latin625 Posted February 5, 2023 Posted February 5, 2023 Love the guide put out by @warpedpolygon on how to setup two mice on retroarch, but how do you get Sinden to work on it? I see the crosshairs sporadically moving around but no border for sinden to use? Ami supposed to use the Sinden RA borders at the overlay? Thanks Quote
latin625 Posted February 5, 2023 Author Posted February 5, 2023 (edited) Update: So I changed the overlay to the RA Sinden borders and it shows the crosshairs without issue. Now, I cant seem to get the trigger to fire the gun. I hear the clack of the gun, but nothing on the screen. Edited February 5, 2023 by latin625 Quote
latin625 Posted February 5, 2023 Author Posted February 5, 2023 [SOLVED] Here is how I got it working using this as the .cfg file for retroarch: audio_max_timing_skew = "0.050000" input_overlay = ":\overlays/borders/RetroArchBorders/SindenBorderWhiteThin_Wide.cfg" menu_wallpaper_opacity = "0.300000" video_message_pos_x = "0.050000" video_message_pos_y = "0.050000" input_driver = "raw" input_max_users = "2" input_player1_mouse_index = "0" input_player1_gun_trigger_mbtn = "1" input_player1_gun_offscreen_shot_mbtn = "2" input_player1_gun_aux_a_mbtn = "3" input_player1_gun_start = "num1" input_player1_gun_select = "num3" input_player1_gun_aux_b = "num5" input_player1_gun_aux_c = "num6" input_player1_gun_dpad_up = "up" input_player1_gun_dpad_down = "down" input_player1_gun_dpad_left = "left" input_player1_gun_dpad_right = "right" input_player2_mouse_index = "1" input_player2_gun_trigger_mbtn = "1" input_player2_gun_offscreen_shot_mbtn = "2" input_player2_gun_aux_a_mbtn = "3" input_player2_gun_start = "num2" input_player2_gun_select = "num4" input_player2_gun_aux_b = "num7" input_player2_gun_aux_c = "num8" input_player2_gun_dpad_up = "w" input_player2_gun_dpad_down = "s" input_player2_gun_dpad_left = "a" input_player2_gun_dpad_right = "d" Quote
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