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I'm using Lossless Scaling (Official Website) together with CEMU. 

For example when I want to play The Legend of Zelda: Wind Waker HD, I use Cemu to be able to play the title with mods enhancements and fixes. Since the original game is 30fps and I prefer 60fps, I use Lossless Scaling for frame generation. 
Since LL needs to be hooked to an active (borderless) window, you will need to be able to:
- Start CEMU windowed
- Start Lossless Scaling
- Select a profile or correct settings in Lossless Scaling and click "Scale"
- Now you will have five seconds to double click the title in CEMU (In my example Wind Waker HD)

Now CEMU will start the title and and go to full screen (since it is hooked to the LL profile) and starts the game fullscreen in 3840x2160p, with HDR enabled running on 60fps on a 120Hz screen.

How the heck would I bind all this actions to LB? Does anyone have experience using Lossless Scaling? Let alone in combination with LB? The thing is I also want to use it for example for Luigi's Mansion through Ryujinx. I'm wondering if other LB enthusiasts use an app like Lossless Scaling or something similar, and if so: how?

It also would be a great intergration I guess.. 😇 

Edited by CapSwey

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