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Wally

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Posts posted by Wally

  1. Lets say we try to import these:

    Quote

     

    Awesome (1991)(Psygnosis)(Disk 1 of 3)[cr Medway Boys][t].st

    Awesome (1991)(Psygnosis)(Disk 2 of 3)[cr Medway Boys][t].st

    Awesome (1991)(Psygnosis)(Disk 3 of 3)[cr Medway Boys][t].st

     

    The Importer window wizely sets them as

    Quote

     

    Title             Disk

    Awesome   1

    Awasome  2

    Awesome  3

     

    Unfortunately when imported they all show as
     

    Quote

     

    Awesome

    Awesome

    Awesome

     

    and most of the times not sorted by Disk

    Is there any chance to show the Disk information on Title?

    Quote

     

    Awesome (Disk 1)

    Awesome (Disk 2)

    Awesome (Disk 3)

     

    It would be more practical and look more professional

    (until we get the auto m3u creator :) )

     

    thanx

  2. Using there inside retroarch

    core options did the trick

    Quote

    mess_alternate_renderer = "disabled"
    mess_auto_save = "disabled"
    mess_boot_from_cli = "enabled"
    mess_boot_to_bios = "disabled"
    mess_boot_to_osd = "disabled"
    mess_cheats_enable = "enabled"
    mess_media_type = "cart"
    mess_mouse_enable = "disabled"
    mess_read_config = "enabled"
    mess_saves = "game"
    mess_softlists_auto_media = "enabled"
    mess_softlists_enable = "enabled"
    mess_throttle = "disabled"
    mess_write_config = "enabled"

    Unfortunately it needs the Don't use quotes 

    that breaks the mame core :(

    So I need to check/uncheck depending the core I want to use

  3. That's what I want to avoid actually.

    Most of the Homebrew releases have no Clear Logos, Screenshots, Info, Videos, Manuals etc.

    If you have them in individual Platforms, you will have a set of bare ugly entries inside BigBox.

    Among hundreds of official releases inside an "official" platform, the visual impact will be minimal.

    Also it is a pitty to create eg an MSX Homebrew Platform for 6 games

    Having a Homebrew "flag", would be easy and super snappy

  4. Is there any chance that a new ROMs option (checkbox) called HOMEBREW is added for the games/roms?

    It would be awesome to have a way to quick filter the homebrew games (which are produced in large quantities esp in systems like Atari 2600, Zx Spectrum, C64 etc) inside each Platforms list.

    Please Jason consider it as a possibility 

    Thanx

  5. Dual RetroArch installations is handy.

    I have one RetroArch using the Vulkan driver and another one for GL.

    I know that latest RetroArch changes video driver on core launch but I wont be using it.

    The dual RetroArch except from enabling you to run the remaining cores that demand OpenGL inside Launchbox while using the better Vulkan for the rest, it helps you with situations like the e.g the Atari800 core. You cannot have it running both Atari 800 AND Atari 5200 on the same RetroArch (at least without having to go through configurations just to launch a game).

    I am trying to stick with RetroArch and going to dedicated emulators only if there is no core available.

  6. Sorry but I have an opossite opinion. Money is a great inscentive for content. 60$ (45 for Launchbox users) for lifetime is not a big deal.

    I am under the impression that last year, the EmuMovies content is a bit static though.

    I would expect more Manuals, more Platforms artwork supported (eg home micros), more exclusive content (a lot of the content can be found elsewhere)

    I hope that guys at Emumovies will give a boost on the content

  7. IMHO it is a blessing that Launchbox uploads all the XML on RAM (at least I guess, it does)

    It will be a great bottleneck to be parsing them on the harddisk.

    I do not know whether Jason has ever thought of the idea to scrap the XML and adopt JSON.

    1)It is a far more smaller footprint implementation

    2)The parsers are far more sophisticated and quicker

    3)It matches his name hahahahaha

     

    • Thanks 1
  8. I think that the hard disk speed is more crucial factor than the CPU/GPU (regarding Lunchbox and its artwork/videos - not the actual emulation)

    I had opted for a 5400rpm (slooooow)  hard disk until I had reached my emulation project to a certain level. I needed a disk that can endure all the tests, the overwrites etc.

    Now that I have reached that level,  I am not sure whether I must go for an SSD or a 7200 hard disk.

    Will the SSD make a significant difference in loading the artwork and videos?

  9. Thank you for the reply Jason.

    I do not know how do you handle your data...whether you create some sort of compact database out of the XMLs or you work directly with the XMLs in RAM. If the latter is true, I agree it is more difficult to implement.

    On the db scenario, the implementation would be far easier 

    Keep up the good work!

    • Like 1
  10. Of course. I would not expect a "google" approach.

    An advanced search popup including PlayersNo, Year, Platform and Genre feeded dropdowns plus a Game keywords column (with exact or like selection) would cover situations like the above example and it is super easy to implement

  11. Couldn't Launchbox integrate with RetroArch's screenshot/video capture feature so that we can grab screenshots/record videos and then automatically these to be put inside the correct Launchbox Platform folders?

    This will solve problems like eg my Spectrum full homebrew collection for which no artwork exists and it is an overkill to create videos - rename them - put them inside the correct folders.

    And one step beyond...could the screenshots along with the information be uploaded straight into LaunchDB using API?

    This will "explode" the LaunchDB content.

    Thank you

  12. Thanx Jason.

    It is not the only examples like "Sonic" that fetches all the 3DO games.There are also more "everyday" queries that need to be addressed.

    Example: a fellow comes to visit you to play retro co-op games and you need something like e.g find 2 player sport games in Sega Genesis

  13. RetroArch's Disk Index scans for m3u first.

    It is also suggested as best practise at Libretro.

    I could not make your example work for lr_caprice (I did not check other cores thought)

  14. I am setting up an ZX81 platform in Launchbox.

    As you can imagine, there is almost no artwork for it.

    While I wait the screenshot tool to be implemented in Launchbox (it was in the Poll in a rather OKish position), I want to hide this platform from BigBox (only from Big box though since I will be working on it on Launchbox)

    Is there such an option?

    Thank you

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