Jump to content
LaunchBox Community Forums


  • Content Count

  • Joined

Community Reputation

0 Neutral

About sam19

  • Rank
    8-Bit Processor

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. This feature is accessed under the desktop Launchbox's "Platform Category" view. It can generate playlists under the platform in question. But if the platform was previously renamed (eg. from "Super Nintendo Entertainment System" to "Nintendo Super Famicom"), it seems to get confused and would put the playlists under Root in addition to under the platform as intended. I would have to delete those playlists to fix this.
  2. I wish to use my own mp4 video clips for games in BigBox. Can someone please provide a simple example or point me to a tutorial on this?
  3. Alright, thanks for the information.
  4. Do we need a paid subscription to Emumovies to scrape even standard quality videos using Launchbox Premium? I was under the impression that we could still get standard quality for free.
  5. I'm following the official tutorial on Youtube about grabbing videos from Emumovies. My problem is when I click on "Download images/media" for a game, I have never seen any video from Emumovies being available for download, for all the titles I tried on different platforms. For the EmuMovies tab, I get box, cart, music, but no videos, unlike on the tutorial. For the default tab "Launchbox Games Database / Wikipedia / Steam", I sometimes see "Big Box Cinematix Theme Video". I'm also getting weird things such as getting music for the wrong title, even though the name of the game appears to be scraped correctly. Any ideas?
  6. This is possible in basic LaunchBox by using "arrange by"->"release date" or "release date year". This appears to be impossible in BigBox. Is this correct? I didn't expect the premium interface would not allow me to browse games chronologically.
  7. This is possible in regular LaunchBox by using "arrange by"->"release date year". Is this possible in BigBox?
  8. For some games I only have the English version in LaunchBox, and I'd like to add other versions such as the Japanese version. But whenever I do, unless I specify the option to force duplicate entries, the importer would say 0 game added, refusing to add the ROM to the library even though it's a different version. for example, if I first import: Legend of Zelda, The - A Link to the Past (US).zip then when I import: Zelda no Densetsu - Kamigami no Triforce (Japan).zip The importer would not add the second game, meaning I cannot right click on the first game to access the Japanese version. To get around this, so far I've had to check "force importing duplicate game", and get a duplicate entry. Is this normal behavior? Is there a way to get the importer to add different language versions and merge them under the same game? By the way, when I force duplicates, the importer takes 5+ minutes to add a single game, compared to seconds when adding a non-duplicate game. It's very slow and seems rather abnormal.
  9. I don't remember having edited that page before, but that worked, thanks
  10. https://gamesdb.launchbox-app.com/developers/games/153 https://gamesdb.launchbox-app.com/developers/games/162 https://gamesdb.launchbox-app.com/developers/games/1854
  11. In my LaunchBox 9.4, using the Platform Category view, "Sega Genesis" is listed as a separate category, even though it should logically be listed under "Consoles". That is, my categories look like "Arcade, Computers, Consoles, Sega Genesis".
  12. I launched ScummVM outside LaunchBox and then closed it. After that, it seemed to remember the choice.
  13. I noticed that on the game DB there are 2 entries for the same game: MS DOS: https://gamesdb.launchbox-app.com/games/details/9688 ScummVM: https://gamesdb.launchbox-app.com/games/details/92976 Is it standard practice to have 2 entries for each DOS game that supports ScummVM? The user rating for the ScummVM entry is much higher than the MS DOS entry. Perhaps users are having more success with ScummVM on average. ScummVM is also used by GOG.com's release of the game.
  14. Yes I know we can specify which emulator is used after we added the game. The problem is that the default option, Dosbox, apparently doesn't work as-configured by LaunchBox, or at least doesn't work as well as ScummVM, which just works. That's why it'd be nice if LaunchBox can automatically detect the game and flag it to be used with ScummVM instead of Dosbox. The game does work for me, so I'm just talking about making the import process more idiot-proof for everyone.
  • Create New...