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Shredder_guitar

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  1. foldername: 3 Skulls of the Toltecs (CD DOS)> game data files I don't have the one game i'm testing zipped.
  2. Right or wrong. If this is the quality level of responses that are given for rejecting submissions to a database, then I won't be contributing anymore. I'll just keep my lazy ass submissions to myself....even though I'm not the one that submitted artwork without removing the backgrounds first before submitting. ya'll can have this back too.............................. I know what that means now. sirs.
  3. what exactly do you mean by this "excuse me for the block."?
  4. Ok, I've tired all methods of setting this emu up and i just cannot seem to get it to work. First, I tried following this guide Then this guide, Then this guide, I can't get any of these processes to work...at best, I am able to get the scummvm emulator to launch to the main menu...but never have been able to get it to launch to a game. My current settings at the time of this writing are the batch launcher method, but that also doesn't work. Trying the latest method with the plugin again I have the settings below...but it still doesn't work. I have enabled debug logging and i don't see anything that i recognize as an issue.... 2025-05-28 03:20:12 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Complete 2025-05-28 03:20:12 PM Music.NotifyTrackList Start 2025-05-28 03:20:12 PM Music.NotifyTrackList Invoke WPF 2025-05-28 03:20:12 PM GameDetailsViewModel.Dispose: Marked disposed true... 2025-05-28 03:20:12 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2025-05-28 03:20:12 PM GameDetailsViewModel.Dispose: Video control dispose... 2025-05-28 03:20:12 PM GameDetailsViewModel.Dispose: Video control nulling... 2025-05-28 03:20:12 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2025-05-28 03:20:12 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2025-05-28 03:20:12 PM GameDetailsViewModel.Dispose: Completed. 2025-05-28 03:20:19 PM Music.Pause Start 2025-05-28 03:20:20 PM FIRST CHANCE EXCEPTION: Sequence contains no elements at System.Linq.ThrowHelper.ThrowNoElementsException() 2025-05-28 03:20:20 PM ERROR: Failed to parse UWP game info. 2025-05-28 03:20:20 PM EXCEPTION IGNORED: Sequence contains no elements at System.Linq.ThrowHelper.ThrowNoElementsException() at System.Linq.Enumerable.Last[TSource](IEnumerable`1 source) at Unbroken.LaunchBox.Windows.Integrations.Xbox.Xbox.SetupMetaWatcher(Object ident) at CollectionSerializerWatcher.FindDataSchema(String ident, CollectionSerializerWatcher) at Unbroken.LaunchBox.Windows.Integrations.Xbox.Xbox.ReadMetaWatcher() 2025-05-28 03:20:21 PM Music.Pause Start 2025-05-28 03:20:21 PM MameHighScores.Prepare: Beginning the preparation process... 2025-05-28 03:20:21 PM Aborting MameHighScores.Prepare: Uploading MAME high scores is disabled in settings. 2025-05-28 03:20:21 PM Begin M3U Check. 2025-05-28 03:20:21 PM RomPath after M3U build: '{redacted}\Launchbox\Games\ScummVM\3 Skulls of the Toltecs (CD DOS) 2025-05-28 03:20:21 PM Game.PlayCount changed from 0 to 1: 3 Skulls of the Toltecs (ScummVM) 2025-05-28 03:20:21 PM DataManager.SaveInternal started. 2025-05-28 03:20:21 PM Saving InputBindings.xml... 2025-05-28 03:20:21 PM Saving GameControllers.xml... 2025-05-28 03:20:21 PM Saving ListCache.xml... 2025-05-28 03:20:21 PM Saving Settings.xml... 2025-05-28 03:20:21 PM Saving D:\HyperspinMasterbuild\Launchbox\Data\Platforms\ScummVM.xml... 2025-05-28 03:20:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2025-05-28 03:20:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2025-05-28 03:20:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2025-05-28 03:20:22 PM Aborting MameHighScores.Parse: Uploading MAME high scores is disabled in settings. 2025-05-28 03:20:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2025-05-28 03:20:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2025-05-28 03:20:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2025-05-28 03:20:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2025-05-28 03:20:22 PM AddEditGameViewModel Closed Updating GameDetailsViewModel 2025-05-28 03:20:22 PM AddEditGameViewModel Closed Updating ContentBackground 2025-05-28 03:20:22 PM FIRST CHANCE EXCEPTION: '{redacted}\Launchbox\pack:\application:,,,\WpfResources\Background.png at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement) 2025-05-28 03:20:22 PM GameDetailsViewModel returning to pool... 2025-05-28 03:20:22 PM DataManager.SaveInternal completed successfully. 