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Sega X & Y Arcade Boards | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc 1.0.0

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About This File

 

Nothing that strenuous with the X & Y boards. Everything was nice n easy. Some notable differences with versions however. Power Drift being the one I want to tell everyone about. The Link version of this game has an option to stop the ground level from tilting when turning a corner. Great if you are sensitive to motion sickness. I'm not, but even I get sick of the tilting on the original. No more, yay.

In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.

You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!

I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.

The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.

NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Only Line of Fire & Rail Chase have an nvram file provided as it's needed for the game to work.

Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.

INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in NVRAM folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!

Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.

Sega X Arcade Board

A.B. Cop
abcop
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set.
After Burner II
aburner2
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set.
GP Rider
gprider
gpriders
Rom Info:
-This game has a 2 Player version, side by side monitors, for it's parent version. For many other Sega games that do this, setting the video options to single screen is the only way to get a single display for 1 Player. This is NOT the case here.
-There is an entire clone version 'gpriders for 1 Player.
-'gprider' is 2 Players
-'gpriders' is 1 Player

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode.
Last Survivor
lastsurv
Controls:
-This game featured a spinning top joystick for turning your character. This is great for twin stick controllers. Like an FPS, move is on the left stick and turn is on the right stick. Shoot is on RT as it's pretty much controlling like an FPS anyway.

Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set
Line of Fire
loffire
Controls:
-Light gun game. Both players calibrated and setup for mouse or controller use.

Dip Switches:
-Difficulty, Time & Lives changeable. Using 'normal' defaults.
-Free Play set
Racing Hero
rechero
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode.
Royal Ascot This was a massive unique arcade machine. There was an actual track with one large monitor and smaller ones for players to sit at. We are probably never going to get this emulated due to its unique HW and physical play mechanic.
Super Monaco GP
smgp
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set.
Thunder Blade
thndrbld
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches:
-Difficulty, Lives & Time changeable. Using 'normal' defaults.
-Free Play set.


Sega Y Arcade Board

G-LOC Air Battle
gloc
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches:
-Difficulty, Lives & Time changeable. Using 'normal' defaults.
-Setting Free Play does nothing
Galaxy Force 2
gforce2
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode.
Power Drift
pdrift
Version Info:
-There is a link version 'pdriftl' that aside from being able to be linked to other machines, has an option to stop the camera from tilting when turning.
-This is great if you cant stand the camera movement in the original.
-If you get motion sickness playing this use the Link Version instead.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Setting Free Play does nothing
Power Drift - Link Version
pdriftl
Version Info:
-This version has a dip switch option "Ground Level Tilts". This is set to NO and is my preferred way to play this game.
-The camera tilt in the original 'pdrift' gives me a headache.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches:
-Difficulty & Network ID changeable. Using 'normal' defaults.
-Setting Free Play does nothing
Rail Chase
rchase
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches:
-No Free Play available.
Strike Fighter
strkfgtr
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set

Edited by Warped Polygon
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