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3dlollo

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Everything posted by 3dlollo

  1. I am getting quite confused about how to get this done. I have different dolphin games for the wii; some use the gamepad, some the wiimote, some the wiimote sideways. Every time I play a game I need to go in the settings of Dolphin and change up the controls. This may work on a computer but I have my computer in a cabinet, so I have to grab the keyboard and mouse every time I run a different game that require me to change the controls. Is there a way to solve this? I understand that this is related to how the emulator handle controllers, but is there a way to pass controller settings parameters directly from Launchbox, so when you run a game the emulator get the parameters to correctly switch to the appropriate controller for that game?
  2. I am curious to understand how the sorting for star rating works. Just downloaded the latest community star rating, and switched to a platform (the behavior is the same in every platform); then I picked "arrange by" and selected star rating. The sorting happened, but not in the way I was expecting. - Star rating: 2+ stars category show games that have "your star rating" None for example, and Community star rating of 2.72. In this case the sorting is done using community star rating - Star rating Not Rated show games that have "your star rating" None and community star rating for example of 4.5 I am not sure how is the sorting done here... because since I didn't set any star rating for these games, they should show as "Star Rating not rated"; which is not the case; and if the sorting was using the Community Star Rating, I should not see these games in the "Not Rated" section. Is this a bug? Or am I missing something in the logic?
  3. Thanks for the reply; looking forward to see some changes on that aspect. It is not a problem if you just launch games, but if you maintain a large items base, it does affect you while you clean up things.
  4. Not sure if this is a bug or by design; but if it is the latter, it is quite bothersome. If I delete a rom in a platform; let's say I am at the letter D; when the rom is deleted the list refresh (which is great), but the view scroll all the way up to the first entry of the list. If you are dealing with a large list of hundreds of entries, this get old quite fast, since you need to scroll back to where you were before you deleted the rom. Are there plans to change this, if it is done on purpose, or a plan to fix it if it is a bug? Thanks
  5. Thanks; so if I delete all the key links in BB, it should still work fine if I just use the up, down, left, right and button to start a game? I see value in having key assigned to functions in BB if you have a keyboard; but for an arcade with just few buttons; I cannot reuse those buttons I guess. I was hoping that the mapping for BB was working only in the BB interface; but then I realized that BB is still running in the backend when you play a game, so that is as you said, cause conflict with the emulator, even if I tried to use the same buttons for the emulator and for BB.
  6. I set up launchbox to use my arcade stick controller, which is an iPAC board connected to arcade stick and buttons. It is set to emulate the keyboard, so it is the basic setup for mame. As emulators I use retroarch and Mame. I configured everything in launchbox; everything works fine, so when I press 1 it is inserting coins; when I press 5 it starts player 1 and 6 is player 2 for mame. Quit is set to ESC For Retroarch I have the button associated with the key 2 to act as hotkey, so that key with left alt close retroarch, while 1, 5 and 6 work as select and start as in mame. All is fine in launchbox, but when I run Bigbox the buttons does not work anymore. The key for add coins to player 1 is triggering big box contextual menu when I play, instead of add credits; and the hotkey in retroarch does not work. I am used to retropie where in emulationstation I set up few keys and they map exactly the same for retroarch and mame; so I am having hard time to figure out how to setup big box so no matter which emulator I use, the hotkey is the hotkey, the p1 insert coin is insert coin and start and select are also mapped accordingly.
  7. Thanks, finally got some time to play with my cabinet and got it solved. The theme was what would hang BigBox; I changed it to another theme (forgot the name, I think it is the normalized or something like that) and now it works fine. Still trying to figure out how to configure BB to be sure the computer goes to sleep when I turn off the cabinet monitor, but at least now I can have the attract mode running while the cabinet is on. Thanks for the hints
  8. I am running big box in my cabinet; so there is no keyboard nor mouse, just the joystick arcade controller. Is there a way to have big box to be in attract mode, and put the computer to sleep after a certain amount of time? I don't keep the cabinet on all the time, and turn off and on Big box every time I want to play is quite annoying. I would like to have the pc go to sleep while attract mode is running, and be able to wake up the computer with the joystick and go back to attract mode in big box; like I do with my raspberry pi running retropie. Is it possible in Bigbox? I have the latest version.
