Jump to content
LaunchBox Community Forums

retro6

Members
  • Posts

    29
  • Joined

  • Last visited

Posts posted by retro6

  1. 9 hours ago, eatkinola said:

    @NRJMons, @retro6: Thanks for reporting the bug. This plugin has not worked since about LB version 10 when LB/BB was moved from .NET to .NET Core. There are some breaking changes there I've not yet sorted out. I've not had time to work on this in a while and have been very busy with work, so the plugin will not likely be fixed anytime soon.

    Hi eatkinola, thanks for the reply mate. Now i understand why it wasn't working ^_^. And thanks for the work I DO LIKE BEZELS:x Anyway hope to see it fixed some day, i will use it without them in the mean time. Would be nice to have a build in Bezel suport in LaunchBox i think it's a must.

    Thanks again

  2. Hi guys i am about to setup Dolphin and want to get rid of RocketLauncher, tried plugin but it doasn't look like it's working

    This is what it says

    Could not load file or assembly 'HwndExtensions, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. El sistema no puede encontrar el archivo especificado.

    App:     LaunchBox
    Version: 11.11
    Type:    System.IO.FileNotFoundException
    Site:    Void .ctor(IntPtr, Int32)
    Source:  Ao.Bigbox.Dropins

       at Ao.Bigbox.Controls.AdornedWindow..ctor(IntPtr hwnd, Int32 pid)
       at Ao.Bigbox.Controls.AdornedWindow..ctor()
       at Ao.Bigbox.Dropins.WootLauncher.<>c__DisplayClass14_1.<OnBeforeGameLaunching>b__0(Object o, EventArgs e)
       at Ao.Bigbox.Dropins.WL.ProcessSnatcher.<>c__DisplayClass6_2.<StartMonitoring>b__2()
       at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
       at System.Windows.Threading.DispatcherOperation.InvokeImpl()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
       at Ao.Bigbox.Dropins.WL.ProcessSnatcher.<>c__DisplayClass6_0.<StartMonitoring>b__0()
       at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
    --- End of stack trace from previous location where exception was thrown ---
       at System.Threading.ThreadHelper.ThreadStart()

    Recent Log:

       9:39:50 Exception

    It doas the fade but crashes on Bezel, ¿doas it actualy work? Can someone confirm please.

    Thanks a lot xD

  3. Hi again everyone, first thanks for your time and effort as always. Launchbox is geting better and better xD

    My Issue

    I am trying to get rid of RocketLauncher at last. Don't get me wrong i love it. But it is starting to give me trouble so i decided to slowly get it out of my live !too many hacks, mappers etc, etc you guys now much better than me.

    Everything is going quite well so far, i have changed some Emulators and so on. But got 2 little problems with RetroArch. And this is where my question starts.

    First:

    Is there a way i can do a Per Game config in one system selecting a diferent core which is not set by default? Example (Rom Name) normaly uses fbneo by default but on this specific game i need it to run with mame.

     

    Second:

    Extract rom archive before running. I have this set by default because of having zip archives to save space (OBVIOUS) :P......But as you now cores like fbneo and so on, only read the files in zip folders. So i need a way to specificly set it to OFF in arcade systems.

    But as soon i turn if OFF it doas it for all of theme ¿is there a way to do a config per game or per game system for the extraction option?

     

    Well thank you very very much for your time and sorry for my terrible English. ¬¬xD

  4. On 11/17/2019 at 7:34 PM, klepp0906 said:

    ive had this issue for quite some time now.  if your using an nvidia card check with nvidiaprofileinspector to see under the "other" section if buffer-flipping mode is set to OGL Force Blit ON or OFF.

    From the behavior your seeing, im going to assume its set to ON.  You can try OFF which is in theory better, and should have been the default - but instead of the shutdown screens not showing up, for me it results in them being super slow motion.  A screen that should last 5 seconds fades in over the course of about 15, then out over the course of 15.

    startup and pause are unaffected.   No idea whats up w / the shutdown.  Still working on it. 

    Hi mate thanks for the reply very nice of of you. I have just done that and it is doing the same thing here....... no exit screen unfortunalty ?

    Let's wait and see if it get's better with the time. Same thing happen with RPCS3 PS3 Emulator. It launches very well but on the exit part it just stuck on a black screen till i press any button on the controller. Shame ? cause it runs fantastic with Cemu.

    Salu

  5. Hi again guys, after lot of fiddle arround with the startup i have found out that nearly everything is working fine with PC games "in a way" GOG games are just working fantastic with it.

    But Steam games are only working fine in Launchbox Mode, the Load and Exit is beautifull but as soon i try it with Big Box somthing goes wrong! The Load screen appears and the Exit doasn´t.

