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Posted (edited)

I've just hit an interesting snag in that in some situations both the FFB plugin and Reshade install an opengl32.dll file in the emulator's root folder... but different versions of it. What this means is that when running, say, Supermodel I can either have force feedback OR my CRT effect but not both.

Has anyone else come across this and, better yet, knows of a way to allow both to co-exist happily side by side?

Edited by Benjc

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