rkrick99 Posted Tuesday at 11:09 PM Posted Tuesday at 11:09 PM i recently bough a pair of siden light guns. I have read it may be best if you used 2 instances of retroarch so you don't run into any input issues. Do launch box support this and is there any good documentation to setup? Quote
Kefka2b Posted Wednesday at 10:43 AM Posted Wednesday at 10:43 AM (edited) 21 hours ago, rkrick99 said: i recently bough a pair of siden light guns. I have read it may be best if you used 2 instances of retroarch so you don't run into any input issues. Do launch box support this and is there any good documentation to setup? I run only 1 instance of Retroarch, you just need to setup your Gun inputs on port 1 and 2 correctly before anything else, then create content directory remaps for each core where you select the lightgun instead of the console gamepad as input, for that you just need to put your gun games under a subfolder in your platform rom folders (this also allows you to create content directory shaders with megabezel where you can enable the Sinden border on top the amazing CRT shader, removing the need to use the Sinden border shortcut manually): Games/Mega Drive/not a gun game.zip Games /Mega Drive/Light Gun Games/Gun Game.zip For Input setup in Retroarch, this video helped me a lot (the Sinden wiki wasn't making a lot of sense to me in some instances I am afraid), you can also use hotkeys in Retroarch as keyboard keys can be set as secondary hotkeys: For Bigbox you have to use Enter and escape to confirm and go back, so you need to map those keys in the Sinden software, which also means that you need to ensure your gun inputs in each emulator take that into account. I also setup F12 as the hotkey to open the LB/BB Pause screen so that I can actually use it with both controllers and the gun (mapping it also in the Sinden software). For other emulators like PCSX2, Super Model, Model 2, Dolphin etc, I had to create duplicate emulators mainly because of easier controls setup and for putting the Sinden border via Reshade, again eliminating the need to bring it up manually with the gun and freeing up a button on the gun. Good luck, you're in for quite a few hours I am still missing RPCS3 (where setting up gun controls looks absolutely crazy) and OG Xbox which I understand requires the CXBX-Reloaded emulator(Which I haven't yet looked at), but Retroarch has handled all other platforms for me regarding light gun games. Edited Wednesday at 09:08 PM by Kefka2b Quote
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