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Mock

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Posts posted by Mock

  1. Just now, C-Beats said:

    How? What I'm referring to is the actual WPF functionality that processes mouse input. Even a mouse virtualized via RDP or apps calling Win32 still go through that same call stack. Best way to confirm it's not that is attempting to rotate the box with an attached controller. LB Options set to only accept input from that specific controller (not the "All Controllers" option) and then use that controller to rotate the box. If the box doesn't stutter during that test it's likely caused by the input code or some interaction with it.

    What i mean by not using the mouse, is installing software on android to virtually use the mouse, so its as different as i can be from the normal mouse input. For the WPF part i was looking into the case if it has anything to do with .net core 6 or 3. or the interface was using webgl that could be used when making a gui. i have no idea if this is the case, but wanted to try different thing if this issue only relates to very few cases. i have now direct knowledge of how the 3D rotation is made and what components are in play. i am just a user and have wanted to call up some devs to look into this issue that has been ongoing for so long.

  2. I have done tests with out a mouse. As well as different mice on Bluetooth, usb-c and wireless transmitter. Still had the same issue. But on this same setup I have experienced. It can get working, but is very rare as It typical requires having launchbox open longer then normal and maybe is in a platform not used. This is not certain that it is related to that part, as I am unable to reproduce a metode to get it working

  3.  

    Here is an overview of what has been tried without luck

    • Disabling controllers in Launchbox
    • Using different mice (wired/wireless, different DPI)
    • Fresh install of Launchbox
    • Restarting PC
    • Trying different monitors (including a TV)
    • Verifying if the problem is specific to a certain hardware setup (Nvidia GPUs were used in all cases)
    • Checking if the problem is related to the database or rendering of Launchbox
    • Testing with a virtual mouse, used from an Android APP
    • Investigating Launchbox's use of Chromium Embedded Framework (CEF)
    • Adding and removing game platforms/roms
    • Looking into potential cache issues

     

  4. Does any have a way of best importing af full set of Mame into launchbox Android.  It seems when importing it also imports bios files and not only the Game roms. Also i see games like Virtua tennis as i remember and other games show up multiply times, even though i have selected only to import roms without clones and not add additional roms. i also made sure to click that similar titles show up as one game.

     I also tried to both have finalburn games and Mame, by first importing my folder with only FBneo romset. and then after i tried to import a full merged mame set. and click that it should not import already existing. my idea was to manually change emulator for games that didn't work to mame4droid. but it seems it ignores the settings and i ended up with duplicate games of everything. it seems something is wrong in the dat files or how it detects the games.

    Now i will try and go with having bios and roms in different folders. and exported all system files out of the rom folder. and then for FBneo i have no plan. hope some day there will be a way to have two arcade categories in LB android. as i use the retorach FBneo for retroachievements and bezels. also it has some better shader filters. 

  5. i really don't understand if this is a bug or by design. but i tried to import a full merged fb neo set. and when i look at my file names there is multiply issues

    1. i am not having a game called shinobi1.zip inside launchbox the file is shown as the same
    2. even that i don't have the game it starts with a Japan version of the game. don't know how its even possible to start something that don't exist
    3. my real game is Shinobi.7z so the extension also shows up wrong
    4. if i rename the game inside the data folder to be shinobi.zip it actually starts the US version of the game as i would have expected from the beginning. but how again? when this is a 7z file.
    5. i imported the prefered "north american" roms so why it select a japan version of the game i also don't know.
    6. when selecting alternativ versions to play, i tried all 6 versions and non was US for the shinobi1.zip so it was not an issue with combined roms as i first expected

    I had trouble finding out why my bezels didn't work. and the issue was that it was loading wrong rom.

    My storage files

    /Main Storage/LaunchBox/Data/Platforms/arcade.xml

        <ApplicationPath>/storage/emulated/0/LaunchBox/Games/Arcade/shinobi1.zip</ApplicationPath>

  6. 18 minutes ago, Retrofrogg said:

    @SymmeTrey - could you list your hardware config please? And OS?

    @Mock - could you also list the rest of your hardware config and OS? Are you talking about the rotation in BigBox or Launchbox?

    Perhaps we can find something in common.

