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Shredder_guitar

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  1. Felt this was worth a share, I made an AHK script that will bypass the annoying 'Click here to play' screen. Install Instructions This MUST go in .\Launchbox\Scripts folder. Unzip the file in this location After the game has been imported into launchbox, navigate to Additional Apps and Add an application Make sure it has these settings. hope this helps someone. Enjoy. Abobo's Big Adventure Startup Script.zip
  2. Perhaps this exists already and I don't know it, but would kinda like to see this be an effort at some point in time. ...with better photos that create more of a orbit effect.
  3. Thanks for sharing, I don't see any of the ones I made. Feel free to add them...probably not the n64 box cuz i would agree that it's barely passable, but the xbox one I think is pretty good. We can make a collab pack out of it. *update* ok, After I grabbed the remaster pack I see more of the boxes now, thank you. yeah that n64 one is shit in comparison...i try...but I'm self taught by just clicking on buttons, but the Xbox image i made I think is better. Can you do Atari Jaguar CD?
  4. Here's the front of a N64 box that I restored, Honestly, I think someone more talented than me could do a better job, but sharing here anyway in case it's useful to anyone.
  5. Hi All - I re-created the Original Xbox box and thought I would share, here are a few different versions depending on your taste, I tried to stay true to the original boxart. I use this as a 'Fanart' for the console. Might do more if i can't find good versions already. Art only Title Original Box
  6. Tried this version, unpaused and paused a few times, and then just let it play. seems to still work ok after 4 tracks. I would consider this functioning as expected at this point. Nice work and thank you for updating it. I'll give you a mention on my pause menu. I'll circle back if I run into anything odd.
  7. log 2026-01-11 20-25-39.txtlog 2026-01-11 21-13-22.txt Castlevania - Symphony of the Night (USA).m3u Here you go, note, full path has been partially redacted, else the rest of the file has been unaltered.
  8. Thanks for altering this, I'll give this a try. *update* Experience so far.... After a few attempts and restarting launchbox, I was able to get music to play. The first track does load randomly each time and the track does resume from it's original place once the pause menu is brought up again. Odd results, just as you mentioned previously is during the second track. On 3 occurrences, after the 2nd track has finished playing...silence/nothing...until I close the pause menu and reopen it, it does not play a 3rd random track by simply leaving the pause menu open. On my latest attempt the first track would load...play for about 20 seconds, then load the next track...play for another 20 seconds, then load the next track...repeat. This only happened once. I am testing with Castlevania SOTN soundtrack. (note: the track named 'silence' is not ACTUALLY silence.)
  9. Nice discovery that an .m3u file works, thanks for digging into this a bit. It would be the random track selection that I am wanting when the pause menu first displays. Even if it just played that 1 randomly selected track in a loop that would suffice. Sounds like m3u files might be 'the way', but in it's current state that wouldn't get all the way there. I think what I'm trying to do (in a grossly oversimplified nutshell) is eliminate any possible need for rlauncher without sacrificing data and still making use of it....a nearly impossible thing, I know. Number 2 and 3 on your list is a deal breaker for me. Because we have things like AI now, I did have a script created that will rename all of my current single mp3 files to the baserom name (not completely perfect on the name matching, but it's like 98% and that was good enough for me) and update the music path on each game to the full path of the renamed mp3, and also set the 'missingmusic' flag to false. This saves from having to do each one manually in launchbox. Something similar could be done with the m3u file creation and pathing at scale with m3u file creation based on whatever exists in the folder and updating of musicpaths in the system.xml file. That said, I don't see a point in proceeding if the track still won't be randomly selected at the end of it. It does allow for me to merge/store files in folders...so it's not nothing. I would still only want 1 track to be played and looped, but the track is randomly selected at startup...which I think solves for item number 3. I'll have some more thinks about stuff that might work, It seems that someone on emumovies has already done some extensive work on selecting a track for each game and making a package based on a system for each game...which is nice and integrates nicely with this. But I prefer to solve the same problem in a different way that allows for more options on the user side.
  10. Over the years I've aquired quite a bit of music files just finding them on various FTP sites, I would stash these away in the Rlauncher/Media/ Music folder and it would just pick whatever song from the folder... kinda wanting the same type of setup where I can just stash whatever music relative to the game. For example, Here is my Gameboy folder from Rlauncher, each folder has all the tracks for the named game (screenshot below). I haven't ported this stuff over to Launchbox yet due to the current limitation. I have Other system folders that have much more tracks and folders with the game name in them. Also, this pairs nicely with the new Pause menu I'm working on, I wanted something similar to RPause, but more efficient. To be a little fair, I'm not making any money at all. Period.
  11. I think this is a great tool. I wish to make a formal request in the mechanics of it though. I don't know the proper place to do that, so i will do it here. 1.I would like to store game audio as \Music\[Platform Name]\[game name]\[track] and then a random track be selected to play when launching the pause menu 2. I would like to be able to set a root music path If not default. This would be useful in storing music files on an external drive, rather than launchbox itself. NVM, I think I can set the root music folder in LB and that would solve for this.
  12. Thanks, I wanted to do something that showed if there were multiple disks, Version is close enough to that, also it comes in handy for Scumm or DOS game. The goal was really to emulate what RPause does...but more efficiently. I wish that big box had a multidisk selector screen similar to Rlauncher prior to launching a multidisk game. Maybe it does and I just don't know about it yet.
  13. Sending this Pause menu as is, called "Shredder Pause". There are 21 systems in total, Fonts are included and will need to be manually installed. 01/13/2026 - The Supported systems has grown a little so I have converted the supported system bullet list into a notepad list. Supported Systems.txt Regarding Mattel Electronics, I have made a special placeholder for the controller panel images below because I thought they looked cool, the images can be stored in Arcade - Control Board Update 1/13/2026 Added support for Pause-Music Player. Pause music player now supports the use of m3u files and will shuffle tracks in a folder. Shoutout to @JoeViking245 for his willingness to work with me on getting this support added, It gives the pause menu a little more pizazz. If anyone has any troubles getting it installed, lemme know. Shredder Pause.zip
  14. Nice Set, I incorporated it into my pause menu that I'm working on specifically for the Intellivision under "Arcade - Control Panel" Artwork. I am doing unique pause menus for a few each system, not sure how many I'll do yet though. I squeezed this artwork in, not sure yet how i feel about size/placement yet, but I think it looks good. Here's a link to the announcement post if you want to follow along when i release it.
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