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How to Use Text Instead of Clear Logos in Wheel


throwingmuse

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I am altering an existing theme for my personal use. Is it possible to use text, rather than Clear Logos, in game list wheels which does not grow/shrink based on the number of characters in the game title?

I'd like to "convert" this wheel XAML into a simple text list identical to the default menu or option list format.

            <coverFlow:FlowControl x:Name="FlowControl" Grid.RowSpan="12" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" CoverFactory="{Binding CoverFactory}" ImageType="Clear Logo"
                CurveAmount="0.0" CameraZPosition="3.0" VisibleCount="16" PageSize="6" Spacing="0.75" ItemZPosition="1.5" SelectedItemZPosition="2.1" Panel.ZIndex="100" >
                <coverFlow:FlowControl.OpacityMask>
                    <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
                        <GradientStop Color="Black" Offset="0.5"/>
                        <GradientStop Offset="1"/>
                        <GradientStop/>
                    </LinearGradientBrush>
                </coverFlow:FlowControl.OpacityMask>
            </coverFlow:FlowControl>

The theme I am using uses Vertical Wheel 1 as the Games List View under Option:Views. This might make my request impossible; I'm not sure.

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I do not have any Clear Logos for the games. Launchbox is rendering the wheel as text due to the absence of Clear Logo images, but the text strings grow/shrink based on how many characters are in the game title. I want a consistent font size rather than a dynamic font size. I also want consistent spacing between the game titles. In short, I want the wheel to function like the menu or option list. I need to use the wheel, I think, due to the theme being built using Vertical Wheel 1 as its Game List View. The theme has both a video and box embedded on the screen along with game text.

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