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Shredder_guitar

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  1. These are probably the best collection themes I've seen so far. Request Avengers Collection Kingdom Hearts Collection Disney Collection Outrun Collection Star Wars Collection
  2. I started over and did the drag n drop method and it worked without a hitch. WTF...... I truly bet is was windows updates with 24h2 messing with it.... I fought with this for almost an entire day without it working. *shrug* whatever, glad it works now, Thank you @JoeViking245 and @launchretrogirl2562 for your help, I appreciate it
  3. A quick afterthought..... My windows machine is on Windows 11 pro 24H2....which broke a TON of stuff... including HS 1.5.... My machine has recently done an update and HS is working for me again... I wonder if the updates have also had something to do with scummvm and LB ....I have no proof of that being true...but may be a thing. also, definitively, Launchbox does not recognize the bat files as games to import. How do i navigate mass adding games?
  4. Well......good news and bad news........The good news is...I have 1 game working now (3 skulls of the toltecs)....the bad news.... I have absolutely no f**king idea why it works now as opposed to what i was doing before, I've rearranged so many things that I have now confused myself on what i've done. Here's some highlights..... I didn't have a "C:\Users\{INSERT-PC-NAME}\AppData\Roaming\ScummVM " folder at all... I copied the scummvm folder you provided and updated the last browser path and the toltecs path to "..\Launchbox\Games\ScummVM" and "\Launchbox\Games\ScummVM\3 Skulls of the Toltecs (CD DOS)\" Launchbox said that scummvm was out of date. I updated scummvm and now magically I have a scummVM installation in my '..\games\ScummVM\" folder. I updated my settings in LB to match your screenshots and used the epicfail file to put in the 3 skulls folder. At this point I have a scummvm installation in \games, \emulation, and a completely seperate area that i know that has worked with hyperspin that I'm in process of migrating to launchbox. All that said, once I get things cleaned up i think this may get me on the right track once i find out what's working and what isn't. Thank you for the help
  5. Yup, just checked mine last night and it's working too. Now I have a real dilemma on my hands, lol Once i get launchbox fully configured in the way that i want it. I do intend on make a post on my likes dislikes from a pragmatic/constructive point of view (opposed to a bratty kid whiney post). Most of my genuine gripes with it are really small oversights that would be way better if they were solved. Overall, so far I'm digging it. My launchbox setup so far (not lb crashed on me in the first few minutes, but after that it was fine) Here you get to see the loading screens in place.
  6. I mean that would probably be me, but I only share on a specific basis because 1. it's incomplete, 2 separation of duties....having everyone wearing the same T shirt is a bit dangerous. 3. I'm a greedy fuck and I've put in a lot of time scavenging random images off the internet from various sources.
  7. What is a 'large download'? *update*...nvm. I didn't read far enough 4 GB
  8. rlauncher is in desperate need of an update....but no one has the skills or desire to do it. "I can't fathom leaving Rocketlauncher Because of the 2 or 3 features that it does." Yep, I feel that way too, but rlauncher hasn't been cared for long enough that it's eventually just going to rot away. Agent 47 hasn't been fulfilling his duties to upkeep the rlauncher platform. (I will go on record and say i absolutely hate these platform names "hyperspin, launchbox, Big box, community theme creator, rlauncher, etc...that's a moot point now though) When I'm done with these Rlauncher style fades...which i found I can also do gameover screens...haven't tried pause menus yet. I'll release them in a pack (of the consoles i have) and they will all be platform specific. Here is a preview of the rlauncher screens, also I've structured things in such a way that allows for multiple 'game over' screens to be utilized, each time the user quits the game, the game over screen will be different, if they have multiple game over screens.
  9. no point now...In my mind, rlauncher is going to be considered legacy. The idea of rlauncher is great, because of separation of duties, but nobody wants that duty and the people who have that duty don't want to change or improve anything...or cant. As i learn more about launchbox, it can do pretty much what rlauncher does...but it's just just missing some stuff. Perhaps with my bratty kid bitchyness, that'll improve.
  10. not yet, sorry, I've been doing Launchbox startup screens
  11. Just being honest here, at least a solid 1/3 of this post seems like passive aggressive jabs to me. just saying. Perhaps I'm interpreting it wrong, but I don't like my psychological buttons being pressed. It registers as more deconstructive criticism so that your talents seem better than mine when i never claimed to have any in the first place. That said, I can appreciate different choices, and different creative strengths, it's good to have some checks and balances. That said, a little constructive criticism. The 'lore' of your mortal combat theme would be better suited in a bezel frame off to the side or something, as a user of the them i would find it more annoying than anything else to have moving objects behind menu items that I'm trying to read...similar to your Sonic theme where the moving visuals are off to the side and then having a menu option. The donkey kong loading screen visually is nice...but doesn't tell me anything, perhaps you could add the game history off to the side for something for me to read while i wait for the game to load. The DK load screen is fine...not sure why you have a scrolling pause text item there...again you could have the game description scrolling to make it functionally useful or Just the static "Pause" text item there...else that entire bar is not needed. The super mario loading screen is fine, but there is this annoying black and white bar right in the middle...don't know why that's needed at all. You could make the logo bigger and center it on the screen and it would be much cleaner and more visually appealing. The metroid pause screen is probably the most useful thing, but again as with other pause screens, I would want some additional menu items for things. Not sure what the Umbrella corp OS video is doing. Is that an entire video for the pause screen? If so, that's really long....also good english is "You are Dead"...not "You Are Died". The pause menu for Resident evil, is a bit much for my taste...some people may like it, but not for me. A better design idea would be something styled as an Umbrella Corp OS desktop with the pause menu items somewhere with a T virus schematics video looping in the background.
  12. How political of you. Anyway, Pauses and shutdown screens will be done later. I do wish to add more menus than just save states and manual viewings, if that's even possible. Some of the stuff in your video is visually appealing, but functionally falls short, I would want less video movement in the background of a menu system, it's too distracting. I would prefer more of an interactive menu system, the metroid pause menu is fine, but like i said, I would want some other menus besides just save states and a manual menu. The animation in the background is fine.
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