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Atari | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks 1.0.0

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12 Screenshots

About This File

Atari. The ONE I have been dreading the most. A bunch of bizarre input systems and awkward setups. Being one of the oldest manufacturers they have the most antiquated setups n junk. Just know it was a slog to get through.

The above images are only a sample of the whole set.

As usual all analog controls are set correctly, or not at all if needed.

In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.

You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!

I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.

The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.

Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, not appropriate. Multiple versions have been configured for choice for these titles.

INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in nvram folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!

Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.

720 Degrees
720
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Air Race Not using. Broken prototype
Akka Arrh
akkaarrh
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available
APB: All Points Bulletin
apb
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Arcade Classics Not using. Not needed and a prototype
Area 51
area51
Light Gun Game
-Calibrated for accuracy.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
Asteroids
asteroid
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Asteroids Deluxe
astdelux
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Atari Baseball
abaseb
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Atari Football
atarifb
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Atari Soccer
soccer
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Avalanche
avalnche
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play. Disables attract
Bad Lands
badlands
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play.
Barroom Baseball A prototype that has too many inputs to map to a controller. It's crap anyway.
Batman
batman
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Battle Zone
bzone
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
BeatHead Not using. Broken prototype
Black Widow
bwidow
Controls:
-Twin Stick Shooter
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Blasteroids
blstroid
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play
Bomber Canyon
canyon
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Boxer A broken prototype
Bradley Trainer
bradley
Game Info:
-Made by Atari for the US Army. Used to train tank gunners.

Controls:
-A bunch of inputs to map.
-You select the desired gun and shoot. You don't actually drive the tank as you are just a gunner.
-Changing your range is key. This is mapped to Up/Down on the right stick.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Breakout
breakout
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
California Speed
calspeed
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
Catch Not using. It's a pretty broken prototype.
Centipede
centiped
Controls:
-This games has both trackball and joystick input. Trackball mapped to left stick, joystick mapped to D-Pad.
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Championship Sprint
csprint
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Cloak & Dagger
cloak
Twin Stick Shooter

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Cloud 9
cloud9
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Cops'n Robbers
copsnrob
Controls:
-A little tricky. Using digital inputs for analog is much better as it keeps the gun in the desired position, rather than auto centring.

Dip Switches/Test Menu:
-No Free Play
Crystal Castles
ccastles
ccastlesj
There is a parent trackball version (ccastles) and a clone joystick version (ccastlesj). The joystick version is much better to control imo. Both have been configured for choice.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Cyberball
cyberbal
The first version of this game. It's a 4 player cab across 2 monitors. Normally I'd configure a 2 palyer 1 screen version, and a 4 player 2 screen setup version. However, the updated version Cyberball 2072 is 2 players 1 screen, so just gonna go with that one as the 2 player alternative. Tournament Cyberball 2072 is the 4 player version of the updated 2072 version. Confused much? ME too

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play
Cyberball 2072
cyberbal2p
The updated version of 'cyberbal'. Features new game modes. 2 Players.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play
Cyberstorm
cybstorm
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play
Danger Express
dangerex
Hidden Gem. A prototype but man this game is awesome anyway. Shame it never saw a release.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Destroyer
destroyr
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
Dominos
dominos
Parent of 'dominos4'. This is the 2 player variant.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Dominos 4
dominos4
Parent of 'dominos'. This is the 4 player variant.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Drag Race
dragrace
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract
Empire Strikes Back, The
esb
Controls:
-This games has an auto calibration system. It'll need calibrating every time you you play the game. The aim will be towards the bottom left by default.
-You need to move the stick around in circles a few times when in game to get it to calibrate to the centre.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Does nothing
Escape from the Planet of the Robot Monsters
eprom
Hidden Gem. An awesome isometric shooter

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Fire Fox
firefox
To Do
Fire Truck / Smokey Joe
firetrk
Controls:
-Took some figuring out. 2 Players has 1st player driving and the 2nd steering the rear like an old school fire truck.

Dip Switches/Test Menu:
-No Free Play.
Firebeast
firebeas
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Fishin' Frenzy Not using. Broken prototype
Freeze Not using. Broken prototype
Gauntlet
gauntlet
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play
Gauntlet II
gaunt2
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play
Gauntlet Legends
gauntleg
Controls:
-This one needs explaining. There is an 8 way joystick cab and a trackball cab. This is changed in the dip switches. 8 Way has been set as it's preferable. The game auto attacks when walking into a bad guy despite there being a 'fight' input. Magic is cast manually.

Dip Switches/Test Menu:
-DRAM set to 32MB
-VGA resolution set
-8 Way Joystick set
-Lives changeable. Using 'normal' defaults
-No Free Play. It's more like a demo mode when set.
Gravitar
gravitar
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Guardians of the 'Hood
guardian
Well....I'd say it's a hidden gem. I mean, you get a homeless man thrown at you in the first 10 seconds, so it's genius IMO.

