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Crashing when loading a system in Bigbox (SOLVED)


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Edit: Apparently my platforms.xml was corrupted. I deleted the Colecovision entry in platforms.xml, assuming I wouldn't see that system in Bigbox anymore and it'd do no good but I did. I'm guessing I had two entries there, maybe? :S


No matter the theme I use, Bigbox 9.10 crashes when loading my Colecovision games. I renamed my video folders so videos wouldn't play to rule out player issues. I don't really use BB that much so if it did so with a previous version, I can't say. Here's the error it gives:

Value cannot be null.
Parameter name: key

App:     Big Box
Version: 9.10
Type:    System.ArgumentNullException
Site:    Boolean TryGetValue(TKey, TValue ByRef)
Source:  mscorlib

   at System.Collections.Concurrent.ConcurrentDictionary`2.TryGetValue(TKey key, TValue& value)
   at (Game )
   at Unbroken.LaunchBox.Data.Game.GetActualFrontImages()
   at (Game )
   at Unbroken.LaunchBox.Data.Game.GetActualRandomFrontImage()
   at (WheelGamesViewModel , String , Boolean )
   at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.WheelGamesViewModel.UpdateImage(String imageType, Boolean updateModel)
   at (WheelGamesViewModel , Guid )
   at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.WheelGamesViewModel.LoadDetails(Guid instance)
   at (<>c__DisplayClass174_0 )
   at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.GamesViewModelBase.<>c__DisplayClass174_0.<LoadSelectedGameDetails>b__2()
   at Unbroken.LaunchBox.Wpf.Threading.<>c__DisplayClass0_0.<Queue>b__0(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()

Recent Log:

   3:45:52 PM Music.Resume Start
   3:45:52 PM Music.Pause Start
   3:45:52 PM Music.Resume Start
   3:45:57 PM Music.Initialize Start
   3:45:57 PM Music.Kill Start
   3:45:57 PM Music.Kill Finished
   3:45:59 PM Music.StopAndResumeBackground Start
   3:45:59 PM Music.Kill Start
   3:45:59 PM Music.Kill Finished
   3:46:01 PM Exception


Edited by Tony
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