Jump to content
LaunchBox Community Forums

FishMonkey

Members
  • Posts

    33
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by FishMonkey

  1. 24 minutes ago, JoeViking245 said:

    Though this [link below] talks about win11, the same goes for win10 regarding installing the "3.1 desktop runtime (x64)".  At least for getting LaunchBox to work [if there's (rare) issues using the LaunchBox installer].   

    As for Retroarch having problems, it usually simply installs and plays (with possibly some re-configuration and core updates).  But I'm not sure which specific program your Win10 machine is having problems with.  Originally it sounded like Retroarch. Then it sounded like the LaunchBox plugin posted above.  Now with the talk of Runtimes, it sounds like LaunchBox.  So not sure how to help.

    Regarding your i5 system, the only potential issue may be the onboard graphics.  And that might not even be an issue at all.?.?.  My Arcade Cabinet has an even older i5-2550k 3.4 GHz, with 8Gig RAM as well. But also has a GTX960 4gig video card.  It seems to run LaunchBox/BigBox and all emulators I've thrown at it (so far) without issues.  Well, "without issues" that couldn't be resolved.

    If Linux is a fix that suits your needs, more power to ya.  I've always been intrigued by it and have wanted to 'see what it's all about'.  But that 'power' is not within me. lol

    I wouldn't recommend Linux ironically. I only used it originally because I didn't want to buy a licence and I got fed up with the "Activate Windows" watermark, now it seems there's some sort of anti windows vodoo on my system.

     

     

  2. 47 minutes ago, JoeViking245 said:

    The plugin not loading would have nothing to do with Windows.  It's a LaunchBox plugin.  It would be best to ask about it on the plugin page itself (so as to not muddle up this thread).  Also give some details. Like it's not showing in the Tools Menu.  Or, it is, but when you click it, nothing happens.  And be sure to re-read the Using the plugin section 1st.  Just in case something was overlooked. ;) 

    Thanks but every program that works on my win 11 gaming laptop is having problems on this win 10 install and I have installed every runtime/web package that I can think of... While I'm no IT god I'm pretty IT litterate.

    I'm not even a Linux guy but I got fed up of the ball ache for a rig that only plays media and retroarch and jumped ship.

  3. Thanks guys. The plugin will not load on my system. Does anyone have any ideas why?

    I think it's something windows related. I'm running an i5 4699k at 4gHz with Intel HD 4600 onboard graphics with 1GB allocated memory on an 8GB system which isn't that outdated but I'm having problems everywhere.

    I'm a couple of hours away from going back to Linux and the ugly retroarch xmb interface as I'm having problems there on windows as well (nestopia) will not load, I built my romset myself using clrmamepro so the ROMs are definitely not the issue.

  4. 10 hours ago, LP64 said:

    Thank you for this advice! I also replaced "</game" with "</machine" but I wouldn't have had a clue to do so without your guide. (EDIT: And plugin 😀)

    @FishMonkeyif you follow Joe's advice and also do the extra step I mentioned above you can have the complete FBNEO Romset in Launchbox. Or if you want me to share the working XML file with you, just let me know.

     

    Thank you for testing this before I got chance. I'll probably rebuild my FBneo set weekend and reinstall launchbox then (just done a fresh windows install).

    Did it still add 1 game entry per game with the clones listed for each game just like launchbox normally would and did the arcade hacks also get added to the correct playlist, CPS1, CPS2, etc?

  5. 17 minutes ago, Retro808 said:

    Are you using a more recent version of Mame in your set-up? I know you are using FBNeo, but if you have a more recent Mame build then LB pulls the Mame.xaml from it.

    If so that might be the issue because the Mame.xaml in your \Metadata would be from the more recent Mame build and for example redeartn.zip is no longer a valid rom name.

    Joe's method might be the best for you.

     

     

    I don't actually import as a MAME set I just select use MAME metadata for emulators other than MAME that use MAME files towards the end of importing ROMs process. 

    Does this only use the latest MAME file names?

  6. 1 hour ago, Retro808 said:

    Then not sure why you cannot import them. If they are actual mame roms, meaning their names match the mame.xaml it should import. I do not believe we read any xaml from HBMame as last time I added some hacks for HBMame I had to import as a standard rom. 

    Since you gave a gobbledygook name can you supply legit roms names of ones you had issues importing to test import?

    LB uses the Mame.xaml. That is about the only one that can be used as of now without a plugin.

