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Maps and text passwords - What do i do with them?
Shredder_guitar replied to Shredder_guitar's topic in Game Media
@JoeViking245 Since you're not familiar with cbz's I converted a nintendo manual from pdf to cbz and did some minor upscaling and resizing to showcase what the end result could be on a manual. I'm using my mouse wheel to scroll, but this could easily be tied to a button. Overall the quality of manuals and old documentation is abysmal at best, but it's what we got so I work with those things... and highly skilled photoshopper would be able to get better quality out of these manuals. So I think... png/Imageglass = maps, stage maps, diagrams cbz/comicrack = manuals and strategy guides pdf/pdf reader = cheat codes game faq parsed walkthroughs Would be a great combo, the missing piece is adding the additional app functionality into the pause menu. -
Maps and text passwords - What do i do with them?
Shredder_guitar replied to Shredder_guitar's topic in Game Media
I truely think that 'documents' like manuals and strategy guides should be standardized as cbz's , much more palatable experience than a pdf. I think a PDF only serves well for use cases like a cheat code list or a quick faq lookup...lengthy documents = cbz. I do feel strongly enough about it to submit a formal request. -
Maps and text passwords - What do i do with them?
Shredder_guitar replied to Shredder_guitar's topic in Game Media
In my opinion of a perfect world, I would set up a cbz as an additional document and assign the 'emulator/supplemental program' to handle it same as any emulator, the pause menu would see it as a document and launch it just like any other emulator with parameters that I give it...the pieces are all already there, ...just whatever backend mechanism is not there to treat it like a program launch is not in place. I could do without the batch wrapper, if that functionality is already in place. The functionality in launchbox, while also useful and ideal, does not facilitate the use of the material in-gam. I want to be able to pause the menu...check a strategy guide or map (reasonably quickly) then, unpause and go back to playing. -
Maps and text passwords - What do i do with them?
Shredder_guitar replied to Shredder_guitar's topic in Game Media
I think cbz stands for "comic book zip'.... it's basically a zip file with sequential images and an xml for indexing. Here is some basic info about the technical details of CBZ's https://www.comicconverter.com/about-cbz They are usually viewed in something like comicrack (for comics) or Kavita reader (basically, plex for books, comics, manga, and graphic novels). I did a modified version of your suggestion and tried a small portable version of ImageGlass as an emulator (https://imageglass.org) which works great ...as long as it's launched in big box (just as you mentioned). It would work ideal for Maps and stage layouts if there are several images in a folder and supports command line options. But in Pause it doesn't load. There is a possibility of using batch as a wrapper, something similar to what @Tsik suggested, but that also doesn't work in pause. It seems that PDF is the only acceptable thing that functions in a pause menu. Would really like to see an image support for 3rd party app launching like imageviewer or...in theory.. if additional, apps were supported for pause I could connect it to comic rack and launch a cbz viewer for strategy guides. If you can't tell already, my opinons of pdf's in general isn't very high...only because they're not very intuitive if you have a document with lots of pages. I'm fine with a few page doc as a pdf, but endless scrolling is annoying (imo) -
Maps and text passwords - What do i do with them?
Shredder_guitar replied to Shredder_guitar's topic in Game Media
ok, I was able to get it to display as a PDF. That takes care of the txt files, seems I have a bunch of converting to do. Not sure about the maps/level maps. Don't really want to commit to PDF's for all of them but I might have to... maps as PDF's aren't very intuitive imo...to be fair, they weren't intuitive as regular png's in rlauncher either... I really think cbz is 'the way' on all this stuff, I would like to see support for that added.. that opens up the possibility for full strategy guides, etc. (just thinking out loud).... anyway this unsticks me for a bit, thanks @JoeViking245 and @dragon57 for the suggestions -
Maps and text passwords - What do i do with them?
Shredder_guitar replied to Shredder_guitar's topic in Game Media
any special settings i need to have? I tried this and i didn't notice anything different. I would expect a new menu item to appear in pause, but that didn't happen... -
Maps and text passwords - What do i do with them?
Shredder_guitar replied to Shredder_guitar's topic in Game Media
Pause is where I ultimately want them, but I don't know how to get them there, going to try @JoeViking245's suggestion, if they show up as doc's that may solve the issue, I know that different menus appear sometimes in pause...but I don't know what causes that. -
So I've got all these stage maps and diagrams and text file walkthroughs and passwords that I've collected from random places over the years. I've stored this stuff in Rlauncher, but I'm trying to move all files out of rlauncher and store them elsewhere and cleanup storage space, but still be able to utilize them. Launchbox has a place for manuals...but I don't see or know of any place other than that I may be able to utilize them. Looking for ideas or suggestions on what to do with them. I don't want to just delete them.
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1. launchbox itself has nothing to do with RA bezels...they are separate things 2. probably a broken reference in the config. Navigate to [ra folder]>Config> [core name folder]>corename.slangp (if it exists) and check the reference path for the bezel and make sure that exists ...you should see something like "#reference ":/shaders/Mega Bezel_Packs/Duimon-Mega-Bezel/Presets/Standard/Nintendo_NES/NES-[STD]-[Guest]-[Bezel].slangp" ....follow that path (your path will be different) and see if the bezel exists there... if it's not the same as what is listed in your slangp file...that's the issue. If the slangp file doesn't exist at all, that is also the issue.
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Retroarch? Mame? Bezel Project? Other?
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This game.... WOOOOO BUDDY! Nailed it! I only played the first couple levels cuz i want to stream it later. but MAAAAAANNNN. This game is awesome so far.
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How do you make a unified styled video theme?
Shredder_guitar replied to Shredder_guitar's topic in Big Box Custom Themes
I'll have to try it that way...next time and see how it works out... Now that i've done this a couple times, I still have a Sunsoft Theme to make and then hopefully my theme making days are over. -
How do you make a unified styled video theme?
Shredder_guitar replied to Shredder_guitar's topic in Big Box Custom Themes
This one turned out a bit better. I really dislike making these things. but I do enjoy when they're finished. Taito Type X-2.mp4