About This File
Nothing that savage on the control configuration front with these boards. No other weirdness's and everything pretty easy going. A nice reprieve from the horrors of the System 16 Board.
There are some truly interesting games here, including some of the most bizarre Sonic games you'll ever play. One game used to be attached to a freaking popcorn machine.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
Sega System C/C2
Borench borench |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set |
Columns columns |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set |
Columns II: The Voyage Through Time columns2 |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set |
OOPArts ooparts |
Controls: -Due to being a controller hack version, the inputs in the test menu don't line up. This is totally inconsequential but worth noting. Dip Switches: -Region set to USA which also changes the language from Japanese to English. -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set. Setting free play removes the attract mode. |
Poto Poto potopoto |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set |
Print Club Vol 1-5 | Not really games. Not using or configuring. |
Puyo Puyo puyo |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set |
Puyo Puyo 2 puyopuy2 |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set |
Puzzle & Action: Ichidant-R ichir |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set |
Puzzle & Action: Tant-R tantr |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set |
Ribbit! ribbit |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set |
SegaSonic Bros. ssonicbr |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set |
SegaSonic Cosmo Fighter sonicfgt |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Free Play set |
SegaSonic Popcorn Shop sonicpop |
Game Info: -This was a mini game attached to a popcorn vending machine for kids. The idea is that you're helping Sonic to make your popcorn by escaping Dr Robotnik by turning a crank attached to the vending machine. You'd be presented with your popcorn when the game ends. Controls: -There's a bunch of inputs that are for the actual vending machine and don't really do anything if your just playing the mini game. -Turning the crank is tapping X or A. -This game does have some input issues causing only one cup type to be selected. The Cup Selection inputs do nothing on the cup selection button screen. Relay seems to select a cup instead. Dip Switches: -Free Play set. This starts the game immediately without pressing start. |
Soreike! Anpanman Popcorn Koujou anpanman |
Game Info: -This was a mini game attached to a popcorn vending machine for kids. You'd be presented with your popcorn when the game ends. Controls: -There's a bunch of inputs that are for the actual vending machine and don't really do anything if your just playing the mini game. -Turning the crank is tapping X or A. -This game does have some input issues causing only one cup type to be selected. The Cup Selection inputs do nothing on the cup selection button screen. Relay seems to select a cup instead. Dip Switches: -Free Play set. This starts the game immediately without pressing start. |
Stack Columns stkclmns |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set |
Thunder Force AC tfrceac |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set |
Twin Squash twinsqua |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set |
Waku Waku Marine wwmarine |
Game Info: -This was a game for use with a kids ride on machine. Very basic gameplay. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Free Play set |
Waku Waku Sonic Patrol Car soniccar |
Game Info: -This was a game for use with a kids ride on machine. -The 'yahoo' sample you hear at the start of the game is the exact same sample used for Marios yaahoo in SM64. I shit you not. Controls: -Steering needed to be changed to the left stick as what is labelled as "Left Stick" isn't actually steering. Dip Switches: -Free Play set. This starts the game immediately without pressing start. |
Zunzunkyou no Yabou zunkyou |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set |
Sega System E
Fantasy Zone: The Tears of Opa-Opa fantzn2 |
Game Info:
-This is an earlier version of the game. There is an updated version on the Sega System 16b board 'fantzn2x'. Well, its technically the C board. It's complicated lol. Controls: -2 Player will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -Difficulty, Time & Lives changeable. Using 'normal' defaults. -No Free Play available. |
Hang-On Jr. hangonjr |
Controls: -Due to this being a kids version of the game there is no brake, in case you were looking for it. -Standard racing controls. -Analog Volume fine at defaults. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play available. |
Megumi Rescue megrescu |
Controls: -Everything was straight forward. A few inputs moved for better control. -2 Player will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -Lives changeable. Using 'normal' defaults. -Free Play set |
Opa Opa opaopa |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play Available. |
Riddle of Pythagoras ridleofp |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set. Setting free play removes the attract mode. |
Slap Shooter slapshtr |
Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -No Free Play Available. |
Tetris (System E) tetrisse |
Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play Available. |
Transformer transfrm |
Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play Available. |
Edited by Warped Polygon
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