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About saban

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    8-Bit Processor
  1. Also yes but in CEMU i didn't notice this option
  2. I achieved desired result with bulk editing. So all the games will have hide mouse cursor enabled in "ovewrite startup screen" and i manually disabled on kirby rainbow "hide mouse cursor" problem solved
  3. Yeah I would find this feature also very useful, apart from the part where you would map setup.exe as an executable in LB instead of actual game… because now the only way i found to import game's exe is via drag and drop, and then u choose none of the above etc....
  4. Guys a quick question in case someone can help me I have a game KIRBY where I want mouse cursor visible on the other hand I want it to be hidden when mario kart is being played. So does the setting show/hide mouse exists also per game ?? or at least per emulator ?
  5. yes exactly those timers are causing cemu to close when launched via LB/BB whether startup screen is in or off, this is the case with cemu 1.15.8 also and latest 9.9 LB
  6. Oh great i missed that, thnx for the tipp
  7. thnx neil, i know this and somehow it doesnt suffice, and the main problem is it doesnt block BigBOX long enough (until the game is fully loaded) so i guess I will have to resort to some ahk script which might do the trick although i doubt. What would be nice to have is also ahk module for each game, not only for emulator
  8. I still am trying to prolonge startup screen or at least lock the interface after "play game" is pressed in Bigbox, in my opinion it is very neccesary to have something like this in place and i dont understand how nobody is requesting it?? Because this startup screens are not preventing launching a game 2 times when someone has unpatient fingers on a gamepad and after loading startup screen dissapears. Any advice on this maybe ??
  9. oh one more thing neil9000 is there a way to deal with this for cemu and rpcsx3 then, or should we just accept that 30 sec is max we can set ?
  10. thnx retro , yes me also i have the same combo set in both but something is preventing exiting the game when both automation are enabled. thnx for the info i will have another deep look in both automations to see where discrepancies might occur.
  11. I have platforms which still rely on rocketlauncher and the controller automation is already in place via rocket launcher and I would like to disable launchbox/BB automation for that specific platform since they r in conflict with eachother but at the same time I would like to keep it for other platforms like Windows which is not launching via rocketlauncher for example. can I maybe enable/disable controller automation in BB/LB via 'run programs before launching game' or via ahk ?
  12. Am i blind or this option doesn't exists ? so this controller automation is either for everything or for nothing ??? I can not use for example only in PC games (platform) and not in MAME(platform) for example. Thnx
  13. talking here mostly for windows games, and they do need more than 30 seconds even with i9 and rtx 2080. Emulators are much quicker yes like u said none of them needs 30 sec to load so those r really not a problem, (the big headache are the windows games, for example fortnite needs like 30 sec to even start the first splash screen-(by this splashscreen i can see that game will actually be launched) )
  14. A question neil9000 aren't we here again limited by that slider where I can set it to 30 seconds max ? or will the startup screen actually detect when the game appears on the screen, thus staying visible longer if needed ??
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