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LaunchBox and RocketLauncher after Plug in


rmilyard

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So I know that there is a plug in being built for this and I see a lot of people use the two program today. I have used HyperSpin for about a year now I have it mostly working but like LB better. However I love RL for fades/bezels etc. Right now I am basically building a new system so been just adding games in LB and Emulators and running them. My questions are: Later when plug in comes out what it is really doing? Will it be easy to which over to using the two together?
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I'm using RocketLauncher with HyperSpin and LaunchBox now. It works fine. The plugin will likely only add information that is passed from the LaunchBox database to the RocketLaucher fade screen and pause screens that is missing right now such as the game name, year, manufacture, and rating. Switching over later shouldn't be hard. Depending on how the LaunchBox team implements it you might or might not need to create the RocketLauncher emulator, associated platforms and setting the default emulator for each (if desired).
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