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Shredder_guitar

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  1. These are the kind of gaps I'm referring too and that increases as the systems become more obscure.. I fine with sharing, but I don't want to just upload them to emu movies because that (in my opinion) is not helpful because to my understanding (or lack thereof) these assets would come from a specific repo and they need to be named correctly to be parsed and downloaded...that repo needs to be updated and I wouldn't have the authority to do that.
  2. It really is a hard line for me, I find region based folder structure is extra AF and will ultimately result in a spider webbed mess. If I make the transition I will either A. make the switch and never be able to go back to HS If i choose, or B. have massive amounts of file duplication....neither option is very appealing. If you want to gather users, it needs to be easily adaptable thing, not the 'bend to my will' approach. I preach this in a business environment all the time. A category based folder structure makes a lot of sense combined with the ability to swap sets when needed or desired (i.e. 2d boxes, 3d boxes,carts, etc). I am used to/prefer HS's simplicity in it's structure, though at times it's not without it's own shortcomings the generic artwork folders imposes a lot of limitations, but HS got it right when it came to categories. Most of my attraction to LB is the themes...though some of the design choices (in my specific taste) is meh..The themes I do like lack the ability to make some changes that I would want to do in a theme...like color selection or different layout choices. I do like that the themes can be updated by the devs and then pushed out to end users. But in typical CI/CD fashion, devs either get rushed to implement breaking changes or the opposite, resistant to change and let it just remain broken for users and if you don't like it, tough shit....it's annoying. Not to be completely negative, I absolutely LOVE the steam connector, I think that's the best thing since sliced bread.
  3. I might give that a shot and see how it goes. So far, I'm not sold on LB yet as whole.
  4. I pretty much disagree with everything that you've said, lol you have a progressive mindset for sure; whatever direction is forward is ok and consequences be damned. There are gaps in the artwork downloads, The database/xml lists/whatever are not complete in comparison to the ones i use for HS. The connection to to RL, in my opinion, is illogical and I think it should work a bit different from a user perspective if not under the hood. In my experience LB is a good attempt at merging RL and Hyperspin, with a slice of Hypertools in there... I think it should be done different.
  5. Thank you for that, I am a Cloud Devops Engineer by trade and am recently unemployed due to economic pressures , I would love to contribute on the inside; there is absolutely no way I could do it for free though. That said, i fear going through normal channels my feedback would just get lost in the mix. At a high level, Rlauncher was a supplemental thing to offload the technical details to make HS more lightweight ...a load balancer (figuratively speaking)...the only part that Rlauncher didn't get right was that it doesn't handle artwork assets for the front end...if it did that...these front end platforms could become extremely lightweight because all you would have to do is connect them into rlauncher and go. I see that launchbox is trying to be a mixture of HS/Hypertools/ and Kodi ....If done correctly that could be a powerful thing that rivals plex. I would say that Rlauncher needs a V2 and LB needs better integration with Rlauncher (yes, I realize that is near impossible as the support is dying for these things, but that's really what needs to happen). I am passionate enough about this stuff to take this on, but there's absolutely no way i could do it for free. As for some free advice, implement a two-way sync system between Lb and Rlauncher, these front end platforms should be lighter weight than they are.
  6. Thanks for the reply. I ran through and added most of my consoles (the easy ones) to LB ... I experienced some lag, but it was mostly negligible and could have been caused by other things running on my PC at the time so I don't fully discredit LB for that...the most attractive thing about LB to me is the smoother scrolling wheel effects and the customizations of the different layout's without having to go through an huge effort to make it as such....it gets into the realm of Kodi with it's different skins and I like the different visualizations. I do find some visualization shortcomings with PAL consoles themes like SNES and Famicom...the issue would be on the artist, like adding the super famicom; but the logo at the top of the theme still says it's "Super Nintendo". I think my primary motivation for wanting to move is that HS community seems to be dispersed nowadays and is lacking support. I think that's primarily been driven by folks grabbing artwork, compiling systems, then selling them to make a buck...naturally that pisses off the artists and rightfully so... I'm one of them as well. HS isn't without it's shortcomings either, but I think they got it mostly right on the backend, It's missing a lot of the convenience features that LB does have. Even though I've just paid for LB...which I feel like is a waste at this point, I think I'll continue to be a lurker and not fully go in head first. I would be happy to contribute feedback on how to structure the FS because ALOT of what I see in LB is VERY extra. I like the Artwork categories (front box, 3d box, front cart, etc) as i feel that is needed, but Regional based artwork is a hard no for me....that can simply be stated in the filename. I'll probably continue to be a casual lurker more than get serious into migrating until these issues get sorted. I'm happy to contribute feedback on system architecture. I was part of a global IT company and have built many IT systems, so I know a thing or two about architecture.
  7. I'll start off by saying that I've been using hyperspin almost ever since it's conception...there's not a lot about hyperspin that I don't know about. My Hyperspin setup is near perfection as far as I am able to get it so I am very particular. I have reached a point where I wanted to start to venture into Launchbox territory since everyone talks as if It's setup is a significant improvement over hyperspin. I find in some regards, yes, as long as you don't care about the details and just want to do a bulk import without caring about the logistics of things on the backend and get a decent display and play...... However, I do care about those logistics....very much so. Ideally, I wanted to connect Launchbox to Rlauncher and connect things that way... I've researched this enough and based on what I found the process is 'meh' at best from what i was expecting. First, Why do I have to point to a rom path in Launchbox if Rlauncher handles all of the launching? Launchbox is basically passing CLI commands to rlauncher and rlauncher is taking it from there....what's the rom path for? Next, In launchbox, when i set up a connection to rlauncher, why must I configure an associated platform for rlauncher for each and every platform in the emulator menu...this should only be prompted when setting up a platform, not an emulator ? I should be able to set up an emulator WITHOUT being prompted to set an associated platform. When I launch a game, the clear logo and rating are missing, now, to be fair, there could be a setting I have missed or don't know about to configure to get this to display, but my thinking is that if rlauncher should be handling the settings, why doesn't this display? If it's not possible to get this info to display when using launchbox and proxying to rlauncher...this would be a deal breaker for me. How do I use my own databases? I've read a mention of a conversion tool for hyperspin xml's to a launchbox friendly database, but where is this tool and where do i put the database so that way i can use my own artwork? Because the databases that are preinstalled/pre-imported are missing some games. Lastly...the folder structure design choices....o...m....f....g what a trainwreck. Regional artwork folders!? Could we overcomplicate this any more? What I would like to do is connect my existing artwork folders (untouched) to launchbox....but it seems that whenever I do, there is a regional folder structure that gets created in my existing artwork folders....this is messy. Is there any way to shut this off? This is probably a major deal breaker for me and as far as what I have found, it seems i have no choice in the matter. This is what I am referring too, If i do a re-cache after updating the folder path in the platform, these folders appear.... I don't want this. It's messy. Also a "Theme" Folder appears in the video folder
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