    When I said 20-50 missing ROMs what I meant was 550 ROMs didn't get imported.

    Redearthn.zip a no CD version of Red Earth for example was included in MAME 0.116 - 0.141 (2007-2011) but is not importing when scanning as MAME ROMs.

    19 minutes ago, JoeViking245 said:

    If you have an xml file that's formatted the same as MAME does its Arcade xml files, there's a plugin that can help with that.  

    But the xml DOES have to formatted the same way.

    Thank you this is exactly when I need! I am hoping the liberato XML is the same format?

    https://raw.githubusercontent.com/libretro/FBNeo/master/dats/FinalBurn Neo (ClrMame Pro XML%2C Arcade only).dat

  7. 38 minutes ago, Retro808 said:

    This might be true but the part that is important is the "portion of Mame". Not all those roms in the FBNeo set might be in the Mame.xaml file we validate against when importing Mame roms. The file you mentioned ehbdjd.zip (Not sure what game that is) is not found in the Mame.xaml which is why it will not import using the Mame wizard. 

    LB does not use dat files. For now if you want to add those Non-Mame hacks/home brews you will need to import as standard rom not using Mame metadata.

    A portion of MAME is still MAME, not a mix of outsourced arcade ROMs + MAME, just a smaller percentage of the MAME/HBMAME collection. FBNeo is pure MAME/HBMAME ROMs, no exceptions. Sometimes they are from nightly/Dev builds, rarely they beat HBMAME by a few hours to a hack but again still MAME/HBMAME ROMs.

    That was just gobbledygook with .zip on the end as I don't have my system to hand right now but there was a good 20-50 ROMs missed.

     

    Is there any way I can use an XML or DAT-FILE to import ROMs and clones manually?

  8. 30 minutes ago, neil9000 said:

    The problem is you are using the mame importer, but do not have a mame romset. FBA is not mame, is it based off of it? yes, but its not the same game list, it is different, and game names can also be different. What i would do is use the standard rom importer, but you will have to likely rename a bunch of games on the final page of the wizard. At the end of the day the specific mame fullset importer, or the option to use mame metadata when adding other systems (like naomi, atomiswave, etc) is strictly for mame romsets only, they "may" work with other romsets but nothing is guaranteed when you step outside the scope of a feature, which is the case here.

    This is not true. FBNeo uses a portion of the MAME/HBMAME arcade set. FBNeo syncs with MAME/HBMAME changes, so if a ROM gets renamed or redumped on MAME/HBMAME, it will be renamed or redumped on FBNeo.

    Basically FBNeo is a collection of the best 2D systems on MAME and an amazing selection of HBMAME. Here's a quote from the Devs replying to someone stating FB Neo is just an older/more glitchy arcade set for less powerful systems.

     

     

     

    Those glitches are quite rare and usually quickly fixed when reported. But yeah we are not devoted to accuracy, if we consider something will enhance a game, we'll just do it. Last week one of our developpers decided to implement a filter to improve sound from the zx spectrum 1-bit beeper, now it sounds even better than fuse's band-limiting resynthesis, and that's indeed totally inaccurate emulation, zx spectrum can't do that.

     

    There are also cases where FBNeo is more accurate than MAME. Fun fact, sometimes people report bugs because something is different from MAME and they just assume MAME is always right, but after checking against video of the actual pcb we learn that MAME is actually the one in the wrong.

     

    Anyway, there is no definitive answer for MAME vs FBNeo, it all depends on what you want to play (MAME has far wider game compatibility, especially it supports 3D systems even if most of the time it doesn't work very well), what RA features you like (if you like runahead or retroachievements, FBNeo is definitely the way to go), and if you are a MAME OSD fanboy (you would be surprised by the number of people that complain because that menu doesn't open when pressing tab, even if literally everything is accessible through the RA menu instead)."

  9. 4 hours ago, Retro808 said:

    If you are u sing a Mame import option and they are hacks and homebrews then you need to uncheck some of the "skip" options in the Mame Import screen. Such as "Skip hacked", "Skip unplayable in Mame", and maybe a couple others. Play around with them and on the last screen it will show what is importing.

    Or on the screen that asks "Wold you like to specify any custom options" do not check the box for "Force Using Mame metadata" and just import it like any non-arcade rom.

    The skip features has no effect whatsoever.

    I will try import as non mame metadata but surely then the files are just going to have weird names like ehbdjd.zip and no correct information.

