but not so going from Game Wheel to Platforms. And this all uses the same level code of 8 (the first passed parameter). I would like to code around that sometime, but have a bunch of learning to do...
    Feel free to update this if you like. If you find it useful, excellent
     

    28 downloads

       (0 reviews)

    1 comment

    Updated

  22. MAME Software Lists Import Tool - plugin

    Use this plugin to filter and import MAME Software Lists into LaunchBox.
    Features:- Choose to import clones as Additional Apps, separately or not at all
    - Skip Prototypes (filter option)
    - Skip Non Supported games (filter option)
    - Import the selected (filtered) Console/Computer games into LaunchBox
    - Adds the appropriate command to each imported games' Command Line (ex. a2600 -cart)
    - Copy the filtered selection of roms to a separate folder (optional)
        (After copying files, they will automatically be imported)
    - If a newly imported game is tagged as not supported by MAME, it will be marked as "Broken".
        Will also check existing games in the Platform being imported to (in case MAME updated its' status)
    *v4.0  New feature:   Import only rom Titles that exist in your Source Folder.
    When you check the "Import only games that exist in the ROMs Source Folder" box, only those Titles will be imported. This will not remove any existing entries in LaunchBox.  Only add new ones or modify existing ones (per MAME changes in the hash file).

    *New v3.0
    - New Audit Feature.  Compare your existing softlist Platform against the MAME hash.xml.
        Will cross check Title and Rom names.
            - Select the respective hash.xml and Platform
            - Click Audit (last page)
            - Any differences along with a brief description will be shown.
            - Option to select files (if any) and have them removed from your LaunchBox Platform.
            - Will check main Titles as well as Additional Apps (if you imported them that way).
        This does NOT check rom integrity. That's between you and Clrmamepro (or related utility).
    What's needed:
    - (2) dll files included in the zip file Starting with v2.0, only need the (1) dll file included in the zip.
    - MAME Software List hash files (located in the "hash" sub folder of your Mame's main folder)
    - MAME Software List roms* and BIOS files (only if you want to actually play them)
        *The rom set needs to be either a Split set or a Non-Merged set for a full import
         - If you plan to not import clones, any type set will work.
    What it won't do:
    - Filter/Sort by Region (it's a MAME hash file limitation)
    - Determine if/what BIOS files are needed
    - Import Metadata and Media (just use LaunchBoxs' built-in Tool)
    How to:
    - Copy the "ImportMameSoftwareLists" folder from the zip file to your ..\LaunchBox\Plugins folder.
    - Navigate to that folder and unblock the 2 dll files.  (Right click, Properties, and click Unblock)

    *New in v1.31
    - Start LaunchBox. Click on "Tools" and select "Import MAME Software Lists".

    Note:
    - The "Destination Folder" is required even if you don't plan to copy the files.  It's needed to set up the Application Folder for the games when Importing.
     
    See what's new in Change Log.
     
    * MESS xml *
    To see MAME's Overall and Emulation status [Preliminary/Good/Imperfect]in the Import Mame Software Lists plugin, you will need to have the MESS xml file that matches your version of MAME.    messxxx.xml (where 'xxx' is the MAME version.  i.e. mess215.xml) 

    This file needs to be located in the same folder as the plugin (..\LaunchBox\Plugins\ImportMameSoftwareLists\) and can be download from: http://www.progettosnaps.net/mess/ 
    These files are [relatively] large (24MB+) and will slow down the screen updates when selecting different consoles/computers.  
    Use "Shrink_MESSxml.exe" to reduce the mess xml file size to a little over 1MB to eliminate slow screen updates.  (April-2020 V2.0 is available. Reduces file size even more.)  After 1st making a backup, it then removes unneeded data from the xml file.  Place only the one 'shrunken' xml file in the plugin folder.  ..\LaunchBox\Plugins\ImportMameSoftwareLists\mess215.xml  (a 'shrunken' mess215.xml is included with v1.30)

    The Import Mame Software Lists plugin will search for "mess*.xml".  So as you update, just replace the old xml file (mess215.xml) with the new one (mess216.xml).
    ONLY HAVE ONE MESS XML FILE IN THE PLUGIN FOLDER AT A TIME!
    v1.32 includes mess219.xml (shrunken, of course)
     
    Other Notes: (things I've learned)
    - Software List folder/file locations: 
     
     
    - *Associated Platform Command line parameters
    - MAME and CDROMS
     
     

    977 downloads

       (2 reviews)

    17 comments

    Updated

  23. PackMyGame V2

    Hi guys,
    I made a new version of PackMyGame, based on wpf/.net Core 3.1 instead of  forms/.net framework ... 