Multiplayer Info:
-This game defaults to 2 players. 3 players is possible and has been set.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
Guts 'n Glory
guts
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Hard Drivin'
harddriv
Controls:
-Confusing at first glance. There are some inputs that do nothing and an analog clutch which is useless to controllers.

Dip Switches/Test Menu:
-No Free Play
Hard Drivin's Airborne I am defeated on this one. I just cant seem to calibrate the steering. Could be cus it's a prototype. Ya welcome to try.
Hydra
hydra
Controls:
-Everything was (kinda) straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Steering calibrated
-No Free Play
I,Robot
irobot
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Indiana Jones and the Temple of Doom
indytemp
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Klax
klax
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Last Starfighter Not using. Broken prototype
Liberator
liberatr
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Lunar Lander
llander
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Mace: The Dark Age
mace
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
Major Havoc
mhavoc
I heard this game was legendary. They weren't wrong, the gameplay loop is sooo satisfying.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Marble Madness
marble
Controls:
-Analog sensitivity x & y needed jacking all the way up to 210. Unplayable otherwise.

Dip Switches/Test Menu:
-No Free Play
Marble Madness II
marblmd2
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Maze Invaders
mazeinv
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Millipede
milliped
Controls:
-This games has both trackball and joystick input. Trackball mapped to left stick, joystick mapped to D-Pad.
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Mini Golf Not using or configuring. A broken prototype
Missile Command
missile
Parent of 'suprmatk'

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Monte Carlo
montecar
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
Moto Frenzy
motofren
I hate this game. Controls like ass, and that's just the game not the config.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
Mximum Force
maxforce
Light Gun Game
-Calibrated for accuracy.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
Night Driver
nitedrvr
Controls:
-This game has an open ended dial analog control for steering. This means there is no auto centring like a normal driving game.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Off the Wall
offtwall
Multiplayer Info:
-Despite this being the 3 player version, only 2 players are set by default . 3 players has been set.

There are 2 input methods. Analog dials or joysticks. Joysticks are way easier to control so they have been set in dip switches.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Orbit Not using or configuring. Too many inputs to bind to a controller. Its not great so not missing out.
Paperboy
paperboy
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Peter Pack Rat
peterpak
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Pit Fighter
pitfight
Controls:
-Some creative configuring. Block is Jump + Punch. I have combined these so block is simply B.

Dip Switches/Test Menu:
-Steering calibrated
-No Free Play
Pong
pong
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Pong Doubles
pongd
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Pool Shark
poolshrk
Not your typical game of pool. No cues, you are the cue ball and free to move as you wish.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Primal Rage
primrage
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
Qwak
qwak
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play set
Race Drivin'
racedriv
Controls:
-Steering calibrated so it doesn't steer to the right.
-Confusing at first glance. There are some inputs that do nothing and an analog clutch which is useless to controllers.

Dip Switches/Test Menu:
-Steering calibrated
-No Free Play
Rampart
rampart
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
Red Baron
redbaron
Controls:
-Controls feel broken. Checked in the test menu and all looks fine with the analog inputs. Maybe it's replicating the wind and meant to be this way? I dunno.
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play
Relief Pitcher
relief
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
Return of the Jedi
jedi
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play
Road Blasters
roadblst
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Road Burners
roadburn
Controls:
-This game had a bike that could bank. Bank turning or using the handlebars to turn do exactly the same thing.
-Bank turning disabled to avoid clashing inputs

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Road Riot 4WD
roadriot
Hidden gem. At least for me.

Steering needed calibrating before it would work.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Steering calibrated
-Free Play set
Road Riot Revenge Not using. A somewhat playable prototype. It's still super rough and listed as not working.
Road Runner
roadrunn
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
Runaway
runaway
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
S.T.U.N. Runner
stunrun
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
San Francisco Rush
sfrush
Display set to NOT display the cab lights for full screen.

Controls:
-Calibrated correctly. Skip the calibration screen on start-up so you don't mess with it.
-Changing Wheel Force to Light makes this game actually playable.
-This game has a clutch analog control. This is useless for controllers.
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Analog Calibrated
-Clutch disabled
-Wheel force set to Light
-Free Play set
San Francisco Rush 2049
sf2049
Display set to NOT display the cab lights for full screen.

Controls:
-Calibrated correctly. Skip the calibration screen on start-up so you don't mess with it.
-Changing Wheel Force to Light makes this game actually playable.
-This game has a clutch analog control. This is useless for controllers.
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Analog Calibrated
-Clutch disabled
-Wheel force set to Light
-No Free Play set. Completely messes with all the selection screens.
San Francisco Rush 2049: Special Edition
sf2049se
Display set to NOT display the cab lights for full screen.