2025-05-28 03:20:22 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Start 2025-05-28 03:20:22 PM Music.Prepare Start 2025-05-28 03:20:22 PM Music.Kill Start 2025-05-28 03:20:22 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Complete 2025-05-28 03:20:22 PM Music.Kill Finished 2025-05-28 03:20:22 PM Music.NotifyTrackList Start 2025-05-28 03:20:22 PM Music.NotifyTrackList Invoke WPF 2025-05-28 03:20:22 PM GameDetailsViewModel return to pool: Video control dispose... 2025-05-28 03:20:22 PM GameDetailsViewModel return to pool: Video control nulling... 2025-05-28 03:20:22 PM GameDetailsViewModel return to pool: Invoking UI thread... 2025-05-28 03:20:22 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2025-05-28 03:20:22 PM GameDetailsViewModel successfully returned to pool 2025-05-28 03:20:29 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2025-05-28 03:20:29 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2025-05-28 03:20:29 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2025-05-28 03:21:23 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2025-05-28 03:21:23 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2025-05-28 03:21:23 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2025-05-28 03:21:23 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2025-05-28 03:21:23 PM ContentViewModel Context Building 2025-05-28 03:21:23 PM ContentViewModel Context Built 2025-05-28 03:21:23 PM ContentViewModel Context Opening 2025-05-28 03:21:23 PM ContentViewModel Context Opened 2025-05-28 03:21:28 PM Music.Stop Start 2025-05-28 03:21:28 PM Music.Kill Start 2025-05-28 03:21:28 PM Music.Kill Finished 2025-05-28 03:21:28 PM FIRST CHANCE EXCEPTION: Could not find file '{redacted}\Launchbox\LBThemes\Big Details\Images\Ratings\Not Rated.png'. at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) 2025-05-28 03:21:28 PM FIRST CHANCE EXCEPTION: Could not find file ''{redacted}\Launchbox\LBThemes\Big Details\Images\Ratings\Not Rated.png'. at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.Windows.Media.Imaging.BitmapDecoder.SetupDecoderFromUriOrStream(Uri uri, Stream stream, BitmapCacheOption cacheOption, Guid& clsId, Boolean& isOriginalWritable, Stream& uriStream, UnmanagedMemoryStream& unmanagedMemoryStream, SafeFileHandle& safeFilehandle) at System.Windows.Media.Imaging.BitmapDecoder.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy, Boolean insertInDecoderCache) at System.Windows.Media.Imaging.BitmapFrame.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy) at System.Windows.Media.ImageSourceConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value) 2025-05-28 03:21:28 PM FIRST CHANCE EXCEPTION: ImageSourceConverter cannot convert from System.String. at System.ComponentModel.TypeConverter.GetConvertFromException(Object value) 2025-05-28 03:21:28 PM FIRST CHANCE EXCEPTION: ImageSourceConverter cannot convert from System.String. at System.ComponentModel.TypeConverter.GetConvertFromException(Object value) at System.ComponentModel.TypeConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value) at System.Windows.Media.ImageSourceConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value) 2025-05-28 03:21:28 PM FIRST CHANCE EXCEPTION: ImageSourceConverter cannot convert from System.String. at MS.Internal.Data.DefaultValueConverter.ConvertHelper(Object o, Type destinationType, DependencyObject targetElement, CultureInfo culture, Boolean isForward) 2025-05-28 03:21:28 PM GameDetailsViewModel returning to pool... 2025-05-28 03:21:28 PM GameDetailsViewModel return to pool: Video control dispose... 2025-05-28 03:21:28 PM GameDetailsViewModel return to pool: Video control nulling... 2025-05-28 03:21:28 PM GameDetailsViewModel return to pool: Invoking UI thread... 2025-05-28 03:21:28 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2025-05-28 03:21:28 PM GameDetailsViewModel successfully returned to pool 2025-05-28 03:21:28 PM FIRST CHANCE EXCEPTION: BitmapMetadata is not available on BitmapImage. at System.Windows.Media.Imaging.BitmapImage.get_Metadata() 2025-05-28 03:21:29 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2025-05-28 03:21:29 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2025-05-28 03:21:29 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2025-05-28 03:21:51 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2025-05-28 03:21:51 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2025-05-28 03:21:51 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2025-05-28 03:21:51 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2025-05-28 03:21:51 PM AddEditGameViewModel Closed Event Started 2025-05-28 03:21:51 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Start 2025-05-28 03:21:51 PM Music.Prepare Start 2025-05-28 03:21:51 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Complete 2025-05-28 03:21:51 PM Music.Kill Start 