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nny

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  1. I'm trying to edit CriticalZoneV2, not Default
  2. I'm trying to edit a theme in Visual Studio, however I can't find the Unbroken.Launchbox.WPF or .Library dll files. I read that it should be in the Metadata folder, but nothing was there. I was able to find Unbroken.Launchbox.Plugins in the core folder, but I can't find anything else Any help? Thank you.
  3. I apologize if this has already been brought up but: "Xbox Controller and PS4 Controller Home Button Support" How would this affect Steam Link?
  4. Thanks for the heads up! That's especially pertinent because I started editing the CriticalZoneV2 SLN to allow for less margins and more details to show - so I know to basically make my "own" instead of loading it in its basic form.
  5. I've been testing with both Default and CriticalZoneV2. But the theme doesn't matter because it's the BigBoxSettings file being edited. That said, I realized the error of my ways (you responded right as I made my second edit, if you want to read that edit)
  6. This is a continuation from this thread: I learned how to get custom fields to show up in big box: disable fields you dislike until they showed up. It seems there's a cut off for # of items that can show based on the theme, so if you disable the higher priority items (eg Platform, Developer, Release Date, etc) then the lower priority items will show (eg Custom Fields). You can disable these fields in BigBoxSettings.xml found in the Data folder until the Custom Fields show up (set their variable to false, eg change to <ShowGamePlatform>false</ShowGamePlatform>). The problem: There is no setting for star ratings in BigBoxSettings.xml. And that was the main thing I wanted removed. LaunchBox's settings file (Settings.xml found in the same folder) DOES have this setting (ShowDetailStarRating) which does remove star ratings from the right sidebar in LaunchBox (Yah!), but BigBoxSetting.xml does not have that setting (I tried adding the field just in case but it did nothing). Does anyone know how to get Star Ratings to now show in BigBox? Or, @Jason Carr can we get that setting in BigBox like it is in LaunchBox's setting? EDIT: There IS a "remove star ratings" option in Big Box, but I cannot figure out what the XML variable for it is. Can anyone help? And is there a way to disable ONLY community ratings instead of your ratings + community ratings? EDIT #2: There IS a <ShowGameStarRating> variable in BigBoxSettings.xml. I'm not sure how I missed it before - it is further down the list, but I somehow missed it when I did a CTRL-F on Rating. I'm keeping this up as a means of information to those who want to show custom fields in big box (disable the higher prioity fields), but this is more or less resolves outside of "can we only disable community ratings instead of all ratings." Or also a way to set our own priorities for field shown
  7. I would like to add my own field (eg MetacriticRating) to the applicable file (eg Windows.xml) and have it show up in a theme. Specifically, I'd like that field to replace a different field (eg CommunityStarRating) in what shows up on a big box theme. I am failing currently at getting my field to show up in the theme. I'm editing "CriticalZoneV2 - Default." Could anyone give me guidance on replacing those variables?
  8. This is not a LaunchBox issue, but I was hoping I could get some help anyway. I want to avoid using the Twitch URL to open games, since I do not want to run the game through Twitch Desktop. Adding and running most games through LaunchBox is super simple: just find the exe of the game. However, I've had two instances where the exe does not work: Devil May Cry and Kabounce. Twitch games have a fuel.json file in their main directory, and I believe this is used to open games. Most look like this, pointing to the exe and calling it without any arguements: Main: Command: "Treadnauts.exe" Args: [] However, both Devil May Cry and Kabounce have authentication: Main: Command: "dmcLauncher.exe" AuthScopes: 0: "user_read" ClientId: "oo7wrhaawcicykfj6dmfg2jqxhy9yp" I believe this is the issue with being able to get the EXE to actually work. Does anyone have any idea on how to get the exe to work?