  9. Thanks; here are the info CPU: Intel Celeron J4115 Video card: Integrated Intel 9th gen UHD Graphics 600 Storage: M2 256 GB internal, the app is on this drive; while some roms are on the other internal storage, which is on eMMC. Both drives are half full OS: Windows 10 latest update (as the week of 4/11/2021) Video drivers updated? Yes, I am using the intel driver tool so everything is always updated How many systems/games are in your collection?: 15 systems, 12K games in total Do you have these issues with the default theme? Launchbox works fine, Big box does hang. I am using CoinOP theme (3.0) and Retrotastic theme (3.11). I did not try the default theme. What version of Big Box are you running? 11.10
  10. Not sure exactly if nobody care about this report or if I am missing important info to convey. As now, I can't use reliably Big box (launchbox works fine); and I have no way to troubleshoot this. Considering I paid for the BB extra features, feel a bit disappointing to not be able to actually use it. I don't see issues in the machine running LB/BB; it is running fine with LB, emulators run fine; so it does not seem to be an issue at hardware level. I don't recall minimum specs for running BB, so I am just stuck trying to understand what is causing the hang. Any help would be appreciated; unless you have a support email which I could use to track the issue, instead of posting here in the troubleshooting forum. Thanks!
  11. I can reproduce this consistently; got a small mini pc that use a celeron, as mini emulator pc; installed LB on it and I am using BB. It runs fine, but then it just freeze at random, and I need to kill the BB process. Sometimes it freeze when you let it be for a while, which means leaving it be for 10-20 minutes (does not matter on which platform I leave it be), some other times it freeze and hang while you are switching platforms. I don't see this issue with my other computers running BB, but those are more powerful machines. Not sure what is the problem here; I will try to switch themes and see if the problem is tied to a specific theme; or maybe to the amount of memory (this mini pc got 6 GB total of RAM). Did anyone experience something similar? My BB is stock, minus the theme which I changed from the default; and I have a bunch of videos and screenshots for each game and platform (including the theme videos); so my setup is pretty much standard, nothing special.
  12. Trying to use my arcade stick (1 8 way stick and 8 buttons connected to an Ipac-2 in keyboard mode), which works great for arcade games, but for anything using analog, it does not work. I went through the process in retroarch to set the controls; and left the analog controls empty since I just have the stick and buttons. Now when I play any game that require an analog stick (Playstation, Gamecube, Dreamcast); nothing happens when I move the Dpad. In the retroarch input settings I set the controller as joypad, no analog; but that didn't work either. How do I set up my iPAC-2 based controller so I can use the stick for games that expect the analog input?
  13. Looks like screenshots works great; I get the prompt to add it to the current content and that works fine. Videos does not seem to work as in the video. OBS launch and the video is recorded in the "videos" folder; but I get no prompt when I quit the emulator, to add it to the current content. Going to try with different emulators other than retroarch. Is there any gotcha that I should be aware of? I am also using a 2 monitor setup BTW; but OBS is set to record on my main monitor (the one where the emulator view actually open up). Thanks
  14. Awesome, exactly what I was looking for. Is there any problem in having the videos in "recordings" folder, instead of the parent folder? I noticed from the video you posted that they are not added as video snap but as recording; but I assume it should not make difference. Thanks!
  15. Thanks! So when I take the screenshot; it is added automatically to the content I was playing, and it will display as image when not in list mode? Same for videos; do I have to manually assign the video after I do the capture? Cheers!
  16. If there is such feature, I must say that I could not find it easily. If there is no such feature, I would really like to see it implemented eventually. I have a lot of products (like demos for old computers); that does not have an entry in the database, so they just show as blank square. I would like to be able to take a screenshot while playing this content, and have it saved and used as image to be visualized, instead of the blank square. Is this something feasible? I am aware I can take screenshots and then go in the screenshot folder and assign that manually to each entry in my platform, but we are talking of a lot of entries; so if there is a way to automate this process (like pressing a button to take screenshot and assign that image to the currently running content), that would really be great. Thanks in advance
  17. Well, I am saying what I saw: I had a perfectly functioning install of LB; I copied the files into the new install of LB; and I run it; the option was not selected before, otherwise I could not use retroarch at all; or if that option was selected before, it means that something changed in LB in the new version, which would cause my retroarch to not launch. There is not much in terms of assumptions there; those are the facts I brought up; sadly I do not have your source code so I can't check nor debug the issue; so I am just reporting what I see, and leave to the developers the investigation part. Understood; I assume when you launch an emulator you are not communicating with the PID of the emulator and collect any data coming from it, since LB act as frontend. I may disagree on the completely unneeded; since you want to know why something goes wrong when you trigger another app. I am not sure how it works in the frontend world, but in my company, you want to get data that show if your app is the source of a problem, and why; which is the reason why logs exist. I didn't try to deal with Retroarch or other emulators so can't say how hard it is to get its output and interface to it; but I am sure you have evaluated the efforts, so I rely on your evaluation of benefits vs efforts. Thanks for your reply and for the help; I've learned the basics about what to look for when I hit an issue with LB. Cheers!