    Any ideas??? there must be somthing wrong with Big Box in that matter, i have checked all the option and it seems to be fine.

    TIA

  6. Hi guys long time not written arround here sorry for that ? busy with private life building home maby new game room who knows ?.

    First off thanks again for all the new features on LB, BB they look amazing, thx for all the artwork people are doing without them it would be borring to look at , everything is amazing ?

     

    My question in general goes arround the startup feature, i have used rocketlauncher for years now like many other people on the forum, and with the right configuration the fade in and fade out in general are very nice and somthing that you can't live without it on a nice clean setup, it hides anything what goes on the background and that is what we want. "GOOD"

    I am playing arround with the NEW LB, BB StartUp feature specialy on PC games as you know they are very dificult to config on RL "timings and responding to fade in and fade out" nearly imposible to get theme right on RL. But they do work nice on LB, BB !!they do!! !!but only with GOG games!! ? (in my case) i just can't get theme right with my Steam Games.

    Example

    On GOG (Launching game trough BB perfect it shows Loading Screen and the Game Over, Exit Screen)

    On Steam (If i Launch the game trough LB perfect it shows the Loading Screen and the Game Over, Exit Screen) (But if i launch it trough BB it shows the Loading screen but doasn´t show the Game Over, Exit Screen.

    I have tried everything and i don´t think it has somthing to do with Steam because it shows the Fade in and Fade Out screen by launching it trough LB.

    A nother question about the Default StartUp

    I like simples i do ?, is there any way i can get rid of all the images on the StartUp screen? Clean Art? I would like to just have the now Loading and the Game Over letters with the background image to be displayed ¿is it posible?

    And the last one ¿are you guys planing on improving this in the future? i am not a programer of any sorts but i can understand the dificultys to do somthing like this and it has to be improved. A good example are games that uses some patches, yesterday i bought Vampire - The Masquerade Bloodlines and as you guys know the game needs to be patched to get it playable "or sort of".

    The thing is that if you set this up with the StartUp feature (GOG Game)

    (Launching trough BB, LB it shows the StartUp screen, then it flashes trough 2 seconds showing the loading screen of the game comes back again to the BB, LB Loading Screen and then into the game. "See it is not totaly hiden trough all the process.

    I can imagine this needs a lot of work and i am not shure if it is even posible to completely fix some of the issues, but i would love to see a proper fading in and out screen to hide everything we don't want to see on our screens.

    Thanks to everyone and everything, LaunchBox is a fantastic software keep up the good work ?

     

     

                  

     

     

     

     

     

  7. I see ^_^ well we have to wait then and see if someone wants to add all the types of ratings to the themes if they want of course. :D

    But it would be cool to keep the collection as acurate as posible specialy if you doing your own box art.

    Thanks for your great help mate very much apreciated

    THX

     

  8. O.o Just a quick question guys sorry. Is there any change to get the proper rating icon for my games?

    For example if the the rating on the box says (ESRB - KA (Kids To Adults) or in my case (PEGI - 16 (Everyone 16+) or whatever if i put the information manualy the icon doasn´t apear.

    I suppose there must be a specific name set for the icons on the database¿?¿? Any chance for a little bit of help.

    Thanks in advance guys :D

  9. I like RocketLauncher but it is a pain sometimes, and i love the fade option it makes it going into the game nice and clean, specialy when you got the same background image set to Layer 1. Pause menu is fantastic, it is something Launchbox realy needs it would be awesome.

    BTW: Im very impresed with LB and BB and the way you guys and i mean all of you work on this !!!Is Amazing!!! thanks for that and i mean it :P

    I wish i had a little bit more time to spend and do some nice things with sound stuff....  maby soon who knows:D

    THX

     

    • Like 2
  10. Well the title says it all how do you do it guys? they just brought me a nother CRT TV :o a Phillips, and i think it´s time to do some experiments.

    But i can just conect it trough Euro Scart Cable ¿How would you guys conect somthing like this to a standart DVI GPU to get the most out of it?

    THX

  11. Hello TO EVERYONE GIRLS AND BOYS :) im from Spain im glad happy and exited to be a member of Launchbox now i think this frontend got a lot of future.

    And i want to thank you in advance for all the hard hard hard work your are doing to keep our little "Nostalgic World that we love !!ALIVE AND KICKING!!" there are lots of hours spend in all this more than people think.

    THX

    With that said i have just purchased a premium membership but im not happy with my licence name on the right bottom corner call it OCD  :) :)

    Doas anybody know who to contact to get it changed? is it posible?

    Well thats it for the moment can´t wait to go and try all the things that Launchbox can offer.

    THANKS

     

×
×
  • Create New...