2025-05-28 03:21:51 PM Music.Kill Finished 2025-05-28 03:21:51 PM Music.NotifyTrackList Start 2025-05-28 03:21:51 PM Music.NotifyTrackList Invoke WPF 2025-05-28 03:21:52 PM AddEditGameViewModel Closed Invoke Start 2025-05-28 03:21:52 PM AddEditGameViewModel Closed Updating GameDetailsViewModel 2025-05-28 03:21:52 PM AddEditGameViewModel Closed Updating ContentBackground 2025-05-28 03:21:52 PM AddEditGameViewModel Closed Invoke End 2025-05-28 03:21:52 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Start 2025-05-28 03:21:52 PM Music.Prepare Start 2025-05-28 03:21:52 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Complete 2025-05-28 03:21:52 PM Music.Kill Start 2025-05-28 03:21:52 PM Music.Kill Finished 2025-05-28 03:21:52 PM Music.NotifyTrackList Start 2025-05-28 03:21:52 PM Music.NotifyTrackList Invoke WPF 2025-05-28 03:21:52 PM GameDetailsViewModel returning to pool... 2025-05-28 03:21:52 PM GameDetailsViewModel return to pool: Video control dispose... 2025-05-28 03:21:52 PM GameDetailsViewModel return to pool: Video control nulling... 2025-05-28 03:21:52 PM GameDetailsViewModel return to pool: Invoking UI thread... 2025-05-28 03:21:52 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2025-05-28 03:21:52 PM GameDetailsViewModel successfully returned to pool 2025-05-28 03:21:54 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2025-05-28 03:21:54 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2025-05-28 03:21:54 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed
  5. snes doesn't do that though...which i guess is why i think it's an issue...and that box-full art is also sideways...
  6. Thanks for the reply. I don't think they're sideways....the 'full box art' is...but idk if that is what's being used. You can see in the upper right, how the image comes in when it eases. Is this are you saying this is not the case for everyone and is tied to the type of art that i have? I believe i got this art just from syncing from the website. on the list view. Ok I'll have to mess around with it and find something palatable in that case, i know there's alot of columns so not sure which ones i would actually use.
  7. This is probably my favorite theme so far. Just wanted to mention that N64 3d boxes are sideways in the upper right corner and also listview doesn't seem to work...well it works...but there's no horizontal scroll bar and the column spacing is odd ; once the columns are expended the text is readable, but i am only able to look at a few columns at a time.
  8. I gladly would, but installing via ISO is a destructive install.... I have way too many programs and configs to just wipe my machine and start fresh....though it probably couldn't hurt to improve my FS... I would rather build a new machine and do a fresh install at that time than to wipe my current one and reconfigure it. My office PC is about 10-ish years old, so It's about time (when i build a machine i try to future proof it as much as possible and spare no expense, though graphics card prices are getting ridiculous...there's absolutely no fuckin way I'm paying $4k for a graphics card....i paid $1200 for my gfx card now and I'm obviously still pissed about it). I've added most of my systems in and have experienced some slow down, but not much. It's these non-optimized tools that's the culprit...trading flash and gradient backgrounds for lightweight optimization. That's what I liked about HS 1.5, it was lightweight, easy to understand and customize and what it did, it did well. Ah, well, march forward. Launchbox works absolutely wonderful as an asset management tool and obtaining artwork packs ina shared DB...something I've ALWAYS thought should happen. Regarding big box, I like the ability to switch themes on the fly, but a lot of the themes are lacking in my personal taste. I like the unified theme the best, but customizing the bars is ....blah. Here's what i got so far, though i haven't figured out how to change the colors per system yet...if that's even possible. I like displaying the controllers at the bottom, that's pretty cool. I still need to figure out how to do a fallback system theme when an arcade theme is not present. Then there's the dreaded emulation thing. None of my systems are fully configured to work...Launchbox needs a backend specifically geared for setting up and configure emulators (i don't want them automagically configured, i want to implement them myself, customize them, and know what they are doing, and as mentioned in a previous post, I have my rlauncher set up in such a way that it cycles through a number of bezels upon loading so they are different each time. I really like to be able to do that. I have rlauncher control my bezels via ini files, not retroarch.