Controls:
-Calibrated correctly. Skip the calibration screen on start-up so you don't mess with it.
-Changing Wheel Force to Light makes this game actually playable.
-This game has a clutch analog control. This is useless for controllers.
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Analog Calibrated
-Clutch disabled
-Wheel force set to Light
-Free Play set
San Francisco Rush 2049: Tournament Edition
sf2049se
Game is listed as Not Working. It boots and plays. The test menu is inaccessible.
Display set to NOT display the cab lights for full screen.
San Francisco Rush: The Rock
sfrushrk
Display set to NOT display the cab lights for full screen.

Controls:
-Calibrated correctly.
-Changing Wheel Force to Light makes this game actually playable.
-This game has a clutch analog control. This is useless for controllers.
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Skip calibration on start-up ON. Stops users from messing up the calibration as it's easy to do.
-Analog Calibrated
-Clutch disabled
-Wheel force set to Light
-Free Play set
Shuuz
shuuz
Analog y sensitivity needed jacking up to 120 to be able to play correctly.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
Skull & Crossbones
skullxbo
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
Sky Diver
skydiver
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Sky Raider
skyraid
If you suffer from motion sickness stay away from this one.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Solar War Not using or configuring. Electro mechanical in nature. Really needs the OG HW to be enjoyed.
Space Duel
spaceduel
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Space Lords
spclords
You will need to calibrate this game every time you play it. Move the left stick in circles making sure the crosshair in game is moving against the edge of the screen.
Hidden Gem
A 2 player game where the 1st player drives and shoots, while the second player just shoots.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
Sparkz
sparkz
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
Sprint 1
sprint1
Parent of 'sprint2'

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play, disables attract.
Sprint 2
sprint2
Clone of 'sprint1'

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play, disables attract.
Sprint 4
sprint4
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play, disables attract.
Sprint 8
sprint8
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play.
Star Wars
starwars
Controls:
-This games has an auto calibration system. It'll need calibrating every time you you play the game. The aim will be towards the bottom left by default.
-You need to move the stick around in circles a few times when in game to get it to calibrate to the centre.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Does nothing
Starship 1
starshp1
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Steel Talons
steeltal
Controls:
-Game needs calibrating before it will play properly.
-Helicopter game. Move is on Left Stick. Altitude and Rotate is on Right Stick.

Dip Switches/Test Menu:
-Analog controls calibrated
-Free Play set
Street Drivn' I am defeated on this one. I just cant seem to calibrate the steering. Could be cus it's a prototype. Ya welcome to try.
Subs
subs
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Super Breakout
sbrkout
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract
Super Missile Attack
suprmatk
Cline of 'missile' of 'suprmatk'

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Super Sprint
ssprint
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-No Free Play
T-MEK
tmek
Controls:
-Analog needed calibrating in test menu before it would work correctly.
-A totally confusing one. Looks like 2 players worth of inputs but its all just for one player. Many inputs needed to be shifted about to get it to work correctly.
-Tank game, a track for each stick.

Dip Switches/Test Menu:
-Analog calibrated
-Free Play set
Tempest
tempest
Controls:
-Dial analog sensitivity reduced to 60. This makes finer movements easier and precise.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Tenth Degree Not using. Broken prototype
Tetris
atetris
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
Thunder Jaws
thunderj
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
TomCat A prototype with no actual gameplay. Not using
Toobin'
toobin
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
Tournament Cyberball 2072
cyberbalt
The 4 Player updated version of 'cyberbal'. Features new game modes.

Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play
Tournament Table I just cant get this one to work. Seems to be broken. Not missing out
Triple Hunt
triplhnt
This game has 3 games in 1. They are changed in the dip switches. It's really just a sprite swap for different enemies

Light Gun Game
-Calibrated for accuracy

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Ultra Tank
ultratnk
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract
Vapor TRX
vaportrx
Controls:
-Ok, this one took a while. Ready? The original cabs steering controls had 2 throttle controls, one in each hand. Both would be squeezed to accelerate, and simply releasing them applies the air brake.
-So, I have mapped both throttles to the Right Trigger, which makes things a lot less complicated.

Dip Switches/Test Menu:
-Free Play set
Vicious Circle Not using. Broken prototype
Video Pinball Not using or configuring. Electro mechanical in nature. Really needs the OG HW to be enjoyed.

Vindicators

Vindicators Part II
vindctr2

Controls:
-Tank Controls. One stick for each track.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play
War: Final Assault
warfa
Controls:
-Setup to play like a modern FPS.

Dip Switches/Test Menu:
-Free Play set
Warlords
warlords
Controls:
-This game is only playable in cocktail mode. As a result the default layout causes players 3 & 4 controls to be reversed becuse of the perspective.
-I have reversed the axis to compensate for this so all is working from the perspective of the players.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set
Wayne Gretzky's 3D Hockey
wg3dh
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Free Play set
Wolf Pack
wolfpack
Controls:
-Everything was straight forward. A few inputs moved for better control.

Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract
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  • Thanks 1
  • Unusual Gem 3

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