About This File
Atari. The ONE I have been dreading the most. A bunch of bizarre input systems and awkward setups. Being one of the oldest manufacturers they have the most antiquated setups n junk. Just know it was a slog to get through.
The above images are only a sample of the whole set.
As usual all analog controls are set correctly, or not at all if needed.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, not appropriate. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in nvram folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
720 Degrees 720 |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Air Race | Not using. Broken prototype |
Akka Arrh akkaarrh |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available |
APB: All Points Bulletin apb |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Arcade Classics | Not using. Not needed and a prototype |
Area 51 area51 |
Light Gun Game -Calibrated for accuracy. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
Asteroids asteroid |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Asteroids Deluxe astdelux |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Atari Baseball abaseb |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Atari Football atarifb |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Atari Soccer soccer |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Avalanche avalnche |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Disables attract |
Bad Lands badlands |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play. |
Barroom Baseball | A prototype that has too many inputs to map to a controller. It's crap anyway. |
Batman batman |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Battle Zone bzone |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
BeatHead | Not using. Broken prototype |
Black Widow bwidow |
Controls: -Twin Stick Shooter -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Blasteroids blstroid |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play |
Bomber Canyon canyon |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Boxer | A broken prototype |
Bradley Trainer bradley |
Game Info: -Made by Atari for the US Army. Used to train tank gunners. Controls: -A bunch of inputs to map. -You select the desired gun and shoot. You don't actually drive the tank as you are just a gunner. -Changing your range is key. This is mapped to Up/Down on the right stick. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Breakout breakout |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
California Speed calspeed |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
Catch | Not using. It's a pretty broken prototype. |
Centipede centiped |
Controls: -This games has both trackball and joystick input. Trackball mapped to left stick, joystick mapped to D-Pad. -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Championship Sprint csprint |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Cloak & Dagger cloak |
Twin Stick Shooter Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Cloud 9 cloud9 |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Cops'n Robbers copsnrob |
Controls: -A little tricky. Using digital inputs for analog is much better as it keeps the gun in the desired position, rather than auto centring. Dip Switches/Test Menu: -No Free Play |
Crystal Castles ccastles ccastlesj |
There is a parent trackball version (ccastles) and a clone joystick version (ccastlesj). The joystick version is much better to control imo. Both have been configured for choice. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Cyberball cyberbal |
The first version of this game. It's a 4 player cab across 2 monitors. Normally I'd configure a 2 palyer 1 screen version, and a 4 player 2 screen setup version. However, the updated version Cyberball 2072 is 2 players 1 screen, so just gonna go with that one as the 2 player alternative. Tournament Cyberball 2072 is the 4 player version of the updated 2072 version. Confused much? ME too Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play |
Cyberball 2072 cyberbal2p |
The updated version of 'cyberbal'. Features new game modes. 2 Players. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play |
Cyberstorm cybstorm |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play |
Danger Express dangerex |
Hidden Gem. A prototype but man this game is awesome anyway. Shame it never saw a release. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Destroyer destroyr |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
Dominos dominos |
Parent of 'dominos4'. This is the 2 player variant. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Dominos 4 dominos4 |
Parent of 'dominos'. This is the 4 player variant. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Drag Race dragrace |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play. Disables attract |
Empire Strikes Back, The esb |
Controls: -This games has an auto calibration system. It'll need calibrating every time you you play the game. The aim will be towards the bottom left by default. -You need to move the stick around in circles a few times when in game to get it to calibrate to the centre. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play. Does nothing |
Escape from the Planet of the Robot Monsters eprom |
Hidden Gem. An awesome isometric shooter Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Fire Fox firefox |
To Do |
Fire Truck / Smokey Joe firetrk |
Controls: -Took some figuring out. 2 Players has 1st player driving and the 2nd steering the rear like an old school fire truck. Dip Switches/Test Menu: -No Free Play. |
Firebeast firebeas |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Fishin' Frenzy | Not using. Broken prototype |
Freeze | Not using. Broken prototype |
Gauntlet gauntlet |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play |
Gauntlet II gaunt2 |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play |
Gauntlet Legends gauntleg |
Controls: -This one needs explaining. There is an 8 way joystick cab and a trackball cab. This is changed in the dip switches. 8 Way has been set as it's preferable. The game auto attacks when walking into a bad guy despite there being a 'fight' input. Magic is cast manually. Dip Switches/Test Menu: -DRAM set to 32MB -VGA resolution set -8 Way Joystick set -Lives changeable. Using 'normal' defaults -No Free Play. It's more like a demo mode when set. |
Gravitar gravitar |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Guardians of the 'Hood guardian |
