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Can you use megabezel shaders with launchbox/retroarch mame bezels?


Cloudster

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I love how the megabezel shaders look, but however it looks weird when it's applied over the mame arcade bezels. is there a way to fix this so it displays perfectly? Here's a picture of what I'm talking about. If you look closely, you can see megabezel is smaller, thus showing the default bezel from launchbox as well. How can I fix this so that I can keep megabezel while retaining the artwork for the bezels for the game?

image.png

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4 hours ago, Cloudster said:

I love how the megabezel shaders look, but however it looks weird when it's applied over the mame arcade bezels. is there a way to fix this so it displays perfectly? Here's a picture of what I'm talking about. If you look closely, you can see megabezel is smaller, thus showing the default bezel from launchbox as well. How can I fix this so that I can keep megabezel while retaining the artwork for the bezels for the game?

image.png

 

You would have to first get rid of the outer frame, I think it's within the "Frame general" settings of the shader parameters in Retroarch, tweak the size or opacity. Then you would have to increase "non-integerscale %" to match the overlay bezels, but you will probably also have to adjust corner radius of the frame with the reflections and possibly screen curvature radius to match the bezel project artwork.

Once you're happy with your settings, use the "Save shader preset as" to save a new .slangp file that you can apply to other cores also.

It would make it easier and prettier if there was a version of the Bezle project overlay without those tv bezels and just the artwork.

Edited by Kefka2b
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