Shredder_guitar 19 December 25, 2025 · Edited December 25, 2025 by Shredder_guitar If you intended on making this a startup theme for bigbox, you've succeeded wildly. However, If you have intended to make this a theme for an individual game... I have some constructive criticisms 0:24-0:27 and looped a few times is just fine...perhaps even 1:12-1:14 played once at the very beginning...then 0:24-0:27. Else, this is more fitting for a video game trailer itself than a theme that I am only going to watch for, realistically, for a matter of seconds before selecting the game to play it. I recognize that you have a lot of talent.. I don't even know how you pull of some of the themes that you do...perhaps AI... but again as a constructive recommendation, this particular example is a bit much for how it will be used on the other side of the fence. Response from the author: Thank you for your feedback, it’s interesting, but I think there’s mainly a misunderstanding about the intent behind this theme. This theme was not designed as a purely utilitarian visual that you glance at for three seconds before launching a game, but as an introduction a mood setter, almost a pre-title sequence. The duration (around one minute) is not arbitrary: it is based on the official trailer, reworked, animated, and re-paced to establish the universe before launch. If one minute is considered “too long,” then the discussion is probably more about the format of modern trailers themselves than about their adaptation into a theme. From my perspective, one minute to one minute fifteen remains perfectly consistent for a cinematic launch theme. Four minutes yes, that would be another discussion 😉 There is indeed a part of experimentation involved, including a touch of AI, but always in service of atmosphere and storytelling — never as a shortcut. In short, this theme may function more like a mini interactive trailer than a simple waiting screen and that is a deliberate choice. I prefer a theme that leaves an impression, even briefly, rather than one that fades into the background. You may only watch it for a few seconds… but the atmosphere stays. It does push habits a bit but those who want pure “click-and-launch” already have plenty of themes to choose from. Of course, everyone is free to use gameplay footage, a short clip, or even a static image if that suits them better.