  9. It works in functionality at least for the simple emus like retroarch, but i run into issues with the artwork on fade screens (haven't checked pause screens yet, but probably the same) because of artwork existing in subfolders. The clearlogo path is no longer fed to the launchbox.plugin ahk file in rlauncher. HS still works on my main HTPC for the moment, thank goodness, but my office PC has updated so I can't modify anything and push out to my HTPC. 24H2 has been on my machine too long to roll back (above 10 days), so I'm just stuck with it until there's hopefully an update that fixes it. But since there's no support or active updating for it, then i have concerns about how long it will be until it breaks again. Launchbox has much more support and does have some foundational things established that make sense to me like having a shared database for artwork. Not too keen on the automatic emu setup and configuration, I often do things in a non-standard way. Like for example, bezels, I have bezels set up in such a way through rlauncher that they rotate each time i launch a game so I see one of several different possible bezels each time. Customizing the Unified theme, for me, has been much more difficult, but doable. So far I've only found the artwork structure to be Launchbox's achilles heel. I have 72 systems all highly customized in Rlauncher... I would much prefer minimize resetting those up as much as possible.
  10. Is there tutorials /documentation for this stuff?
  11. So now that HS1.5 doesn't work after the latest windows update and HS2 is just a complete dumpster fire of a platform. I'm trying to switch to using LB, but I don't want to give up on using Rlauncher because of the massive amount of configurations I have done with artworks and pause menus. I've noticed that artwork is not being pulled correctly when using rlauncher and that is because the art path is no longer provided to the launchbox plugin for things like the clear logo, box art, etc. I don't want to give up fade screens and pause menus. How can i navigate this? What are some solutions that are alternatively palatable? Is there a fix for the plugin floating somewhere around the internet? I've tried searching for days, but I haven't found anything that works and it seems that it is mostly because the artwork is stored in region subfolders, which seems to be quite difficult to pull off in AHK to parse those things. How can i proceed?
  12. So I'm giving launchbox an honest college try and trying to learn the nuances of launchbox. My question is 'How do i navigate multiple artworks of the same type?' example: in gameboy advance I have a 3D box of Classic NES series castlevania that looks like it's a japanese version and I upload an american version....both are 3d boxes, but the japaneese version continues to display. What I have been doing is just deleting the other box...but is there a better way? Can I set a priority level on the boxes so i keep the box i don't want to display as just artwork and the desired box is shown while navigating? I like my displayed navigation artworks to be as consistent as possible. Also, in this specific instance... https://gamesdb.launchbox-app.com/games/details/24763 .... from launchbox I am not able to download the fat gameboy color 3d box version...it doesn't even register as a possible download, only the skinny one, what do i do in these situations?
  13. These are the kind of gaps I'm referring too and that increases as the systems become more obscure.. I fine with sharing, but I don't want to just upload them to emu movies because that (in my opinion) is not helpful because to my understanding (or lack thereof) these assets would come from a specific repo and they need to be named correctly to be parsed and downloaded...that repo needs to be updated and I wouldn't have the authority to do that.
  14. It really is a hard line for me, I find region based folder structure is extra AF and will ultimately result in a spider webbed mess. If I make the transition I will either A. make the switch and never be able to go back to HS If i choose, or B. have massive amounts of file duplication....neither option is very appealing. If you want to gather users, it needs to be easily adaptable thing, not the 'bend to my will' approach. I preach this in a business environment all the time. A category based folder structure makes a lot of sense combined with the ability to swap sets when needed or desired (i.e. 2d boxes, 3d boxes,carts, etc). I am used to/prefer HS's simplicity in it's structure, though at times it's not without it's own shortcomings the generic artwork folders imposes a lot of limitations, but HS got it right when it came to categories. Most of my attraction to LB is the themes...though some of the design choices (in my specific taste) is meh..The themes I do like lack the ability to make some changes that I would want to do in a theme...like color selection or different layout choices. I do like that the themes can be updated by the devs and then pushed out to end users. But in typical CI/CD fashion, devs either get rushed to implement breaking changes or the opposite, resistant to change and let it just remain broken for users and if you don't like it, tough shit....it's annoying. Not to be completely negative, I absolutely LOVE the steam connector, I think that's the best thing since sliced bread.
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