    It would be really nice to import via dat-files as this has most the information needed already.

  10. I'm having trouble importing the latest FBNeo set into launchbox. Most the ROMs import without issue but some get left out even with all filters turned off, I assume these are hacks & homebrews not found in MAME and missing from the launchbox database.

    Is there a way I can import these either using the liberato FBNeo dat-file or force importing the files and entering the info manually?

  11. 1) CPS 1/2/3 games have been added but are not in th capcom play system playlists. (Sounds like a bug)

    2) I'm selecting force import all ROMs/clones yet it's importing a 1G1R set. (Sounds like I'm doing something wrong)

    3) When I tried to import the games that had been import to the games folder for a second time "4 more games were added" I don't understand how this is possible when I chose it to copy games from another location, this means that it's copying files across without adding them. (Sounds like I'm doing something wrong)

    4) I'm using a split set and bios files are not being added. (Sounds like I need to rebuild as a non merged set?)

  12. I might have a look first and see how much is missing, I know rebuilding can take quite some time. MAME should tell me what is missing right? I was planning on using both the launchbox and arcade controls batch file.

    Hopefully there is a few with overlapping requirements, I know from doing this before you have quite different picks which is really nice but I'm guessing that won't work in my favour here.

  13. Quick 1G1R No-Intro ROM Sets Batch Files USA/EU/JPN[EU]

    View File

    Intro

    Note; Originally taken from Reddit, posted by Echoj2. I found these while looking into making an English 1G1R set. It includes Japanese games that are not English but have little to no Japanese text which afaik is very difficult to do using clrmamepro. You will to build your own up-to-date No-Intro set or you will be missing some roms.

    This morning I made some No-Intro-based batch files for various console and handhelds for someone in another post. Seeing as they might be useful to some people, I decided to post them here as well.

    1G1R means "One Game One ROM", which further means that there is only one copy of each game.


    The Batch Files

    These were made with the following ROMs in the order listed.

    • USA

    • Europe - Exclusives and Semi-Exclusives That Require Localization Only

    • Japan (En) - Japan Games That Are In English

    • Japan - English-Friendly Japan Games That Are Semi-Exclusive To Europe


    Basic Info

    • Just grab each ZIP for the systems you want from the folder, unpack them, run the batch files in the system's No-Intro ROM Set's ROM ZIP folder, then you'll have a new folder of ROMs including just the English games.

    You should know that if your No-Intro ROM Set is outdated on the names for the ROM ZIPs, then the batch files will not get every game; the same goes for if they are updated as well, but only Japanese games change names often. That's just how things go and you'll have to update your No-Intro ROM Sets then make your own 1G1R ROM Set to be certain you have everything, which you can read how to do directly below.

    However, keep in mind you can also use my new future-proof DAT files instead of No-Intro's latest 1G1R DAT files, with the advantage of mine being that I have the multi-cart re-releases and special controller games removed (among other things).


    Changelog

    • 2017-11-07: Cleaned up Atari 2600 bat. Think it is the only way to get a No-Intro 1G1R ROM Set (barring the special controller required games) for Atari 2600 on the internet now. Still need to prune bad prototypes... well... the ones that have the (Proto) tag and don't work or are too unfinished; published prototypes (yeah, they did that back then) are treated the same as published finished games since they were widespread released.

    • 2018-03-19: Today I finished the Atari 2600 batch file. It's about as good as it gets as far as I'm concerned. The unreleased game prototypes have been pruned down to what appears to only be the games that are complete enough to be called games. Can't be sure I have every Atari 2600 game or the best version of games that were renamed and re-released, but its current state is about as good as it gets.

    • 2018-03-20: Updated the problem spreadsheet. Mostly a bunch of N/A for lots of systems. Updated some batch files here and there, though nothing major outside of finally getting rid of the emulated NES ports in the GBA batch file.

    • 2018-04-06: Lots of updating over the past few days. Most Semi-Exclusive Europe games should now be replaced wherever possible with English-Friendly Japan games. Numerous Special Controller Required games also removed, though not completely.

    • 2018-04-09: Added Magnavox - Odyssey2 batch file in preparation of the new RetroArch update that will add keyboard to gamepad remapping.