  18. I think I solved it. For some reasons; when I updated; the option "don't use quotes" was selected; I removed that and now retroarch is working again. This is insane to be honest... spent 6 hours trying to figure out what was wrong; and it did end up being an option reset (I assume that value is set as default somehow, but it was not default in my 2018 version of Launchbox?). Just for the records; it would be good to have that option off by default for retroarch; in this way if someone else is experiencing my same issue; they know what to try to solve their issue. Also can you please tell the devs to add a logging for launching emulators? In mame it takes me 5 minutes to figure things out because I can see the logs; but with Launchbox I have no way to tell what is going on; even turning on the logging debugging in the options (which BTW show a lot of exception "FIRST CHANCE"; no idea what is the context since it is referring to ImageSourceConverter; posted the full line here) 2021-03-14 10:16:17 PM FIRST CHANCE EXCEPTION: ImageSourceConverter cannot convert from (null). at System.ComponentModel.TypeConverter.GetConvertFromException(Object value) Logs are vital to figure things out; I've been writing code for more than 20 years and every time I am troubleshooting anything, I almost always rely on logs. Thanks for the help; now I can finally update the arcade machine and get back to business. Cheers
  19. Hi, I tried with retroarch by itself and it works fine; I can right click on "decathlon" for Atari 2600 and select "open retroarch" and it open retroarch no problem. I then tried to run the game by double click on it and it didn't start. I then opened retroarch and loaded the same "decathlon" game and it runs correctly. triple checked the paths; they are correct; - Games folder in the root of the Launchbox folder contains my roms - Retroarch is in its folder, in the Launchbox root folder; this is how I had the previous Launchbox set up and has been working fine for all this time, until I updated I tried with a different emulator (mame) and it does run fine; I just had to change the permissions so it can run as admin. I tried the same with retroarch.exe but it does not run; so the issue does not seem to be permissions. You will find the images as requested below; please let me know if there is anything I can try. Thanks
  20. Thanks, I did as you suggested and I am getting the same issue. I see no logs created; there is no error, nothing. Neither in retroarch nor in the logs folder of Launchbox; so I am clueless about what went wrong. I kept from the data folder the xml files for platforms, emulators and inputbindings; since those are the ones I am using for the existing platforms; on top of the playlists and platforms folders. I tried to delete all the games in a playlist and add them again; and it does the same. At this point I have no idea about what is going on. Launchbox starts fine; it can find the images, movies, music and playlists; if I right click on a game to show the game folder it can find it no problem; the paths are all correct and if I run retroarch by itself it launch, but it refuse to run any games. I just wish I kept the previous install folder from the working directory; because now my arcade machine is basically stuck in this state Possible that there is no log whatsoever anywhere?
  21. Just renewed my license last night, since I had a 2018 version and wanted to get the updated version, and after installing launchbox I copied all the games, images, data and videos folder over to the new installation location. Then after doing that I removed the old folder (it was on an external drive) and renamed the launchbox folder as the original folder with the older version, so all the paths are exactly the same as before. Now when I run any platform; nothing start. I can run the emulator no problem, by right clicking on a game and starting the emulator; and I triple checked the paths and they are fine for the games and for the emulator; but when I double click on any game on any platform; the loading image appear, then nothing happens. This is happening with Retroarch; I have the latest retroarch version and everything was working fine while I was using the old Launchbox version from 2018. How do I fix this? I can see all the games and playlist; I can see images, boxarts and videos; I can launch the respective emulators but when I start a game nothing happens. Is there a log I can check to see what is going on?
  22. I actually found that the playlists used by Launchbox are actually XML; so that simplify things. I wrote a simple function that compare 2 XML playlists and return the unique entries and common games/files. In this way I can pass 2 xml playlist and get the output I desire; I can always create new playlists to compare to each other, so this approach scale pretty well even with large collections of roms. Thanks!
  23. Thanks. Not sure if it is planned but would be great to have "management" features on playlists. I am pretty handy with XML so with other frontend I wrote my own XML parsers for the various playlists and wrote queries to filter data and export it as xls or csv files. But with Launchbox I was hoping there was an easier way to do that. I can also audit each "platform" (agree, they are not apple to apple as comparison), and copy/paste in excel tables and then do the rest programmatically. Not ideal, but if that is the only way to do what I want, I guess I have to do it myself. I would love to have management tools in LB itself. Being a frontend, I think that there is value in having features to export different lists created with different filters. It may not be your focus of course, since it is not something that many may use; although I wanted to put it on the table, just in case it may be implemented at one point in time. Thanks
  24. I am looking for a way to compare games across platforms. For example I have Arcade, NeoGeo and FBA, and would like to see which games are in common on those platforms and which are not. So far the only way I found to do this is to add all the games for each of the platform I want to compare, to my favorites, and then change visualization to favorites and scroll through all the games, clicking on each of them to read which platform is from, and then by hand, make a text file that has the games not in common and the ones in common. Is there a better way to do this? Thanks
  25. This is awesome! I was deleting everything and re-importing everything, which takes forever (including download videos and screenshots and meta data for each game and platform); will give it a spin!
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