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Vectrex overlays using Retroarch


Xyb0t

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Any tips on how to use overlays for Vectrex games running in Retroarch? I am not too keen on running MESS or ParaJVE :)

My setup worked like a charm on Retropie, and it goes like this:

- I have my zipped roms in "Launchbox\Games\GCE Vectrex\" named like "Armor Attack.zip"
- For every rom i have a .cfg file named like "Armor Attack.zip.cfg". These also reside in the rom folder

This .cfg file looks like this:

input_overlay = "(the path to rom folder)\overlays\Armor Attack.cfg"
input_overlay_enable = true
input_overlay_opacity = 0.375000
input_overlay_scale = 1.000000

custom_viewport_width = "846"
custom_viewport_height = "1080"
custom_viewport_x = "0"
custom_viewport_y = "0"

aspect_ratio_index = "22"

video_scale_integer = true

- In the rom folder i also have a folder named "overlays". This folder contains the actual overlay .png file and an extra .cfg file

The extra .cfg file looks like this:

overlays = 1

overlay0_overlay = "Armor Attack.png"

overlay0_full_screen = false

overlay0_descs = 0

I think my biggest problem is how to write a "dynamic" commandline parameter under "Associated platforms", because if i write the absolute path to the first .cfg then it works, of course all games use the same overlay :)

Also, it seems like Retroarch insists on "saving config" when i run a game, bloating my first .cfg file with tons of other settings :S

I did try to press "F1" while running a game, to go into Retroarch settings and maybe fix something "per game" with Overlay settings, but the text in the UI is severly borked, looks like Klingon or something (i think this is caused by the resolution that Vectrex core is running).

 

I would be fully ok with leaving all this tedious "it worked on my Pi"-configuration if there is an easier method.

How do you guys go about this?

Edited by Xyb0t
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