    It did a bug report here https://bitbucket.org/jasondavidcarr/launchbox/issues/7747/rotating-freeze-in-new-3d-cover-display-in

    Computer specs
    Nvidia RTX 4090
    Intel 13900KF
    Ultrawide Alienware Oled 1440P*175hz G-sync ultimate
    32GB / 5600mhz memory
     

    Software
    Windows 11 Enterprise
    Launchbox 13.3
    Nvidia Driver 531.79
    Winver 10.0.22000.1817

  7. On 2/24/2023 at 9:14 PM, Mock said:

    Tried to do a fresh installation, and only load a few covers. but still see the same issue

    Yes that was one of the first things i did. As i expected my large library or updates could have broken the installation. when using a 3090+13900 it should be possible to at least do a rotation from the small detail window

    but can see there is a difference when using mouse or controller the FPS is a lot higher when using mouse, so maybe it cause my unlocked fps or it reloads the pictures when rotating instead of loading to memory

  8. When i Rotate the 3D cover no matter if its fullscreen og just in the LB overview i experience some lockups when rotating the cover. has anyone else experience this? The Lockup is only a short periode for maybe 0.5 sec and comes every 3 sec i rotate

    I am running on a RTX 3090 and 13900 CPU

  9. On 2/6/2023 at 3:18 PM, C-Beats said:

    LaunchBox is designed from the ground up to be a portable app. Your install case however isn't a portable one, as you've stated you're using external locations for games/resources. You can change the individual image folders for every platform to be wherever you want as well already so there is no need to over complicate things and use symlinks to do it.

    But in this case its for the cached folders, as I would like the cache to stay on the fasted storage. And as many suggest is to do symlinks, this is only possible for NTFS as network storage might not be formatted like that.

    i did the script for creating multiply symlinks for all the folders inside the image path https://github.com/mooock/Launchbox/blob/main/Powershell/Tools/Set-LaunchboxImageCache

  10. This is really not thought through using these cache folder without having any settings to configure it. My LB setup is not from a network drive from my NAS as i have multiply devices using the setup with relative paths. i use Symlinks for the video and game folders, but put everything else on SSD. for the image folder its almost 1 TB so it don't fits great on SSDs only because of the cache folders. could i just keep the image folder on the NAS and change cache folder to SSD this would benefit a lot i think.

    the only solution to fix this might be to create a powershell script that creates symlinks of every folder inside the image folder, so that only the cache files a generated on SSD.

    Launchbox should look more into the possibilities that some would like a portable setup

  11. 2 hours ago, Mock said:

    I tried a different approach where my goal was not not use any file needed in the installation, and only to use internal windows commands, as i don't want to install Autohotkey for a portable installation

    I was able to accomplish this in a very creative way, where its still possible to pass the game name, it was very challenging as the clipboard needs a sleep timer to work, and it was not possible within autohotkey start script to use this, as it sees powershell exe as a ended script and in that way close the process

    Default command line

    C:\Windows\System32\WindowsPowerShell\v1.0\powershell.exe

    Parameters

    -noprofile -NonInteractive -command Set-Clipboard %romfile% ; sleep 5

    Hide Console

    Running Script Code

    Sleep, 3000
    Workingdir := "E:\Launchbox\Launchbox\Emulators\M2emulatorLightgun"
    Game := clipboard
    Run E:\Launchbox\Launchbox\Emulators\M2emulatorLightgun\emulator_multicpu.exe %Game%,%workingdir%

    This little rocket, copies the game into clipboard to be used within autohotkey, it could be further improved with adding all lunchbox variables, and split it inside the autohotkey

    Committed the final code to git that also support relative path and no hardcoding of exe files

    https://github.com/mooock/Launchbox/blob/main/Autohotkey/Startscript/EmulatorVariablePassing.ahk

    • Like 1
  12. I tried a different approach where my goal was not not use any file needed in the installation, and only to use internal windows commands, as i don't want to install Autohotkey for a portable installation

    I was able to accomplish this in a very creative way, where its still possible to pass the game name, it was very challenging as the clipboard needs a sleep timer to work, and it was not possible within autohotkey start script to use this, as it sees powershell exe as a ended script and in that way close the process

    Default command line

    C:\Windows\System32\WindowsPowerShell\v1.0\powershell.exe

    Parameters

    -noprofile -NonInteractive -command Set-Clipboard %romfile% ; sleep 5

     Hide Console

    Running Script Code

    Sleep, 3000
    Workingdir := "E:\Launchbox\Launchbox\Emulators\M2emulatorLightgun"
    Game := clipboard
    Run E:\Launchbox\Launchbox\Emulators\M2emulatorLightgun\emulator_multicpu.exe %Game%,%workingdir%

    This little rocket, copies the game into clipboard to be used within autohotkey, it could be further improved with adding all lunchbox variables, and split it inside the autohotkey

    • Like 1
  13. The best way i have come up with, is to split a game set, find a version that are both compatible with archivements and hiscore, and select this as the main combined game. Then i need to choose the mame emulator as this can show both retroarchivements and hiscores in the game details, and now its only a matter of choosing the emulator for the task. I have also started creating a custom fields with retro archivements to filter on. and will try to build a parser in powershell to match games that support archivements and tag them. 

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