    • 2018-04-10: I've done horrible things today. Fixed N64 batch file so that it gets "Superman - The New Superman Aventures" and learned more about a game I wish I could forget. Added the unlicensed Tengen and Codemasters games to the NES batch file due to their their fame/notoriety, respectfully. Tengen made some fine games, while Codemasters... made a few good ones... I promise. Updated all batch files to No-Intro names as of 2018-04-08 and have made a mental note to not update again until nearly future-proof custom 1G1R DATs are made.

    • 2018-05-16: The future-proof DATs have been made! They are included with each batch file in case there is a name issue with batch files. Just need to tackle the prototype pruning, then prune the whole Odyssey2/Videopac batch/DAT due to the emulators incompatibilities and make a Videopac+ batch/DAT that has gone through the same process as the Odyssey2/Videopac.

    • 2018-05-18: Added 1G1R lists for Sega CD and TurboGrafx-CD. Hope someone finds them useful, though I can't say for certain how accurate the TurboGrafx-CD one is due to the fact I only spent a minimal amount of time time removing USA released games from my main Japan collection: please report any duplicates.

    • 2018-07-04: Full update of batches and DATs, and slightly improved all of them (hopefully). Added Intellivision now that No-Intro supports it. Put all DATs in a single archive since anyone that knows how to use them would just want to get them, and save all other users from downloading something they aren't going to use.

    • 2018-07-13: Updated batches and DATs again. Narrowed scope of project to just official releases, a few notable unlicensed on the NES, and two prototypes that should just be unpublished in the USA yet complete otherwise.


     

    • Like 2
    • Thanks 1
  14. This is great I love sets like this. It's been a while since I've updated MAME and this time I went non-merged instead of updating to use this. I noticed this is totally new and not an update of the original so I ran the original done by badmouth, removed the few games that use CHDs then coppied the new set over it.

    I went from 660-odd ROMS to 879 ROMs, I was pleasantly surprised to find that there wasn't very many dupes

    • Like 1
  15. Oh that sucks, my ratio is through the roof there but I guess everyone’s is. Well hopefully by the time 3.1 is out I will have enough upload credit on PD, at least I got my favourite pack ? thank you for all your work.

  16. That’s great thank you.

    Bit of a cheeky question but will eXoDOS v3 be uploaded anywhere else apart from PD. I got a message trying to download that my ratio will drop too low. I made a thread explaining I have v2 and it’ll only take 10gb to update yet I got a reply stating “no exceptions” even though a mod would be able to see I didn’t download the whole RPG pack to get 100%.

  17. Thanks for the heads up because that is exactly what I was going to do.

    So I don’t have to run the setup.bat then and I just copy the said files over manually? Or I do run the set up somewhere else then copy the files over? 

    I downloaded the torrent directly to launchbox so if I run the setup.bat it will definitely overwrite everything.

  18. 1 minute ago, StammesOpfer said:

    the ExoDOS sets are designed to all be in the same folder. So yes download them all to the same folder and it will actually save you some space since there is a little overlap for megre and stuff.

    By default this comes with a whole new instance of Launchbox so you wont overwrite anything unless you do it yourself. If you do merge it in then this should only overwrite MS-DOS in Launchbox so you would lose anything you already had there but this more than likely already has anything you already had.

    Thank you that’s great to hear. So I just run the set up files then I’m good to go then? I downloaded the eXoDOS folder straight to my launch box with the option of not creating a sub folder as this would make two exodos folders so the set up files are in d:/launchbox and the game folders are in d:/launchbox/exodos/Games. I assumed this is the best way to do things. Luckily I have no dos games in launchbox yet.

  19. Can I download each exodos pack to the same directory or will this mess up the setup files? It would be nice to have it all in one folder.

    im assuming I can also run the setup files and I won’t loose my current rom collection set up right? It would be a pain to import them all again.

  20. OK I can't figure out why I'm getting this error. I have tried installing direct x from https://www.microsoft.com/en-gb/download/details.aspx?id=35 & https://www.microsoft.com/en-gb/download/details.aspx?id=8109. I also rolled back to amd crimson 17.11.4 which is know to work fine with direct x9.

    This is the exact error I'm getting. I'm absolutely stumped as to what's causing this or finding a workaround;

    Unable to create the Direct3D device (8876086C)
    Unable to initialize Direct3D.
    Unable to complete window creation

    EDIT; After tweaking the ini it turns out I only get this error in fullscreen mode. Switching to opengl or bgfx fixed this issue. Now to decide what is best to use.

×
×
  • Create New...