rexxxx Posted November 17 Posted November 17 Hi, Maybe I found a bug. I'm setting up at the moment the AYN Thor (Dual Screen Handheld). I have now set up all Emulators and all working as expected. The only one that gives me trubble is the N64 via RetroArch. I tried all 3 Recomendet cores and all have the same issue when I start the game via Launchbox. Starting the Game directly via RetroArch it works fine. The Problem: I start the game via Launchbox, the game starts but no buttons are working. When I switch on, the Screen Overlay buttons in RetroArch and start again via Launchbox, I can enter the Quick Menu and then the controls are recognized normal until I quit the game. That is only at the N64 Emulators and with Both Main cores,Mupen64 (gles2 and 3) and parallel. Quote
lishremix Posted November 27 Posted November 27 I’m having the same issue. Did you figure anything out for this? Quote
rexxxx Posted December 1 Author Posted December 1 No, I start at the moment the N64 Games directly in RetroArch until there is a new Version. Quote
soflowheelielife Posted 52 minutes ago Posted 52 minutes ago On 11/17/2025 at 12:56 PM, rexxxx said: Hi, Maybe I found a bug. I'm setting up at the moment the AYN Thor (Dual Screen Handheld). I have now set up all Emulators and all working as expected. The only one that gives me trubble is the N64 via RetroArch. SoFlo Wheelie Life I tried all 3 Recomendet cores and all have the same issue when I start the game via Launchbox. Starting the Game directly via RetroArch it works fine. The Problem: I start the game via Launchbox, the game starts but no buttons are working. When I switch on, the Screen Overlay buttons in RetroArch and start again via Launchbox, I can enter the Quick Menu and then the controls are recognized normal until I quit the game. That is only at the N64 Emulators and with Both Main cores,Mupen64 (gles2 and 3) and parallel. Sounds like a LaunchBox input handoff issue with RetroArch on the AYN Thor—controls don’t initialize properly when launched externally, but work once the on-screen overlay forces a refresh. Quote
Kefka2b Posted just now Posted just now I used to have the same problem with the Odin 2, I had set input poll behaviour to early instead of leaving normal, after changing it back it worked fine. I don't even know know what this option does but I just had assumed that early would be better. Quote
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