Well....I'd say it's a hidden gem. I mean, you get a homeless man thrown at you in the first 10 seconds, so it's genius IMO. Multiplayer Info: -This game defaults to 2 players. 3 players is possible and has been set. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
Guts 'n Glory guts |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Hard Drivin' harddriv |
Controls: -Confusing at first glance. There are some inputs that do nothing and an analog clutch which is useless to controllers. Dip Switches/Test Menu: -No Free Play |
Hard Drivin's Airborne | I am defeated on this one. I just cant seem to calibrate the steering. Could be cus it's a prototype. Ya welcome to try. |
Hydra hydra |
Controls: -Everything was (kinda) straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Steering calibrated -No Free Play |
I,Robot irobot |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Indiana Jones and the Temple of Doom indytemp |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Klax klax |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Last Starfighter | Not using. Broken prototype |
Liberator liberatr |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Lunar Lander llander |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Mace: The Dark Age mace |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
Major Havoc mhavoc |
I heard this game was legendary. They weren't wrong, the gameplay loop is sooo satisfying. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Marble Madness marble |
Controls: -Analog sensitivity x & y needed jacking all the way up to 210. Unplayable otherwise. Dip Switches/Test Menu: -No Free Play |
Marble Madness II marblmd2 |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Maze Invaders mazeinv |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Millipede milliped |
Controls: -This games has both trackball and joystick input. Trackball mapped to left stick, joystick mapped to D-Pad. -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Mini Golf | Not using or configuring. A broken prototype |
Missile Command missile |
Parent of 'suprmatk' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Monte Carlo montecar |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
Moto Frenzy motofren |
I hate this game. Controls like ass, and that's just the game not the config. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
Mximum Force maxforce |
Light Gun Game -Calibrated for accuracy. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
Night Driver nitedrvr |
Controls: -This game has an open ended dial analog control for steering. This means there is no auto centring like a normal driving game. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Off the Wall offtwall |
Multiplayer Info: -Despite this being the 3 player version, only 2 players are set by default . 3 players has been set. There are 2 input methods. Analog dials or joysticks. Joysticks are way easier to control so they have been set in dip switches. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Orbit | Not using or configuring. Too many inputs to bind to a controller. Its not great so not missing out. |
Paperboy paperboy |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Peter Pack Rat peterpak |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Pit Fighter pitfight |
Controls: -Some creative configuring. Block is Jump + Punch. I have combined these so block is simply B. Dip Switches/Test Menu: -Steering calibrated -No Free Play |
Pong pong |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Pong Doubles pongd |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Pool Shark poolshrk |
Not your typical game of pool. No cues, you are the cue ball and free to move as you wish. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Primal Rage primrage |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
Qwak qwak |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set |
Race Drivin' racedriv |
Controls: -Steering calibrated so it doesn't steer to the right. -Confusing at first glance. There are some inputs that do nothing and an analog clutch which is useless to controllers. Dip Switches/Test Menu: -Steering calibrated -No Free Play |
Rampart rampart |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
Red Baron redbaron |
Controls: -Controls feel broken. Checked in the test menu and all looks fine with the analog inputs. Maybe it's replicating the wind and meant to be this way? I dunno. -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play |
Relief Pitcher relief |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
Return of the Jedi jedi |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play |
Road Blasters roadblst |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Road Burners roadburn |
Controls: -This game had a bike that could bank. Bank turning or using the handlebars to turn do exactly the same thing. -Bank turning disabled to avoid clashing inputs Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Road Riot 4WD roadriot |
Hidden gem. At least for me. Steering needed calibrating before it would work. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Steering calibrated -Free Play set |
Road Riot Revenge | Not using. A somewhat playable prototype. It's still super rough and listed as not working. |
Road Runner roadrunn |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
Runaway runaway |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
S.T.U.N. Runner stunrun |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
San Francisco Rush sfrush |
Display set to NOT display the cab lights for full screen. Controls: -Calibrated correctly. Skip the calibration screen on start-up so you don't mess with it. -Changing Wheel Force to Light makes this game actually playable. -This game has a clutch analog control. This is useless for controllers. -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Analog Calibrated -Clutch disabled -Wheel force set to Light -Free Play set |
San Francisco Rush 2049 sf2049 |
Display set to NOT display the cab lights for full screen. Controls: -Calibrated correctly. Skip the calibration screen on start-up so you don't mess with it. -Changing Wheel Force to Light makes this game actually playable. -This game has a clutch analog control. This is useless for controllers. -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Analog Calibrated -Clutch disabled -Wheel force set to Light -No Free Play set. Completely messes with all the selection screens. |