    1) What's new
        This new version bears the possibility to unpack games, extract platforms to reinject later, don't have paths into the xml extracted, check links validity, md5 file calculation. Unpack need a new file, generated by PackMyGame, 'DPGame.json', but you can generate a new:
    By pack if you have always your game into LaunchBox. By the old xml files (TBGame, EBGame) with Unpack. This DPGame.json file allows also to change, place default files... except for Additionnal Application and the main, there is a lot of modification with LaunchBox, i prefere that the user changes it into LaunchBox.
    Both are now portable, new config file is created at the root. Both use relative links for LaunchBoxPath and the working folder... You could let it on an external hard drive.

    Read the wiki to discover all the other things that changed since the last version.
    2) Description
        PackMyGame allow to pack your games into folders, zip or 7zip archives. If you need to keep a backup of them, even more if you translated descriptions of your games, you could keep it in a sure place with this application.
       It's available in English and French, PackMyGame use now a xml file to translate, you could easy make your own translation, put it in the Languages folder, it will be recognize

    3) Version
    Pack-My-Game: v2.0.2.0 (beta) UnpackMyGame    

    4) Links
        Because there is a lot of modifications, bugfixes since the last version i made a wiki on my github, i will try to let the best explanations on it. 
    Github Wiki     Don't hesitate to signal any bug, there is a log system, it will help to improve the application (if you are french, write to me in french ^^)
    5) Some words...
    I tested a lot Pack and Unpack, 3 months for pack and 1 month since i changed all the core for Unpack. I tried to place some securities to avoid bad manipulations, but it still to be a beta there is probably some (minor i hope) bugs to remove. I'm sick, this why sometimes i can't make update, i will not die but i have a genetical dicease that make my days very difficult during months. This is why i couldn't make any update during months, i couldn't understand my own code because i was to tired. I apologize for that. Pack  and Unpack use a common library i wrote, the same used in SappPasRoot... Step by step i will accelerate and reduce verbose, and put a parameter in config file to change the verbose mode for the user. You need the 7z NATIVE dll to use 7z compression, it must be copie in x86 or x64 folder according of your version.

    20 downloads

       (0 reviews)

    0 comments

    Updated

  24. Mame 0.232 No-Nag

    NOTE: This does NOT interfere with the Leader boards at all.
    **This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame.
    mame.exe - Normal Mame with Nags removed. For Version 0.232 (Note mame no longer carries the 64 in its exe name changed by Devs in 0.229)
    It's advisable to download the full 0.232 official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files.
    After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the ini files from the root of your original mame folder, and move/copy them to the new install.  
    make sure in the mame.ini file you have  the following set.
    Skip_gameinfo  1

    136 downloads

       (0 reviews)

    1 comment

    Submitted

  25. Super pause menu

    This is the download page for Chadmando's Super Pause Menu. From now on I will use this use this page to post information on the latest updates. For installation instructions and further information about Super pause menu please visit the main discussion page. https://forums.launchbox-app.com/topic/55355-chadmandos-super-pause-menu-64bit-windows/
    UPDATE May. 22/21 - v1.9.6: Fixed Dinput joystick support, added XY axis input for dinput analog sticks. Added anti-lockup measures to suspended emulators. If the emulator is unable to resume after a suspension, the pause menu will force kill the emulator after 5 seconds. Tweaked the behavior of the pause menu to resume games for better compatibility. Tested in launchbox/BigBox version 11.11.
    UPDATE May. 18/21 - v1.9.6: Changed the way the menu launches for better compatibility. Re-compiled the .dll, should have fixed issue where the settings program sometimes would not launch from the tools menu of launchbox. Tested in launchbox version 11.11.
    UPDATE Mar. 27/2021 - v1.9.5:
    Added multiple monitor support! The pause menu will now detect whichever monitor your emulator is running (if it is the active application) and will automatically open up on that monitor. This came with much more hurdles to overcome with font scaling issues, but I am pleased with the end result. Added a mute emulator option in the settings program under the "Emulator Settings" page. The Pause menu is now more bigbox/launchbox aware, when opened with these launchers it will ignore and not latch on to any external running emulators. Semi-fixed a weird issue where the menu would not launch if the a game was launched twice. I think this is a restriction with of how launchbox handles opening applications before starting a game. Since I am not so saavy with visual basic, I opted for a workaround. The menu will now remain silently open after closing a game. If it detects another launch of the same emulator it will assume it is that same game and reload itself with the same profile, images , layout, etc. From my limited testing so far I have had no issues with the menu not opening anymore. This comes with the added bonus of launching the manual instantly on the second launch. Added context menu items for the pause menu icon in the notification area. Reload, and Settings. Added a Launch/reload Pause menu button to the settings program for testing out new layouts/hotkeys. UPDATE Mar.14/2021 - v1.9.0: Added the ability to simultaneously use the keyboard and joystick to control the menu! The "Menu Keys" menu within the settings program is now separated into two sections. The default joystick mapping is Xinput controller 1, the pause key is the guide button, up and down on the D pad for navigation, A for select and B is for back.
    Added a sounds option within Customize Menu to disable/enable navigation sounds, and added a new profile theme for gameboy advance, where it uses the gameboy screen for the save/load screenshots. The background image is not my own creation, just wanted to add something new. I added the new theme to retroarch and visualboy advance emulators.
    I think I finally ironed out all the DPI/Scaling issues. Since I have a 4K monitor myself I wanted to make sure it looks the same in 4K as it did in any other resolution. The pause menu should now detect the dpi settings of the monitor of the active window, and adjust accordingly. While testing out I was able to switch resolutions/text scaling on the fly and the menu looked the same after every launch.


