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spyksaturn

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16-Bit Artificial Intelligence

16-Bit Artificial Intelligence (4/7)

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  1. Beautiful. Much more convenient than I was trying to make it. Usually the case. Thanks so much. Working Great!
  2. Thanks @C-Beats. I misunderstood and thought it only meant that you auto populated it the one time. Should have know better when there was a button to turn something off.
  3. Sorry meant to add the image As shown here the old nes playlists are the only ones showing up. None of the pictured playlists are showing.
  4. So I am trying to do some mass edits but I am noticing some of the auto generated (most all) are not showing up when I right click. I tried also unclicking auto generate playlist under auto populate. Maybe I don't need to do that and there is a way to refresh the playlist after changing the genre of some of the games instead of having to add the games or reauto populate the list?
  5. Not sure what is going on here but any time I try to right click anything under platform category I get this error message. I try restarting as suggested by the message with no results. Same message. I tried updating to the most recent version and am still getting this error. Trying to auto generate some playlists here instead of having to do them manually and then going through and fine tuning afterwards as I feel it would be much faster but ran into this wall. Any thoughts? No target found for method OnTreeViewRightClick. App: LaunchBox Version: 12.16 Type: System.Exception Site: Void Invoke(System.Object) Source: Caliburn.Micro.Platform at Caliburn.Micro.ActionMessage.Invoke(Object eventArgs) at System.Windows.Interactivity.TriggerBase.InvokeActions(Object parameter) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 8:38:35 PM Exception
  6. I was afraid of that. I suppose there are no ways around RetroArch for the achievements through mame? I've looked myself and that seems a hopeless endeavor.
  7. This one could get long so I'll try and make it short and sweet without cutting out the important info and elaborate on a different paragraph. Short explanation: controls in mame work fine. Controls in mame through RetroArch cores (any) are horrid from the start in that some buttons perform two functions and others nothing. Mapping not working properly when trying to change them in mames options after loading through RetroArch. Elaboration: Silly me for wanting to set up retro achievements for arcade games. I should have known the rest of it went way too easy including the conversion from stand alone to RetroArch. So to elaborate before messing with any settings and testing out on shmups we had issues such as down was causing my character to go down and shoot, button one was causing to both shoot and use bombs. These sorts of actions carried over to any game of the genre. I went into the UI for mame in RetroArch to change the controls and boy what I found there. When trying to map a directional input it would hit multiple different inputs. Buttons seemed fine as far as mapping goes so the only thing I can think of there is the inputs from both RetroArch and mame are trying to go through and possibly in that order. This how ever would not make sense with a directional button firing as I've never set a directional button to fire. So I doubled back to my stand alone mame to verify it worked, input mapping worked and no other issues existed that I may have been experiencing with RetroArch. No issues there. I was thinking of possibly going into the script for that core and manually copying the settings from the stand alone mame to that one, but as I felt my blood pressure get higher and not wanting to worsen it, I logiced that out and am thinking it won't make a lick of difference if the reading aren't showing up correctly when trying to map them in the first place. If it helps I'm using an 8bitdo fight stick but again I don't see that being the issue if it's working fine in the stand alone. There again if I can't figure this out what do I know🤣. Appreciate you all and all your help.
  8. We are good to go. Thanks so much everyone for helping me through this!
  9. So this did not work. Here is the aftermath As you can see the name is still the file name. All metadata shows up fine. At a loss here as manually doing this seems pretty daunting but I will continue if there is no work around.
  10. After trying a couple times it gets stuck at trying to download the bezel packs so I am going to give it another go without those.
  11. Correct I do. I'm currently trying to reimport all metadata for arcade games to see if that fixes anything. Everything is under arcade as well. Will see if this fixes anything.
  12. Everything else came in find including videos, descriptions, genres ECT. I could try reimporting but I'm a little hesitant. This was just specifically my mame games. I'll give one a shot. Just read that
  13. Oh yeah its been a bit since this happened. I already started fixing the issues so many start up since.
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