San Francisco Rush 2049: Special Edition sf2049se |
Display set to NOT display the cab lights for full screen. Controls: -Calibrated correctly. Skip the calibration screen on start-up so you don't mess with it. -Changing Wheel Force to Light makes this game actually playable. -This game has a clutch analog control. This is useless for controllers. -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Analog Calibrated -Clutch disabled -Wheel force set to Light -Free Play set |
San Francisco Rush 2049: Tournament Edition sf2049se |
Game is listed as Not Working. It boots and plays. The test menu is inaccessible. Display set to NOT display the cab lights for full screen. |
San Francisco Rush: The Rock sfrushrk |
Display set to NOT display the cab lights for full screen. Controls: -Calibrated correctly. -Changing Wheel Force to Light makes this game actually playable. -This game has a clutch analog control. This is useless for controllers. -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Skip calibration on start-up ON. Stops users from messing up the calibration as it's easy to do. -Analog Calibrated -Clutch disabled -Wheel force set to Light -Free Play set |
Shuuz shuuz |
Analog y sensitivity needed jacking up to 120 to be able to play correctly. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
Skull & Crossbones skullxbo |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
Sky Diver skydiver |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Sky Raider skyraid |
If you suffer from motion sickness stay away from this one. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Solar War | Not using or configuring. Electro mechanical in nature. Really needs the OG HW to be enjoyed. |
Space Duel spaceduel |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Space Lords spclords |
You will need to calibrate this game every time you play it. Move the left stick in circles making sure the crosshair in game is moving against the edge of the screen. Hidden Gem A 2 player game where the 1st player drives and shoots, while the second player just shoots. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
Sparkz sparkz |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
Sprint 1 sprint1 |
Parent of 'sprint2' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play, disables attract. |
Sprint 2 sprint2 |
Clone of 'sprint1' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play, disables attract. |
Sprint 4 sprint4 |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play, disables attract. |
Sprint 8 sprint8 |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. |
Star Wars starwars |
Controls: -This games has an auto calibration system. It'll need calibrating every time you you play the game. The aim will be towards the bottom left by default. -You need to move the stick around in circles a few times when in game to get it to calibrate to the centre. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play. Does nothing |
Starship 1 starshp1 |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Steel Talons steeltal |
Controls: -Game needs calibrating before it will play properly. -Helicopter game. Move is on Left Stick. Altitude and Rotate is on Right Stick. Dip Switches/Test Menu: -Analog controls calibrated -Free Play set |
Street Drivn' | I am defeated on this one. I just cant seem to calibrate the steering. Could be cus it's a prototype. Ya welcome to try. |
Subs subs |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Super Breakout sbrkout |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play. Disables attract |
Super Missile Attack suprmatk |
Cline of 'missile' of 'suprmatk' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Super Sprint ssprint |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play |
T-MEK tmek |
Controls: -Analog needed calibrating in test menu before it would work correctly. -A totally confusing one. Looks like 2 players worth of inputs but its all just for one player. Many inputs needed to be shifted about to get it to work correctly. -Tank game, a track for each stick. Dip Switches/Test Menu: -Analog calibrated -Free Play set |
Tempest tempest |
Controls: -Dial analog sensitivity reduced to 60. This makes finer movements easier and precise. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Tenth Degree | Not using. Broken prototype |
Tetris atetris |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
Thunder Jaws thunderj |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
TomCat | A prototype with no actual gameplay. Not using |
Toobin' toobin |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
Tournament Cyberball 2072 cyberbalt |
The 4 Player updated version of 'cyberbal'. Features new game modes. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play |
Tournament Table | I just cant get this one to work. Seems to be broken. Not missing out |
Triple Hunt triplhnt |
This game has 3 games in 1. They are changed in the dip switches. It's really just a sprite swap for different enemies Light Gun Game -Calibrated for accuracy Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Ultra Tank ultratnk |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play. Disables attract |
Vapor TRX vaportrx |
Controls: -Ok, this one took a while. Ready? The original cabs steering controls had 2 throttle controls, one in each hand. Both would be squeezed to accelerate, and simply releasing them applies the air brake. -So, I have mapped both throttles to the Right Trigger, which makes things a lot less complicated. Dip Switches/Test Menu: -Free Play set |
Vicious Circle | Not using. Broken prototype |
Video Pinball | Not using or configuring. Electro mechanical in nature. Really needs the OG HW to be enjoyed. |
Vindicators
Vindicators Part II |
Controls: -Tank Controls. One stick for each track. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play |
War: Final Assault warfa |
Controls: -Setup to play like a modern FPS. Dip Switches/Test Menu: -Free Play set |
Warlords warlords |
Controls: -This game is only playable in cocktail mode. As a result the default layout causes players 3 & 4 controls to be reversed becuse of the perspective. -I have reversed the axis to compensate for this so all is working from the perspective of the players. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set |
Wayne Gretzky's 3D Hockey wg3dh |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set |
Wolf Pack wolfpack |
Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play. Disables attract |