    UPDATE Mar.10/2021 - v1.8.0: Added a controls menu! When an image exists, a new Controls item will be added to your pause menu. I have also changed the menu font sizes of all the provided profiles to be able to fit all the items on the screen. The menu will look for images placed in \LaunchBox\Super pause menu\Images\Controls\[Platform Name]\ or \LaunchBox\Super pause menu\Images\Controls\[Platform Name]\[Game Name]\ . The images can be any filename with a png, gif, jpg, or jpeg extension. If multiple images exist within the same folder, one will be selected at random. This new setting can be disabled within the settings program. I have personally found the best look is to have a transparent background, as you can see in the screenshot below. I may get my girlfriend to make me up some nice Xbox/PS4 Controller layouts for all my default profiles.

    The above example controller image was found here: https://forums.launchbox-app.com/topic/36435-request-show-controller-mappings-before-launching-game/ Created by The IVI
    I also added a new option to use the Cart/Disk 3D or 2D image to replace the menu title.

    UPDATE Mar.8/2021 - v1.7.1: Fixed some clock flickering issues that were really bad with 4k resolutions, changed the Default background to Default.png for better consistency, fixed a window sizing issue at the launch of the menu.
    UPDATE Mar.7/2021 - v1.7.0: Added sounds to the menu navigation to give it a little more life. The sounds folder is located in Launchbox/Super pause menu/Sounds/Default. Currently the three sound files are for Back, Move, and select. You can replace these files if you like, or if you prefer to have no sounds you can delete this folder altogether. I plan on adding some settings options for this feature in the future.
    UPDATE Mar.5/2021 - v1.6.0: Added animated gif support to backgrounds using activeX IE plugin, requested by Krakerman a while back. Semi-fixed broken platform image title option in "Customize menu -> Replace menu title with image if it exists".  When used it will look for your platforms clear logo image in \LaunchBox\Images\Platforms\[Platform Name]\Clear Logo\[Platform Name].png, jpeg, or jpg.
    UPDATE Feb.28/2021 - v1.5 FIXED: Super Pause Menu wasn't working at all in Launchbox 11.9, but was working in the 11.10-2 beta. The new dll in this version works for both versions of Launchbox.
    UPDATE Feb.27/2021 - v1.5: Super pause menu version 1.5, now with a profile switcher! (Upgraded, tested and working with launchbox version 11.0 Beta 2). For best compatibility I would ask that you remove any previous versions the pause menu by deleting the "Super pause menu" folder in your launchbox directory, as well as delete any old versions of "Super Pause Menu.dll" located in launchbox/plugins/ .

    With the new profile switcher you can now share a common graphical theme among different emulator profiles, as well it will allow you to link multiple different themes with a single emulator profile.
    This is good for emulators that can run multiple systems, such as retroarch. The pause menu will automatically choose the graphical profile associated with whatever platform you are playing on, if you have designated one for it. If no associated profile is designated for that platform, it will load up the desired default graphical profile.
    In order to access the profile switcher settings you'll have open launchbox go to -> Settings (the three horizontal lines) -> Super Pause Menu Settings. Double click on an emulator profile to load it's settings and then click on the "Customize Menu Button". There you will see a drop down menu at the top where it says profile:

     
    The default graphical profile for that emulator will be encased in **stars**. To add more profiles to that specific emulator click on "New/Add/Remove". You will then be given a list of profiles you can add to that emulator.
    If you've launched a game before with the Super pause menu enabled, it will store the name of the launched game platform and you will see it added to the list on the left hand side.

    Highlight any of the platform names and click add>> to associate it with that emulator. For any emulators labeled <Unused> It will automatically create a new theme profile using default settings which you can then modify to your liking.
    Once you are done adding your themes, you can close that window and you will see all your selected profiles have been added to the drop down menu. Simply click on one of the drop down names and you can modify any of it's settings within the "Customize Menu" tab.

    You can change the default profile by pressing the "Set as default" button. This will be the theme the pause menu reverts to if it cannot find a theme associated with the launched platform game. The default theme will be encased in **Stars**.

     
     

    235 downloads

       (0 reviews)

    1 comment

    Updated


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