  9. Sure! However, this was a very rough draft from before just to make sure I could do it. Also, I was new to the Steam API and couldn't figure out how to grab individual game data like yours does so I used a webscraper - after looking at your code, I would definitely change it to use the Steam API to grab the video files (would also fix an issue where the web scraper return a page without a video file, even though the game had one). import requests from bs4 import BeautifulSoup import urllib2 import json import time file_type = ".webm" base_url = "https://store.steampowered.com/app/" not_found = [] yes_found = [] errors = [] # Open file with Steam Game Titles & ID (change to use URL) fSteam = open("C:/LaunchBox/Data/Platforms/steam_games.json") steam_data = json.load(fSteam) # Open the LaunchBox file with applicable Game Titles windows_xml = "C:/LaunchBox/Data/Platforms/Windows.xml" launch_box_xml = open(windows_xml) launchbox_data = BeautifulSoup(launch_box_xml, 'html.parser') owned_games = launchbox_data.find_all('game') for game in owned_games: found = False cur_title = game.title.text # If it already has a video, skip it if game.videopath.string != None: continue for app_title in steam_data['applist']['apps']: # Found Launch Box title in Steam if app_title['name'] == cur_title: try: # Get Steam URL for game id_num = app_title['appid'] id_str = str(id_num) url = base_url + id_str # Get data from Steam Page r = requests.get(url) soup = BeautifulSoup(r.content, 'html.parser') video = soup.find("div", attrs={'class': 'highlight_movie'})["data-webm-source"] # Download video file and write it to LaunchBox database rsp = urllib2.urlopen(video) file_name = "C:/LaunchBox/Videos/Windows/" + cur_title + file_type with open(file_name,'wb') as launch_box_xml: launch_box_xml.write(rsp.read()) game.videopath.string = file_name yes_found.append(cur_title) # Game found, so stop looping found = True break # Couldn't find video file on Steam page except: errors.append(cur_title) found = True break # Could not find an applicable steam game if (not found): not_found.append(cur_title) # Steam allows 10 calls per 10 seconds, wait 2 seconds for saftey. time.sleep(2) launch_box_xml.close() # Update Launchbox Database f2 = open(windows_xml, "w") f2.write(str(launchbox_data)) f2.close() # Export Games Not Found on Steam f3 = open("not_found.txt", "w") f3.write(str(not_found)) f3.close() # Export Games Found Without Videos f4 = open("errors.txt", "w") f4.write(str(errors)) f4.close() # Export Games Found With Videos f5 = open("yes_found.txt", "w") f5.write(str(yes_found)) f5.close()
  10. Oh nice! Thanks for bringing that to my attention. I definitely need to check out all that's in the download section. Mine is a bit different - it would be for a batch (eg, I ran it on ~100 games) so it's a lot better for a lot of games but his is better for once you're adding individual games. I'll clean mine up and post it there later.
  11. In terms of the steam videos, I just made a python script that will scrape and download the video from steam to the Videos folder, then add the local video file as the video path for said game. Outside of a couple request showing no video when there is one (and Steam and LaunchBox having different names for some games), it's worked well and no issues to my LaunchBox. Would this be something I could post to share with people, or would it not be suggested since it does edit the XML?
  12. 2a) By Platform videos, I assume you mean videos when you select a platform (eg a NES video when hovering over NES, a PS2 video when hovering over PS2, etc)? 3) Most of the games aren't installed, so I can't make shortcuts. I like having a reference to what games I own, in case I want to install them (I leave them as broken with no application path). Sounds like I'll just have to add those games manually. Still love having an aggregate where I can view everything I own in one place over all the distribution platforms Thanks a ton for the super quick response!
  13. 1) Is there a way to add to a playlist from the Edit Game screen? If not, seems like a good feature to add. 2) I imported from Steam and chose "Steam Videos" but no videos actually downloaded. Any idea why? 2a) How exactly do people garner so many videos? I loved seeing on youtube the gameplay videos when you select a game in BigBox, but no game I've imported yet has had video media - they show screenshots instead. 3) Is there a way to automate adding XML entries? I have over 100 games on Twitch - right now I can do add, type in the title, click okay, and then batch download metadata/media, but I'd much prefer to just automate creating entries where the information is only the title and then batch download metadata/media for them. I've kinda gotten it to work (Made an entry with nothing but a title, duplicated the entry with a new title and removed ID), except once I downloaded the metadata/media for the dup entry it deleted all the media from my current games. I also noticed it never filled in an ID, which I'm sure will cause issues down the line.
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