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RetroArch | 2 Player Mouse Easy Setup Guide - Wapred Pologon Guide


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Posted

Love the guide put out by @warpedpolygon on how to setup two mice on retroarch, but how do you get Sinden to work on it? 

I see the crosshairs sporadically moving around but no border for sinden to use?  Ami supposed to use the Sinden RA borders at the overlay?

Thanks

Posted (edited)

Update:

So I changed the overlay to the RA Sinden borders and it shows the crosshairs without issue.  Now,  I cant seem to get the trigger to fire the gun.  I hear the clack of the gun, but nothing on the screen.

Edited by latin625
Posted

[SOLVED]

Here is how I got it working using this as the .cfg file for retroarch:

audio_max_timing_skew = "0.050000"
input_overlay = ":\overlays/borders/RetroArchBorders/SindenBorderWhiteThin_Wide.cfg"
menu_wallpaper_opacity = "0.300000"
video_message_pos_x = "0.050000"
video_message_pos_y = "0.050000"

input_driver = "raw"
input_max_users = "2"

input_player1_mouse_index = "0"

input_player1_gun_trigger_mbtn = "1"
input_player1_gun_offscreen_shot_mbtn = "2"
input_player1_gun_aux_a_mbtn = "3"
input_player1_gun_start = "num1"
input_player1_gun_select = "num3"
input_player1_gun_aux_b = "num5"
input_player1_gun_aux_c = "num6"
input_player1_gun_dpad_up = "up"
input_player1_gun_dpad_down = "down"
input_player1_gun_dpad_left = "left"
input_player1_gun_dpad_right = "right"

input_player2_mouse_index = "1"

input_player2_gun_trigger_mbtn = "1"
input_player2_gun_offscreen_shot_mbtn = "2"
input_player2_gun_aux_a_mbtn = "3"
input_player2_gun_start = "num2"
input_player2_gun_select = "num4"
input_player2_gun_aux_b = "num7"
input_player2_gun_aux_c = "num8"
input_player2_gun_dpad_up = "w"
input_player2_gun_dpad_down = "s"
input_player2_gun_dpad_left = "a"
input_player2_gun_dpad_right = "d"

 

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